000 Informatik, Wissen, Systeme
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In this paper, wavelet energy damage indicator is used in response surface methodology to identify the damage in simulated filler beam railway bridge. The approximate model is addressed to include the operational and surrounding condition in the assessment. The procedure is split into two stages, the training and detecting phase. During training phase, a so-called response surface is built from training data using polynomial regression and radial basis function approximation approaches. The response surface is used to detect the damage in structure during detection phase. The results show that the response surface model is able to detect moderate damage in one of bridge supports while the temperatures and train velocities are varied.
Long-span cable supported bridges are prone to aerodynamic instabilities caused by wind and this phenomenon is usually a major design criterion. If the wind speed exceeds the critical flutter speed of the bridge, this constitutes an Ultimate Limit State. The prediction of the flutter boundary therefore requires accurate and robust models. This paper aims at studying various combinations of models to predict the flutter phenomenon.
Since flutter is a coupling of aerodynamic forcing with a structural dynamics problem, different types and classes of models can be combined to study the interaction. Here, both numerical approaches and analytical models are utilised and coupled in different ways to assess the prediction quality of the hybrid model. Models for aerodynamic forces employed are the analytical Theodorsen expressions for the motion-enduced aerodynamic forces of a flat plate and Scanlan derivatives as a Meta model. Further, Computational Fluid Dynamics (CFD) simulations using the Vortex Particle Method (VPM) were used to cover numerical models.
The structural representations were dimensionally reduced to two degree of freedom section models calibrated from global models as well as a fully three-dimensional Finite Element (FE) model. A two degree of freedom system was analysed analytically as well as numerically.
Generally, all models were able to predict the flutter phenomenon and relatively close agreement was found for the particular bridge. In conclusion, the model choice for a given practical analysis scenario will be discussed in the context of the analysis findings.
K-dimensionale Bäume, im Englischen verkürzt auch K-d Trees genannt, sind binäre Such- und Partitionierungsbäume, die eine Menge von n Punkten in einem multidimensionalen Raum repräsentieren. Ihren Einsatz finden K-d Tree Datenstrukturen vor allem bei der Suche nach den nächsten Nachbarn, der Nearest Neighbor Query, und in weiteren Suchalgorithmen für beispielsweise Datenbankapplikationen. Im Rahmen des Forschungsprojekts Kremlas wurde die Raumpartitionierung durch K-d Trees als eine Teillösung zur Generierung von Layouts bei der Entwicklung einer kreativen evolutionären Entwurfsmethode für Layoutprobleme in Architektur und Städtebau entwickelt. Der Entwurf und die Entwicklung von Layouts, d.h. die Anordnung von Räumen, Baukörpern und Gebäudekomplexen im architektonischen und städtischen Kontext stellt eine zentrale Aufgabe in Architektur und Stadtplanung dar. Sie erfordert von Architekten und Planern funktionale sowie kreative Problemlösungen. Das Forschungsprojekt beschäftigt sich folglich nicht nur mit der Optimierung von Grundrissen sondern bindet auch gestalterische Aspekte mit ein. In der entwickelten Teillösung dient der K-d Tree Algorithmus zunächst zur Unterteilung einer vorgegebenen Fläche, wobei die Schnittlinien möglichen Raumgrenzen entsprechen. Durch die Kombination des K-d Tree Algorithmus mit genetischen Algorithmen und evolutionären Strategien werden Layouts hinsichtlich der Kriterien Raumgröße und Nachbarschaften optimiert. Durch die Interaktion des Nutzers können die Lösungen dynamisch angepasst und zur Laufzeit nach gestalterischen Kriterien verändert werden. Das Ergebnis ist ein generativer Mechanismus, der bei der kreativen algorithmischen Lösung von Layoutaufgaben in Architektur und Städtebau eine vielversprechende Variante zu bereits bekannten Algorithmen darstellt.
The 19th International Conference on the Applications of Computer Science and Mathematics in Architecture and Civil Engineering will be held at the Bauhaus University Weimar from 4th till 6th July 2012. Architects, computer scientists, mathematicians, and engineers from all over the world will meet in Weimar for an interdisciplinary exchange of experiences, to report on their results in research, development and practice and to discuss. The conference covers a broad range of research areas: numerical analysis, function theoretic methods, partial differential equations, continuum mechanics, engineering applications, coupled problems, computer sciences, and related topics. Several plenary lectures in aforementioned areas will take place during the conference.
