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Besides home entertainment and business presentations, video projectors are powerful tools for modulating images spatially as well as temporally. The re-evolving need for stereoscopic displays increases the demand for low-latency projectors and recent advances in LED technology also offer high modulation frequencies. Combining such high-frequency illumination modules with synchronized, fast cameras, makes it possible to develop specialized high-speed illumination systems for visual effects production. In this thesis we present different systems for using spatially as well as temporally modulated illumination in combination with a synchronized camera to simplify the requirements of standard digital video composition techniques for film and television productions and to offer new possibilities for visual effects generation. After an overview of the basic terminology and a summary of related methods, we discuss and give examples of how modulated light can be applied to a scene recording context to enable a variety of effects which cannot be realized using standard methods, such as virtual studio technology or chroma keying. We propose using high-frequency, synchronized illumination which, in addition to providing illumination, is modulated in terms of intensity and wavelength to encode technical information for visual effects generation. This is carried out in such a way that the technical components do not influence the final composite and are also not visible to observers on the film set. Using this approach we present a real-time flash keying system for the generation of perspectively correct augmented composites by projecting imperceptible markers for optical camera tracking. Furthermore, we present a system which enables the generation of various digital video compositing effects outside of completely controlled studio environments, such as virtual studios. A third temporal keying system is presented that aims to overcome the constraints of traditional chroma keying in terms of color spill and color dependency. ...
This cumulative dissertation investigates aspects of consumer decision making in hedonic contexts and its implications for the marketing of media goods through a series of three empirical studies. All three studies take place within a common theoretical framework of decision making models, applying parts of the framework in novel ways to solve real-world marketing research problems (study 1 and 2), and examining theoretical relationships between variables within of the framework (study 3). One notable way in which the studies differ is their theoretical treatment of the hedonic component of decision making, i.e. the role and conceptualization of emotions.
In der vorliegenden Arbeit wird eine kraftschlüssige Verbindungstechnik für modulare, schalenartige Faserverbundbauteile vorgestellt. Die Verbindung basiert auf der Verklebung mit lokal begrenzten Stahlblechen. Aus dem Verbindungsansatz wird die Verklebung zwischen Stahl und Faserverbundkunststoff vertiefend betrachtet. Ziel sind die Wahl von technologischen Randbedingungen, die Erarbeitung eines Vorschlages zur numerischen Berechnung und Bemessung und die Formulierung konstruktiver Empfehlungen zum Entwurf von Verklebungen. Mechanische Kennwerte werden in Zugversuchen ermittelt und direkt auf die nichtlinearen Berechnungen übertragen. Technologische Einflüsse und die Streuungen aus realen Verklebungen werden über die Nachrechnung von Zugscherversuchen in die Bemessung integriert. Es wird gezeigt, dass die Verklebungen ausreichende Festigkeiten und ein zufriedenstellendes Bruchverhalten aufweisen. Die Kombination aus einer Werkstattverklebung und einer baustellengerechten Montage ermöglicht eine materialgerechte und effiziente Verbindungen für Faserverbundkonstruktionen unter den Randbedingungen des Bauwesens.
The numerical simulation of damage using phenomenological models on the macroscale was state of the art for many decades. However, such models are not able to capture the complex nature of damage, which simultaneously proceeds on multiple length scales. Furthermore, these phenomenological models usually contain damage parameters, which are physically not interpretable. Consequently, a reasonable experimental determination of these parameters is often impossible. In the last twenty years, the ongoing advance in computational capacities provided new opportunities for more and more detailed studies of the microstructural damage behavior. Today, multiphase models with several million degrees of freedom enable for the numerical simulation of micro-damage phenomena in naturally heterogeneous materials. Therewith, the application of multiscale concepts for the numerical investigation of the complex nature of damage can be realized. The presented thesis contributes to a hierarchical multiscale strategy for the simulation of brittle intergranular damage in polycrystalline materials, for example aluminum. The numerical investigation of physical damage phenomena on an atomistic microscale and the integration of these physically based information into damage models on the continuum meso- and macroscale is intended. Therefore, numerical methods for the damage analysis on the micro- and mesoscale including the scale transfer are presented and the transition to the macroscale is discussed. The investigation of brittle intergranular damage on the microscale is realized by the application of the nonlocal Quasicontinuum method, which fully describes the material behavior by atomistic potential functions, but reduces the number of atomic degrees of freedom by introducing kinematic couplings. Since this promising method is applied only by a limited group of researchers for special problems, necessary improvements have been realized in an own parallelized implementation of the 3D nonlocal Quasicontinuum method. The aim of this implementation was to develop and combine robust and efficient algorithms for a general use of the Quasicontinuum method, and therewith to allow for the atomistic damage analysis in arbitrary grain boundary configurations. The implementation is applied in analyses of brittle intergranular damage in ideal and nonideal grain boundary models of FCC aluminum, considering arbitrary misorientations. From the microscale simulations traction separation laws are derived, which describe grain boundary decohesion on the mesoscale. Traction separation laws are part of cohesive zone models to simulate the brittle interface decohesion in heterogeneous polycrystal structures. 2D and 3D mesoscale models are presented, which are able to reproduce crack initiation and propagation along cohesive interfaces in polycrystals. An improved Voronoi algorithm is developed in 2D to generate polycrystal material structures based on arbitrary distribution functions of grain size. The new model is more flexible in representing realistic grain size distributions. Further improvements of the 2D model are realized by the implementation and application of an orthotropic material model with Hill plasticity criterion to grains. The 2D and 3D polycrystal models are applied to analyze crack initiation and propagation in statically loaded samples of aluminum on the mesoscale without the necessity of initial damage definition.
