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The management of resources is an essential task in each construction company. Today, ERP systems and e-Business systems are available to assist construction companies to efficiently organise the allocation of their personnel and equipment within the company, but they cannot provide the company with the idle resources for every single task that has to be performed during a construction project. Therefore, companies should have an alternative solution to better exploit expensive resources and compensate their fixed costs, but also have them available at the right time for their own business activities. This paper outlines the approach taken by the EU funded project “e-Sharing” (IST-2001-33325) to support resource management between construction companies. It will describe requirements for the management of construction resources, its core features, and the integration approach. Therefore, we will outline the approach of an integrated resource type model supporting the management and classification of construction equipment, construction tasks and qualification profiles. The development is based on a cross-domain analysis and evaluation of existing models. ...
The planning of projects in building engineering is a complex process which is characterized by a dynamical composition and many modifications during the definition and execution time of processes. For a computer-aided and network-based cooperation a formal description of the planning process is necessary. In the research project “Relational Process Modelling in Cooperative Building Planning” a process model is described by three parts: an organizational structure with participants, a building structure with states and a process structure with activities. This research project is part of the priority program 1103 “Network-Based Cooperative Planning Processes in Structural Engineering” promoted by the German Research Foundation (DFG). Planning processes in civil engineering can be described by workflow graphs. The process structure describes the logical planning process and can be formally defined by a bipartite graph. This structure consists of activities, transitions and relationships between activities and transitions. In order to minimize errors at execution time of a planning process a consistent and structurally correct process model must be guaranteed. This contribution considers the concept and the algorithms for checking the consistency and the correctness of the process structure.
Applications for civil engineering tasks usually contain graphical user interfaces for the engineering processes. Persistent objects of the applications are stored to data bases. The influence of the interaction between a graphical user interface and a data base for the development of an civil engineering application is investigated in this paper. A graphic application for the linear elastic analysis of plane frames, which was previously developed with standard tools of the Java platform, is compared to a redesigned implementation using a generalized data base for persistent objects. The investigation leads to the following results : - A strict distinction between persistent and transient objects influences the class structure of an application, in particular the class structure of a graphical user interface. - The structure of an application depends on the logic for updating of references to persistent and transient graphical objects after an application is read from a file. - The complexity of the reference management can usually be handled better by just in time referencing associated with String - identifiers rather than by automated referencing associated with Name - identifiers.
The design of building projects involves several types of resources such as architects, structural engineers, mechanical engineers, electrical engineers, and draftsmen, among others. For design firms to stay in business in this very competitive market, they need to manage their resources in a way that improves productivity and cost effectiveness. This task, however, is not simple and requires thorough analysis of process-level operations, resource use, and productivity. Typically, these operational aspects are the responsibility of the design office manager who assigns available resources to the different design projects to save time and lower design expenses. It is noted that limited studies have been carried out in the literature to model overall organizational operations and behavioral aspects, particularly in firms specialized in the design of building projects. In an effort to simplify the modeling process, a simplified modeling and simulation tool is used in this research. A simulation model representing an actual design office was developed assuming that the office performs designs for small, medium, and large size building projects. The developed model was used to simulate several alternatives and examine various resource assignment strategies. The simulation was conducted over ten years and the resulting productivity and income was measured.
The methods currently used for scheduling building processes have some major advantages as well as disadvantages. The main advantages are the arrangement of the tasks of a project in a clear, easily readable form and the calculation of valuable information like critical paths. The main disadvantage on the other hand is the inflexibility of the model caused by the modeling paradigms. Small changes of the modeled information strongly influence the whole model and lead to the need to change many more details in the plan. In this article an approach is introduced allowing the creation of more flexible schedules. It aims towards a more robust model that lowers the need to change more than a few information while being able to calculate the important propositions of the known models and leading to further valuable conclusions.
Let the information of a civil engineering application be decomposed into objects of a given set of classes. Then the set of objects forms the data base of the application. The objects contain attributes and methods. Properties of the objects are stored in the attributes. Algorithms which the objects perform are implemented in the methods of the objects. If objects are modified by a user, the consistency of data in the base is destroyed. The data base must be modified in an update to restore its consistency. The sequence of the update operations is not arbitrary, but is governed by dependence between the objects. The situation can be described mathematically with graph theory. The available algorithms for the determination of the update sequence are not suitable when the data base is large. A new update algorithm for large data bases has been developed and is presented in this paper.
To support research in the building sector and in order to help it move towards a new digital economy, the European Commission under the 5th Framework initiative, especially the IST programme, funded various RTD projects. The opportunity to bring these IST projects together was acknowledged so that stronger links can be created under a clustering umbrella and that, moreover, links of those projects with their RTD environment could be facilitated. This has been the objective of work carried out within the ICCI (IST-2001-33022) Cluster project. This paper introduces the main aims and objectives of the project, and then presents its principal outcomes. In a second part, it synthesises the underlying concepts, technology and tools that will make ICT-based Construction a reality in a near future, and gives recommended actions for the industry, the EC and the Construction ICT R&D in Europe, giving some benefit of this project experience to the three communities.
The development of 3D technologies during the last decades in many different areas, leads us towards the complete 3D representation of planet earth on a high level of detail. On the lowest level we have geographical information systems (GIS) representing the outer layer of our planet as a 3D model. In the meantime these systems do not only give a geographical model but also present additional information like ownership, infrastructure and others that might be of interest for the construction business. In future these systems will serve as basis for virtual environments for planning and simulation of construction sites. In addition to this work is done on the integration of GIS systems with 3D city models in the area of urban planning and thus integration of different levels of detail. This article presents research work on the use of 3D models in construction on the next level of detail below the level of urban planning. The 3D city model is taken as basis for the 3D model of the construction site. In this virtual nD-world a contractor can organize and plan his resources, simulate different variants of construction processes and thus find out the most effective solution for the consideration of costs and time. On the basis of former researches the authors present a new approach for cost estimation and simulation using development technologies from game software.
Cost and Schedule Controlling in Relation to Liquidity Management during Construction Projects
(2004)
The present paper describes a software application which can be used for relating the scheduled events of a construction project with the respective financial parameters, leading to an overall improvement in general controlling and liquidity management. For this purpose, existing construction schedules are taken and details of the assignment are recorded. Thus it becomes possible to assess a future payment status should changes in the designated schedule occur.