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Year of publication
- 2006 (168) (remove)
In earlier research, generalized multidimensional Hilbert transforms have been constructed in m-dimensional Euclidean space, in the framework of Clifford analysis. Clifford analysis, centred around the notion of monogenic functions, may be regarded as a direct and elegant generalization to higher dimension of the theory of the holomorphic functions in the complex plane. The considered Hilbert transforms, usually obtained as a part of the boundary value of an associated Cauchy transform in m+1 dimensions, might be characterized as isotropic, since the metric in the underlying space is the standard Euclidean one. In this paper we adopt the idea of a so-called anisotropic Clifford setting, which leads to the introduction of a metric dependent m-dimensional Hilbert transform, showing, at least formally, the same properties as the isotropic one. The Hilbert transform being an important tool in signal analysis, this metric dependent setting has the advantage of allowing the adjustment of the co-ordinate system to possible preferential directions in the signals to be analyzed. A striking result to be mentioned is that the associated anisotropic (m+1)-dimensional Cauchy transform is no longer uniquely determined, but may stem from a diversity of (m+1)-dimensional "mother" metrics.
The contribution focuses on the development of a basic computational scheme that provides a suitable calculation environment for the coupling of analytical near-field solutions with numerical standard procedures in the far-field of the singularity. The proposed calculation scheme uses classical methods of complex function theory, which can be generalized to 3-dimensional problems by using the framework of hypercomplex analysis. The adapted approach is mainly based on the factorization of the Laplace operator EMBED Equation.3 by the Cauchy-Riemann operator EMBED Equation.3 , where exact solutions of the respective differential equation are constructed by using an orthonormal basis of holomorphic and anti-holomorphic functions.
Heutige Methoden zur Soll-Spezifikation von Bauleistungen (Kostenermittlung und zeitliche Ablaufplanung) gehen von einer abstrahierten und vereinfachten Betrachtung der Zusammenhänge bei Bauprojekten aus. Leistungsverzeichnisse, Kostenermittlungen und Bauzeitpläne orientieren sich nur indirekt an der Geometrie des Bauwerks und der Baustelle. Die dabei verwendeten Medien wie Papier, 2D-Dateien, digitale Leistungsbeschreibungen oder 3D-Darstellungen lassen die Suche nach Informationen auf der Baustelle zu einem zeitaufwändigen und in Anbetracht existierender Medientechnologien ineffizienten Prozess werden. Interaktive virtuelle Umgebungen erlauben die Auflösung starrer Zusammenhänge durch interaktive Eingriffe des Anwenders und visualisieren komplexe bauproduktionstechnische Vorgänge. Das Konzept der visuellen interaktiven Simulation der Bauproduktion sieht vor, die Soll-Spezifikation anhand eines interaktiven 3D-Modells zu entwickeln, um räumliche Veränderungen und parallele Prozesse auf der virtuellen Baustelle im Rahmen der Entscheidungsfindung zum Bauablauf besser berücksichtigen zu können. Verlangt man einen hohen Grad an Interaktivität mit dem 3D-Modell, dann bieten sich Computerspieltechnologien sehr gut zu Verifikationszwecken an. Die visuelle interaktive Simulation der Bauproduktion ist damit als eine 3D-modellbasierte Methode der Prozessmodellierung zu verstehen, die Entscheidungen als Input benötigt und die Kostenermittlung sowie die zeitliche Ablaufplanung als Output liefert.
Virtual studio technology plays an important role for modern television productions. Blue-screen matting is a common technique for integrating real actors or moderators into computer generated sceneries. Augmented reality offers the possibility to mix real and virtual in a more general context. This article proposes a new technological approach for combining real studio content with computergenerated information. Digital light projection allows a controlled spatial, temporal, chrominance and luminance modulation of illumination – opening new possibilities for TV studios.
Projector-Based Augmentation
(2006)
Projector-based augmentation approaches hold the potential of combining the advantages of well-establishes spatial virtual reality and spatial augmented reality. Immersive, semi-immersive and augmented visualizations can be realized in everyday environments – without the need for special projection screens and dedicated display configurations. Limitations of mobile devices, such as low resolution and small field of view, focus constrains, and ergonomic issues can be overcome in many cases by the utilization of projection technology. Thus, applications that do not require mobility can benefit from efficient spatial augmentations. Examples range from edutainment in museums (such as storytelling projections onto natural stone walls in historical buildings) to architectural visualizations (such as augmentations of complex illumination simulations or modified surface materials in real building structures). This chapter describes projector-camera methods and multi-projector techniques that aim at correcting geometric aberrations, compensating local and global radiometric effects, and improving focus properties of images projected onto everyday surfaces.
