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- 2004 (220) (remove)
Collaborative Design Processes: A Class on Concurrent Collaboration in Multidisciplinary Design
(2004)
The rise of concurrent engineering in construction demands early team formation and constant communication throughout the project life cycle, but educational models in architecture, engineering and construction have been slow to adjust to this shift in project organization. Most students in these fields spend the majority of their college years working on individual projects that do not build teamwork or communication skills. Collaborative Design Processes (CDP) is a capstone design course where students from the University of Illinois at Urbana-Champaign and the University of Florida learn methods of collaborative design enhanced by the use of information technology. Students work in multidisciplinary teams to collaborate from remote locations via the Internet on the design of a facility. An innovation of this course compared to previous efforts is that students also develop process designs for the integration of technology into the work of multidisciplinary design teams. The course thus combines both active and reflective learning about collaborative design and methods. The course is designed to provide students the experience, tools, and methods needed to improve design processes and better integrate the use of technology into AEC industry work practices. This paper describes the goals, outcomes and significance of this new, interdisciplinary course for distributed AEC education. Differences from existing efforts and lessons learned to promote collaborative practices are discussed. Principal conclusions are that the course presents effective pedagogy to promote collaborative design methods, but faces challenges in both technology and in traditional intra-disciplinary training of students.
Re-using knowledge in architecture, engineering and construction (AEC) firms can lead to greater competitive advantage, improved designs, and more effective management of constructed facilities. This paper discusses the importance of exploration and discovery of reusable knowledge from a corporate archive as opposed to simple search and retrieval. We describe and illustrate through a scenario of use an exploration framework and prototype, CoMemTM that formalizes the added value of exploration in the process of knowledge reuse. We discuss two exploration activities: (i) Breadth- Only overview exploration that assist a user to rapidly localize pockets of re-usable knowledge from the large corporate archive and (ii) Iterative breadth-depth exploration that enables a user to identify those re-usable components of the Corporate Memory that may yield design issues that were not originally considered.
This paper describes a research project that addresses the difficulties in dealing with regulatory documents such as national and regional codes. These documents tend to be voluminous, heavily cross-referenced, possibly ambiguous and even conflicting at times. There are often multiple documents that need to be consulted and satisfied; however it is a difficult task to locate all of the relevant provisions. In addition, sections dealing with the same or similar conceptual ideas sometimes lay down conflicting requirements. We propose a framework for regulation representation, analysis and comparison with emphasis on the extraction of similarities between provisions. We focus on accessibility regulations, whose intent is to provide the same or equivalent access to a building and its facilities for disabled persons. An XML regulatory repository is developed to extract structural as well as non-structural features from government regulations to help user understanding and computational analysis. A similarity analysis is performed between different sources of regulations. In order to achieve a better comparison between provisions, we employ a combination of feature matching and structural analysis. Results are shown on comparisons between American and European codes, as well as on the domain of electronic-rulemaking.
This ethnographic study reports on emerging work processes and practices observed in the AEC (Architecture/Engineering/Construction) Global Teamwork program, i.e., what people experience when interacting with and through collaboration technologies, why people practice in the way they do, how the practice fits into the environment and changes the work patterns. It presents the experience of two high-performance typical but extreme AEC teamwork cases adopting and adapting to collaboration technologies and how these technologies in practice impact their work processes. The findings illustrate the importance of collaboration technologies in cross-disciplinary, global teamwork. Observations indicate that high performance teams that use the collaboration technologies effectively exhibit collaboration readiness at an early stage and manage to define a “third way” to meet the demands of the cross-disciplinary, multi cultural and geographically distributed AEC workspace. The observations and implications represent the blueprint for yearly innovations and improvements to the design of the AEC Global Teamwork program.
We present a software prototype for fluid flow problems in civil engineering, which combines essential features of Computational Steering approaches with efficient methods for model transfer and high performance computing. The main components of the system are described: - The modeler with a focus on the data management of the product model - The pre-processing and the post-processing toolkit - The simulation kernel based on the Lattice Boltzmann method - The required hardware for real-time computing
In this paper, a circulation-type society is expressed by recurrent architecture network described with multi-agent model which consists of the following agents: user, builder, reuse maker, fabricator, waste disposer, material maker and earth bank (see Fig.1). Structural members, materials, resources and monies move among these agents. Each agent has its own rules and aims, regarding structural damages, lifetime, cost reduction, numbers of structural members and structural systems. Reasonable prices of members (fresh, reused, recycled and disposed) can be optimized by GAs in this system considering equal distribution of monies among agents.
The purpose of this research is to develop the method to retrieve a building name from the impression of the building. First, the images of the building are registered as database by the questionnaire. Next, the images of the objective building are compared with the degree of matching in image databases, and the building with high synthetic matching degree is retrieved. This system could get a good retrieval result. Moreover, image processing was done, and image databases are trained by neural network from the amount of characteristics of the image, and the retrieval system by image processing was examined.
Most retaining walls and box culverts built for arterial road construction are simple, and the design process of these structures is often repetitive and labor-intensive because they are so similar in structural configuration. Although some integrated design automation systems developed for retaining walls and box culverts have expedited the design process of these structures, the process of collecting and distributing the resultant engineering documents has not been fully integrated with the computer applications. We have been developing a Web-based design automation system to manage the resultant documents as well as to speed up the repetitive design process. Manipulation of engineering drawings in the Web page is one of the critical functions needed for Web-based design automation. eXtensible Markup Language (XML) and XML-based vector graphics are expected to facilitate the representation of engineering drawings in the Web page. In this paper, we present how we used XML and Scalable Vector Graphics (SVG) to compose engineering drawings and represent them in the Web page. XML Data Island we designed to define drawing components turned out effective in manipulating the engineering drawings in the Web page.
This paper describes the concept and experiences of the international Open Distance Learning Course ‘HydroWeb’. This course deals with the introduction of Web-based Collaborative Engineering in standard education programmes of water related engineering and civil engineering based on information sharing. Organized under the umbrella of IAHR and ETNET21 this course is collaboration from several universities from all over the world. Started in 1999 the course demonstrates the potential and innovative opportunities of Web-Technology in education, research and engineering: Students from the different partner universities form small distributed teams to solve a given engineering problem in a time window of two weeks. To overcome the spatial distribution the students apply modern Web technology such as video conferencing, application sharing and document management. All results as well as the final reports are presented as Web document on a shared Web-based project platform (http://www.hydro-web.org). Besides the experiences to apply standard Web tools and working methods based on information sharing instead the conventional information exchange in the daily engineering work the students improve their soft skills operate successfully in international and interdisciplinary project environments as part of the ‘Technical Culture’ of nowadays.