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Integrated structural engineering system usually consists of large number of design objects that may be distributed across different platforms. These design objects need to communicate data and information among each other. For efficient communication among design objects a common communication protocol need to be defined. This paper presents the elements of a communication protocol that uses a mediator agent to facilitate communication among design objects. This protocol is termed the Mediative Communication Protocol (MCP). The protocol uses certain design communication performatives and the semantics of an Agent Communication language (ACL) mainly the Knowledge and Query Manipulation Language (KQML) to implement its steps. Details of a Mediator Agent, that will facilitate the communication among design objects, is presented. The Unified Modeling Language (UML) is used to present the Meditative protocol and show how the mediator agent can be use to execute the steps of the meditative communication protocol. An example from structural engineering application is presented to demonstrate and validate the protocol. It is concluded that the meditative protocol is a viable protocol to facilitate object-to-object communication and also has potential to facilitate communication among the different project participants at the higher level of integrated structural engineering systems.
Expert systems integrating fuzzy reasoning techniques represent a powerful tool to support practicing engineers during the early stages of structural design. In this context fuzzy models have proved themselves to be very suitable for the representation of complex design knowledge. However their definition is a laborious task. This paper introduces an approach for the design and the optimization of fuzzy systems based upon Genetic Programming. To keep the emerging fuzzy systems transparent a new framework for the definition of linguistic variables is also introduced.
Personalisierte Lüftung (PL) kann die thermische Behaglichkeit sowie die Qualität der eingeatmeten Atemluft verbessern, in dem jedem Arbeitsplatz Frischluft separat zugeführt wird. In diesem Beitrag wird die Wirkung der PL auf die thermische Behaglichkeit der Nutzer unter sommerlichen Randbedingungen untersucht. Hierfür wurden zwei Ansätze zur Bewertung des Kühlungseffekts der PL untersucht: basierend auf (1) der äquivalenten Temperatur und (2) dem thermischen Empfinden. Grundlage der Auswertung sind in einer Klimakammer gemessene sowie numerisch simulierte Daten. Vor der Durchführung der Simulationen wurde das numerische Modell zunächst anhand der gemessenen Daten validiert. Die Ergebnisse zeigen, dass der Ansatz basierend auf dem thermischen Empfinden zur Evaluierung des Kühlungseffekts der PL sinnvoller sein kann, da bei diesem die komplexen physiologischen Faktoren besser berücksichtigt werden.
In Germany, bridges have an average age of 40 years. A bridge consumes between 0.4% and 2% of its construction cost per year over its entire life cycle. This means that up to 80% of the construction cost are additionally needed for operation, inspection, maintenance, and destruction. Current practices rely either on paperbased inspections or on abstract specialist software. Every application in the inspection and maintenance sector uses its own data model for structures, inspections, defects, and maintenance. Due to this, data and properties have to be transferred manually, otherwise a converter is necessary for every data exchange between two applications. To overcome this issue, an adequate model standard for inspections, damage, and maintenance is necessary. Modern 3D models may serve as a single source of truth, which has been suggested in the Building Information Modeling (BIM) concept. Further, these models offer a clear visualization of the built infrastructure, and improve not only the planning and construction phases, but also the operation phase of construction projects. BIM is established mostly in the Architecture, Engineering, and Construction (AEC) sector to plan and construct new buildings. Currently, BIM does not cover the whole life cycle of a building, especially not inspection and maintenance. Creating damage models needs the building model first, because a defect is dependent on the building component, its properties and material. Hence, a building information model is necessary to obtain meaningful conclusions from damage information. This paper analyzes the requirements, which arise from practice, and the research that has been done in modeling damage and related information for bridges. With a look at damage categories and use cases related to inspection and maintenance, scientific literature is discussed and synthesized. Finally, research gaps and needs are identified and discussed.