Der Siedlungsbau in Hanoi kan heutzutage - über 20 Jahre nach dem Beginn der Renovierungspolitik udn der Markwirtschaft, die dem Städtebau eine große Gelegenheit zur Verbesserung gegeben haben - zurückblickend und eingeschätz werden. Die letzten 20 Jahre sind eine kurze Zeit in der tausendjährigen Geschichte der Stadt, trotzdem entwickelte sich die Stadt in diesem Zeitraum am schnellsten und auch am problematischten aus Sicht der Umwelt. Ohne eine passende Entwicklungsstategie oder eine geeignete Maßnahme bei der Stadtplanung vergrößert sich der Konflikt Ökonomie - Ökologie immer weiter. ... Die Findung eines neuen Wohnkonzeptes im Gleichgewicht zwischen Ökonomie und der Ökologie ist eine hochaktuelle Frage geworden.
Virtual reality systems offer substantial potential in supporting decision processes based purely on computer-based representations and simulations. The automotive industry is a prime application domain for such technology, since almost all product parts are available as three-dimensional models. The consideration of ergonomic aspects during assembly tasks, the evaluation of humanmachine interfaces in the car interior, design decision meetings as well as customer presentations serve as but a few examples, wherein the benefit of virtual reality technology is obvious. All these tasks require the involvement of a group of people with different expertises. However, current stereoscopic display systems only provide correct 3D-images for a single user, while other users see a more or less distorted virtual model. This is a major reason why these systems still face limited acceptance in the automotive industry. They need to be operated by experts, who have an advanced understanding of the particular interaction techniques and are aware of the limitations and shortcomings of virtual reality technology. The central idea of this thesis is to investigate the utility of stereoscopic multi-user systems for various stages of the car development process. Such systems provide multiple users with individual and perspectively correct stereoscopic images, which are key features and serve as the premise for the appropriate support of collaborative group processes. The focus of the research is on questions related to various aspects of collaboration in multi-viewer systems such as verbal communication, deictic reference, embodiments and collaborative interaction techniques. The results of this endeavor provide scientific evidence that multi-viewer systems improve the usability of VR-applications for various automotive scenarios, wherein co-located group discussions are necessary. The thesis identifies and discusses the requirements for these scenarios as well as the limitations of applying multi-viewer technology in this context. A particularly important gesture in real-world group discussions is referencing an object by pointing with the hand and the accuracy which can be expected in VR is made evident. A novel two-user seating buck is introduced for the evaluation of ergonomics in a car interior and the requirements on avatar representations for users sitting in a car are identified. Collaborative assembly tasks require high precision. The novel concept of a two-user prop significantly increases the quality of such a simulation in a virtual environment and allows ergonomists to study the strain on workers during an assembly sequence. These findings contribute toward an increased acceptance of VR-technology for collaborative development meetings in the automotive industry and other domains.
Die vorliegende Arbeit beschäftigt sich mit der geometrischen Suffosionsbeständigkeit von Erdstoffen. Mit dem wahrscheinlichkeitstheoretischen Ansatz der Perkolationstheorie wurde ein analytisches Verfahren gewählt, mit dem suffosive Materialtransportprozesse modelliert und quantifiziert werden können. Mit dem verwendeten Perkolationsmodell wurde eine beliebige Porenstruktur eines realen Erdstoffes im 3-Dimensionalen modelliert. Mögliche Materialtransportprozesse innerhalb der modellierten Porenstruktur wurden anschließend simuliert. Allgemein gültige Gesetzmäßigkeiten wurden hergeleitet und Grenzbedingungen formuliert. Diese sind vom Erdstoff unabhängig und beschreiben Zusammenhänge zwischen Materialtransport und Porenstruktur. Anwendbar sind diese Ergebnisse auf homogene, isotrope und selbstähnliche Erdstoffgefüge. Aussagen über konkrete Erdstoffe können über die Transformationsmethode erfolgen. Für die Verwendung der Transformationsmethode ist vorab die relevante Porenstruktur, d. h. die Porenengstellenverteilung, zu ermitteln.