We invite architects, engineers, designers, computer scientists, mathematicians, planners, project managers, and software developers from business, science and research to participate in the conference!
The 20th International Conference on the Applications of Computer Science and Mathematics in Architecture and Civil Engineering will be held at the Bauhaus University Weimar from 20th till 22nd July 2015. Architects, computer scientists, mathematicians, and engineers from all over the world will meet in Weimar for an interdisciplinary exchange of experiences, to report on their results in research, development and practice and to discuss. The conference covers a broad range of research areas: numerical analysis, function theoretic methods, partial differential equations, continuum mechanics, engineering applications, coupled problems, computer sciences, and related topics. Several plenary lectures in aforementioned areas will take place during the conference.
We invite architects, engineers, designers, computer scientists, mathematicians, planners, project managers, and software developers from business, science and research to participate in the conference!
A pioneer in many respects, Otto Neurath made contributions in the areas of socialist politics, political economy, the theory of science, sociology and social philosophy. However, especially innovative were his revolutionary ideas about communication based on investigating the role of media in the making of modern man – as social technology for achieving socialist objectives. Within the context of his "Wissenschaftliche Weltauffassung" (Scientific Conception of the World – The Vienna Circle) he claimed a new form of encyclopedic integration of knowledge. Insisting on the need for for absolute clarity of expression, he developed a new form of scientific expression to help achieve this, an "International Picture Language". It was based on a new pictographic design system: ISOTYPE, an acronym for "International System Of Typographic Picture Education".
Gegen Ende des 19. Jahrhunderts geriet das Dokumentationswesen in eine Krise: wie lässt sich das kulturelle Wissen nachhaltiger organisieren?
Paul Otlet (1868–1944), ein belgischer Industriellenerbe und studierter Rechtsanwalt, entwickelte zusammen mit Henri La Fontaine ab 1895 ein Ordnungs- und Klassifikationssystem, das das millionenfach publizierte „Weltwissen“ dokumentieren sollte. Otlets Anspruch war die Schaffung eines „Instrument d’ubiquité“, das zur „Hyper-Intelligence“ führen sollte. Jahrzehnte vor Web und Wikis weisen diese Ideen auf eine globale Vernetzung des Wissens hin.
Der vorliegende Titel erinnert an den Pionier Paul Otlet mit einer ausführlichen Einleitung von Frank Hartmann (Bauhaus-Universität Weimar), Beiträgen von W. Boyd Rayward (University of Illinois), Charles van den Heuvel (Königlich Niederländische Akademie der Wissenschaften) und Wouter Van Acker (Universität Gent).
The planning process in civil engineering is highly complex and not manageable in its entirety.
The state of the art decomposes complex tasks into smaller, manageable sub-tasks. Due to the close interrelatedness of the sub-tasks, it is essential to couple them. However, from a software engineering point of view, this is quite challenging to do because of the numerous incompatible software applications on the market. This study is concerned with two main objectives: The first is the generic formulation of coupling strategies in order to support engineers in the implementation and selection of adequate coupling strategies. This has been achieved by the use of a coupling pattern language combined with a four-layered, metamodel architecture, whose applicability has been performed on a real coupling scenario. The second one is the quality assessment of coupled software. This has been developed based on the evaluated schema mapping. This approach has been described using mathematical expressions derived from the set theory and graph theory by taking the various mapping patterns into account. Moreover, the coupling quality has been evaluated within the formalization process by considering the uncertainties that arise during mapping and has resulted in global quality values, which can be used by the user to assess the exchange. Finally, the applicability of the proposed approach has been shown using an engineering case study.
Capturing Sheep With Minecraft befasst sich mit ausgewählten Problemen der Bauphysik und deren Umsetzung mithilfe des Computerspiels Minecraft. Es werden ausgewählte Probleme der Bauphysik in Minecraft abgebildet um diese Schülern und Studenten näher zu bringen. Es wurde ein Szenario in Minecraft entworfen welches durch entgegenwirken der abgebildeten Probleme, durch den Spieler gelöst werden soll.