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In our project, we develop new tools for the conceptual design phase. During conceptual design, the coarse functionality and organization of a building is more important than a detailed worked out construction. We identify two roles, first the knowledge engineer who is responsible for knowledge definition and maintenance; second the architect who elaborates the conceptual design. The tool for the knowledge engineer is based on graph technology, it is specified using PROGRES and the UPGRADE framework. The tools for the architect are integrated to the industrial CAD tool ArchiCAD. Consistency between knowledge and conceptual design is ensured by the constraint checker, another extension to ArchiCAD.
The highway product model based on the length information of the centerline, and the application system is developed. This paper shows the schema and the modeling process of the product model, which includes geometric elements such as an alignment, lanes, sidewalks, shoulders and sprits, and accessories such as guard fences, plantings and signs. Furthermore, The Highway Sequence Editor (HSE) is developed as an application system to verify the model.
Buildings require both for construction and, due to their comparatively long life cycle for maintenance, significant raw material and energy resources. So far available knowledge about resource consumption during an entire life cycle of a building is still quite rare, because various criteria affect each other and/or overlay mutually. In this contribution a model based software concept is presented using an integrated approach for life cycle simulation and assessment of buildings. The essential point of the development consists of connecting an IFC compliant product model of a building via the Internet with data bases for the resource and energy requirement of building materials. Furthermore, numerical simulations allow calculating and minimizing the energy consumption, the resource requirement, the waste streams and also the noxious emissions. In the context of this paper we present the first release of software programs for architects and engineers, which help them to evaluate their design decisions objectively in early planning steps. Additionally the usage of the software is demonstrated by a test case study for a real world building. By applying this software in practice a substantial contribution for saving energy and natural resources can be provided in the sense of sustainable and ecological building design.
In this paper we present a computer aided method supporting co-operation between different project partners, such as architects and engineers, on the basis of strictly three-dimensional models. The center of our software architecture is a product model, described by the Industry Foundation Classes (IFC) of the International Alliance for Interoperability (IAI). From this a geometrical model is extracted and automatically transferred to a computational model serving as a basis for various simulation tasks. In this paper the focus is set on the advantage of the fully three-dimensional structural analysis performed by p-version of the finite element analysis. Other simulation methods are discussed in a separate contribution of this Volume (Treeck 2004). The validity of this approach will be shown in a complex example.
Today’s building industry not only demands more and more reduced construction time on building site, but also an advanced and mostly construction attendant design phase. Even though there is software available to support design processes in distributed environments, most applications only support simple document based exchange of information. In this paper a knowledge based system is presented to support cooperative, comprehensive design processes in distributed environments. The presented research project is financially supported by the German Research Community (DFG – Deutsche Forschungsgemeinschaft).
The paper presents a general map-based approach to prototyping of products in virtual reality environments. Virtual prototyping of products is considered as a consistent simulation and visualization process mapping the source product model into its target visual representations. The approach enables to interrelate formally the product and visual information models with each other by defining mapping rules, to specify a prototyping scenario as a composition of map instances, and then to explore particular product models in virtual reality environments by interpreting the composed scenario. Having been realized, the proposed approach provides for the strongly formalized method and the common software framework to build virtual prototyping applications. As a result, the applications gain in expressiveness, reusability and reliability, as well as take on additional runtime flexibility...
Particle Simulation and Evaluation of Personal Exposure to Contaminant Sources in an Elevation Space
(2004)
An elevator, which figures a small volume, is normally used by everyone for a short period of time and equipped with simple ventilation system..Any contaminant released within it may cause serious problem. This research adapt a fire and smoke simulation software (FDS) into non-fire indoor airflow scario. Differently from previous research, particles are chosen as a risk evalution unit. A personal and multi-personal exposure model is proposed. The model takes the influence of the human thermal boundary, coughing, inhalation, exhalation, standing position, and the fan factor into account. The model is easy-to-use and suitable for the design of elevator system in practice.
Current building product models explicitly represent components, attributes of components, and relationships between components. These designer-focused product models, however, do not represent many of the design conditions that are important for construction, such as component similarity, uniformity, and penetrations. Current design and construction tools offer limited support for detecting these construction-specific design conditions. This paper describes the ontology we developed using the manufacturing concept of features to represent the design conditions that are important for construction. The feature ontology provides the blueprint for the additions and changes needed to transform a standard product model into a constructionspecific product model. The ontology formalizes three classes of features, defines the attributes and functions of each feature type, and represents the relationships between features explicitly. The descriptive semantics of the ontology allows practitioners to represent their varied preferences for naming features, specifying features that result from component intersections and the similarity of components, and grouping features that affect a specific construction domain. A software prototype that implements the ontology enables practitioners to transform designer-focused product models into feature-based product models that represent the construction perspective.
Individual views on a building product of people involved in the design process imply different models for planning and calculation. In order to interpret these geometrical, topological and semantical data of a building model we identify a structural component graph, a graph of room faces, a room graph and a relational object graph as aids and we explain algorithms to derive these relations. The application of the technique presented is demonstrated by the analysis and discretization of a sample model in the scope of building energy simulation.
The presented work focuses on the presentation of a discrete event simulator which can be used for automated sequencing and optimization of building processes. The sequencing is based on the commonly used component–activity–resource relations taking structural and process constraints into account. For the optimization a genetic algorithm approach was developed, implemented and successfully applied to several real life steel constructions. In this contribution we discuss the application of the discrete event simulator including its optimization capabilities on a 4D process model of a steel structure of an automobile recycling facility.