Current disaster management procedures rely primarily on heuristics which result in their strategies being very cautious and sub-optimum in terms of saving life, minimising damage and returning the building to its normal function. Also effective disaster management demands decentralized, dynamic, flexible, short term and across domain resource sharing, which is not well supported by existing distributing computing infrastructres. The paper proposes a conceptual framework for emergency management in the built environment, using Semantic Grid as an integrating platform for different technologies. The framework supports a distributed network of specialists in built environment, including structural engineers, building technologists, decision analysts etc. It brings together the necessary technology threads, including the Semantic Web (to provide a framework for shared definitions of terms, resources and relationships), Web Services (to provide dynamic discovery and integration) and Grid Computing (for enhanced computational power, high speed access, collaboration and security control) to support rapid formation of virtual teams for disaster management. The proposed framework also make an extensive use of modelling and simulation (both numerical and using visualisations), data mining (to find resources in legacy data sets) and visualisation. It also include a variety of hardware instruments with access to real time data. Furthermore the whole framework is centred on collaborative working by the virtual team. Although focus of this paper is on disaster management, many aspects of the discussed Grid and Visualisation technologies will be useful for any other forms of collaboration. Conclusions are drawn about the possible future impact on the built environment.
A multicriterial statement of the above mentioned problem is presented. It differes from the classical statement of Spanning Tree problem. The quality of solution is estimated by vector objective function which contains weight criteria as well as topological criteria (degree and diameter of tree). Many real processes are not determined yet. And that is why the investigation of the stability is very important. Many errors are connected with calculations. The stability analysis of vector combinatorial problems allows to discover the value of changes in the initial data for which the optimal solution is not changed. Furthermore, the investigation of the stability allows to construct the class of the problems on base of the one problem by means of the parameter variations. Analysis of the problems with belong to this class allows to obtaine axact and adecuate discription of model
The development of 3D technologies during the last decades in many different areas, leads us towards the complete 3D representation of planet earth on a high level of detail. On the lowest level we have geographical information systems (GIS) representing the outer layer of our planet as a 3D model. In the meantime these systems do not only give a geographical model but also present additional information like ownership, infrastructure and others that might be of interest for the construction business. In future these systems will serve as basis for virtual environments for planning and simulation of construction sites. In addition to this work is done on the integration of GIS systems with 3D city models in the area of urban planning and thus integration of different levels of detail. This article presents research work on the use of 3D models in construction on the next level of detail below the level of urban planning. The 3D city model is taken as basis for the 3D model of the construction site. In this virtual nD-world a contractor can organize and plan his resources, simulate different variants of construction processes and thus find out the most effective solution for the consideration of costs and time. On the basis of former researches the authors present a new approach for cost estimation and simulation using development technologies from game software.
The paper analyses the application of 3D gaming technologies in the simulation of processes associated with human resources and machinery on construction sites in order to determine process costs. It addresses the problem of detailing in process simulation. The authors outline special boundary conditions for the simulation of cost-relevant resource processes on virtual construction sites. The approach considers different needs for detailing in process simulation during the planning and building phase. For simulation of process costs on a construction site (contractors view) the level of detail has to be set to high. A prototype for determination of process durations (and hereby process costs) developed at the Bauhaus University Weimar is presented as a result of ongoing researches on detailing in process simulation. It shows the method of process cost determination on a high level of detail (game between excavator and truck) through interaction with the virtual environment of the site.
Der Einsatz von CAD-Applikationen hat die Planungsarbeit im Bauwesen entscheidend verändert. In der Entwurfsplanung sind die Änderungen bereits deutlich erkennbar. Seit der Anwendung von dreidimensionalen Planungswerkzeugen kann der Bauherr das Bauwerk in seiner virtuellen Gesamtheit am Computer betrachten und bewerten. Dies bietet viele Vorteile. So ist der Planer gezwungen alle wesentlichen Details a priori exakt zu planen, wodurch viele Fehler vermieden werden können. Dies bietet insbesondere für Planungen in Baubetrieben, z.B. im Rahmen der Arbeitsvorbereitung, neue Einsatzmöglichkeiten.
The synchronous distributed processing of common source code in the software development process is supported by well proven methods. The planning process has similarities with the software development process. However, there are no consistent and similarly successful methods for applications in construction projects. A new approach is proposed in this contribution.