Objects for civil engineering applications can be identified with their reference in memory, their alpha-numeric name or their geometric location. Particularly in graphic user interfaces, it is common to identify objects geometrically by selection with the mouse. As the number of geometric objects in a graphic user interface grows, it becomes increasingly more important to treat the basic operations add, search and remove for geometric objects with great efficiency. Guttmann has proposed the Region-Tree (R-tree) for geometric identification in an environment which uses pages on disc as data structure. Minimal bounding rectangles are used to structure the data in such a way that neighborhood relations can be described effectively. The literature shows that the parameters which influence the efficiency of the R-trees have been studied extensively, but without conclusive results. The goal of the research which is reported in this paper is to determine reliably the parameters which significantly influence the efficiency of R-trees for geometric identification in technical drawings. In order to make this investigation conclusive, it must be performed with the best available software technology. Therefore an object-oriented software for the method is developed. This implementation is tested with technical drawings containing many thousands of geometric objects. These drawings are created automatically by a stochastic generator which is incorporated into a test bed consisting of an editor and a visualisor. This test bed is used to obtain statistics for the main factors which affect the efficiency of R-trees. The investigation shows that the following main factors which affect the efficiency can be identified reliably : number of geometric objects on the drawing the minimum und maximum number of children of a node of the tree the maximum width and height of the minimal bounding rectangles of the geometric objects relative to the size of the drawing.
The contribution presents a model that is able to simulate construction duration and cost for a building project. This model predicts set of expected project costs and duration schedule depending on input parameters such as production speed, scope of work, time schedule, bonding conditions and maximum and minimum deviations from scope of work and production speed. The simulation model is able to calculate, on the basis of input level of probability, the adequate construction cost and time duration of a project. The reciprocal view attends to finding out the adequate level of probability for construction cost and activity durations. Among interpretive outputs of the application software belongs the compilation of a presumed dynamic progress chart. This progress chart represents the expected scenario of development of a building project with the mapping of potential time dislocations for particular activities. The calculation of a presumed dynamic progress chart is based on an algorithm, which calculates mean values as a partial result of the simulated building project. Construction cost and time models are, in many ways, useful tools in project management. Clients are able to make proper decisions about the time and cost schedules of their investments. Consequently, building contractors are able to schedule predicted project cost and duration before any decision is finalized.
Practical examples show that the improvement in cost flow and total amount of money spend in construction and further use may be cut significantly. The calculation is based on spreadsheets calculation, very easy to develop on most PC´s now a days. Construction works, are a field where the evaluation of Cash Flow can be and should be applied. Decisions about cash flow in construction are decisions with long-term impact and long-term memory. Mistakes from the distant past have a massive impact on situations in the present and into the far economic future of economic activities. Two approaches exist. The Just-in-Time (JIT) approach and life cycle costs (LCC) approach. The calculation example shows the dynamic results for the production speed in opposition to stable flow of production in duration of activities. More sophisticated rescheduling in optimal solution might bring in return extra profit. In the technologies and organizational processes for industrial buildings, railways and road reconstruction, public utilities and housing developments there are assembly procedures that are very appropriate for the given purpose, complicated research-, development-, innovation-projects are all very good aspects of these kinds of applications. The investors of large investments and all public invested money may be spent more efficiently if an optimisation speed-strategy can be calculated.
The idea about a simulation program to support urban planning is explained: Four different, clearly defined developing paths can be calculated for the rebuilding of a shrinking town. Aided by self-organization principles, a complex system can be created. The dynamics based on the action patterns of single actors, whose behaviour is cyclically depends on the generated structure. Global influences, which control the development, can be divided at a spatial, socioeconomic, and organizational-juridical level. The simulation model should offer conclusions on new planning strategies, especially in the context of the creation process of rebuilding measures. An example of a transportation system is shown by means of prototypes for the visualisation of the dynamic development process.