International Conference on Computing in Civil and Building Engineering, ICCCBE, Weimar 10. 2004
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On Computer-Aided Instruction Tools for Teaching College Engineering Mechanics Related Courses
(2004)
In this research, questionnaires are designed to survey among teachers and students the current situation of applying Computer-Aided Instruction (CAI) tools to teaching and learning of college engineering mechanics related courses in Taiwan. The needs for CAI tools for teaching these mechanics related courses are investigated in the survey. Several prototypes of interactive multimedia tools are designed and implemented using information technologies. The applicability and effectiveness of these tools on assisting teaching of engineering mechanics related courses are discussed and evaluated. Moreover, a website for managing and sharing collected and developed CAI resources is constructed.
In the focus of the Bologna-contract of the European secretaries of education the universities are invited to aim a unification and comparability of certificates and to offer compatible and cooperative models of education. Among existing lectures in the Internet there will arise a new competition between the universities in netbased teaching and learning environments. For the use of distributed sources of information and for the possibility to generate free configurable sequences of education modules you need management systems which are able to handle different formats of documents and to assemble it to consistent and valid lessons. Beside elementar viewing-functions, fusion of information also administrative tasks are needed, e.g. automated efficiency controls, adaptive learning surroundings. This paper attends to three aspects: - netbased teaching and learning in the area of the instruction of civil engineers - netbased information assembling and fusion of knowledge bases to higher level documents - netbased learning with international coordinated projects
Information and Communication Technologies (ITC) in education have been extensively discussed nowadays. In this e-learning scenario, the construction and use of environments that support teaching and learning is a reality. Therefore, for time and general resource savings it is crucial the access to hypermedia contents with great interactivity and with high reusability. Substantial efforts have been centered in the search for a metadata proposal (metadata is a generic term used to describe data that can be used to identify and to describe common characteristics among different documents) that can be standardized and is system independent for the so called learning objects.
Today’s building industry not only demands more and more reduced construction time on building site, but also an advanced and mostly construction attendant design phase. Even though there is software available to support design processes in distributed environments, most applications only support simple document based exchange of information. In this paper a knowledge based system is presented to support cooperative, comprehensive design processes in distributed environments. The presented research project is financially supported by the German Research Community (DFG – Deutsche Forschungsgemeinschaft).
In our project, we develop new tools for the conceptual design phase. During conceptual design, the coarse functionality and organization of a building is more important than a detailed worked out construction. We identify two roles, first the knowledge engineer who is responsible for knowledge definition and maintenance; second the architect who elaborates the conceptual design. The tool for the knowledge engineer is based on graph technology, it is specified using PROGRES and the UPGRADE framework. The tools for the architect are integrated to the industrial CAD tool ArchiCAD. Consistency between knowledge and conceptual design is ensured by the constraint checker, another extension to ArchiCAD.
Buildings require both for construction and, due to their comparatively long life cycle for maintenance, significant raw material and energy resources. So far available knowledge about resource consumption during an entire life cycle of a building is still quite rare, because various criteria affect each other and/or overlay mutually. In this contribution a model based software concept is presented using an integrated approach for life cycle simulation and assessment of buildings. The essential point of the development consists of connecting an IFC compliant product model of a building via the Internet with data bases for the resource and energy requirement of building materials. Furthermore, numerical simulations allow calculating and minimizing the energy consumption, the resource requirement, the waste streams and also the noxious emissions. In the context of this paper we present the first release of software programs for architects and engineers, which help them to evaluate their design decisions objectively in early planning steps. Additionally the usage of the software is demonstrated by a test case study for a real world building. By applying this software in practice a substantial contribution for saving energy and natural resources can be provided in the sense of sustainable and ecological building design.
The highway product model based on the length information of the centerline, and the application system is developed. This paper shows the schema and the modeling process of the product model, which includes geometric elements such as an alignment, lanes, sidewalks, shoulders and sprits, and accessories such as guard fences, plantings and signs. Furthermore, The Highway Sequence Editor (HSE) is developed as an application system to verify the model.
Many problems related to data integration in AEC can be better tackled by an approach that takes into account the heterogeneity of tasks, models and applications but does not require continuous consistency of the evolving design data, at each data management operation. Such an approach must incorporate adequate services that can facilitate reintegration of concurrently modified data at reasonably selected coordination points. In this paper we present a set of methods which, used in combination, can achieve that goal. After a description of the principal envisaged cooperative work scenario each of these methods is discussed in detail and current observations drawn from their software realisation are given. Whilst the suggested approach is valid for any EXPRESS-based data model, the practical focus of work has been on facilitating IFC-driven integration.
Current building product models explicitly represent components, attributes of components, and relationships between components. These designer-focused product models, however, do not represent many of the design conditions that are important for construction, such as component similarity, uniformity, and penetrations. Current design and construction tools offer limited support for detecting these construction-specific design conditions. This paper describes the ontology we developed using the manufacturing concept of features to represent the design conditions that are important for construction. The feature ontology provides the blueprint for the additions and changes needed to transform a standard product model into a constructionspecific product model. The ontology formalizes three classes of features, defines the attributes and functions of each feature type, and represents the relationships between features explicitly. The descriptive semantics of the ontology allows practitioners to represent their varied preferences for naming features, specifying features that result from component intersections and the similarity of components, and grouping features that affect a specific construction domain. A software prototype that implements the ontology enables practitioners to transform designer-focused product models into feature-based product models that represent the construction perspective.
The development of 3D technologies during the last decades in many different areas, leads us towards the complete 3D representation of planet earth on a high level of detail. On the lowest level we have geographical information systems (GIS) representing the outer layer of our planet as a 3D model. In the meantime these systems do not only give a geographical model but also present additional information like ownership, infrastructure and others that might be of interest for the construction business. In future these systems will serve as basis for virtual environments for planning and simulation of construction sites. In addition to this work is done on the integration of GIS systems with 3D city models in the area of urban planning and thus integration of different levels of detail. This article presents research work on the use of 3D models in construction on the next level of detail below the level of urban planning. The 3D city model is taken as basis for the 3D model of the construction site. In this virtual nD-world a contractor can organize and plan his resources, simulate different variants of construction processes and thus find out the most effective solution for the consideration of costs and time. On the basis of former researches the authors present a new approach for cost estimation and simulation using development technologies from game software.