This paper presents a new design environment based on Multi-Agents and Virtual Reality (VR). In this research, a design system with a virtual reality function was developed. The virtual world was realized by using GL4Java, liquid crystal shutter glasses, sensor systems, etc. And the Multi-Agent CAD system with product models, which had been developed before, was integrated with the VR design system. A prototype system was developed for highway steel plate girder bridges, and was applied to a design problem. The application verified the effectiveness of the developed system.
A Multi-objective Model for Optimizing Construction Planning of Repetitive Infrastructure Projects
(2004)
This paper presents the development of a model for optimizing resource utilization in repetitive infrastructure projects. The model provides the capability of simultaneous minimization of both project duration and work interruptions for construction crews. The model provides in a single run, a set of nondominated solutions that represent the tradeoff between these two objectives. The model incorporates a multiobjective genetic algorithm and scheduling algorithm. The model initially generates a randomly selected set of solutions that evolves to a near optimal set of tradeoff solutions in subsequent generations. Each solution represents a unique scheduling solution that is associated with certain project duration and a number of interruption days for utilized construction crews. As such, the model provides project planners with alternative schedules along with their expected duration and resource utilization efficiency.
A comprehensive framework of information management system for construction projects in China has been established through extensive literature survey and field investigation. It utilizes the potential information technologies and covers the practical management patterns as well as the major aspects of construction project management. It can be used to guide and evaluate the design of the information management systems for construction projects in order to make the system to be applicable to a wide variety of construction projects and survive the changes in project management.
Current disaster management procedures rely primarily on heuristics which result in their strategies being very cautious and sub-optimum in terms of saving life, minimising damage and returning the building to its normal function. Also effective disaster management demands decentralized, dynamic, flexible, short term and across domain resource sharing, which is not well supported by existing distributing computing infrastructres. The paper proposes a conceptual framework for emergency management in the built environment, using Semantic Grid as an integrating platform for different technologies. The framework supports a distributed network of specialists in built environment, including structural engineers, building technologists, decision analysts etc. It brings together the necessary technology threads, including the Semantic Web (to provide a framework for shared definitions of terms, resources and relationships), Web Services (to provide dynamic discovery and integration) and Grid Computing (for enhanced computational power, high speed access, collaboration and security control) to support rapid formation of virtual teams for disaster management. The proposed framework also make an extensive use of modelling and simulation (both numerical and using visualisations), data mining (to find resources in legacy data sets) and visualisation. It also include a variety of hardware instruments with access to real time data. Furthermore the whole framework is centred on collaborative working by the virtual team. Although focus of this paper is on disaster management, many aspects of the discussed Grid and Visualisation technologies will be useful for any other forms of collaboration. Conclusions are drawn about the possible future impact on the built environment.
In this paper, a circulation-type society is expressed by recurrent architecture network described with multi-agent model which consists of the following agents: user, builder, reuse maker, fabricator, waste disposer, material maker and earth bank (see Fig.1). Structural members, materials, resources and monies move among these agents. Each agent has its own rules and aims, regarding structural damages, lifetime, cost reduction, numbers of structural members and structural systems. Reasonable prices of members (fresh, reused, recycled and disposed) can be optimized by GAs in this system considering equal distribution of monies among agents.
The purpose of this research is to develop the method to retrieve a building name from the impression of the building. First, the images of the building are registered as database by the questionnaire. Next, the images of the objective building are compared with the degree of matching in image databases, and the building with high synthetic matching degree is retrieved. This system could get a good retrieval result. Moreover, image processing was done, and image databases are trained by neural network from the amount of characteristics of the image, and the retrieval system by image processing was examined.
Structural engineering projects are increasingly organized in networked cooperations due to a permanently enlarged competition pressure and a high degree of complexity while performing the concurrent design activities. Software that intends to support such collaborative structural design processes implicates enormous requirements. In the course of our common research work, we analyzed the pros and cons of the application of both the peer-to-peer (University of Bonn) and multiagent architecture style (University of Bochum) within the field of collaborative structural design. In this paper, we join the benefits of both architecture styles in an integrated conceptual approach. We demonstrate the surplus value of the integrated multiagent–peer-to-peer approach by means of an example scenario in which several structural engineers are co-operatively designing the basic structural elements of an arched bridge, applying heterogeneous CAD systems.
Building design in Civil Engineering is characterized by the cooperation of experts in multiple disciplines. Close cooperation of engineers in different fields is the basis of high product quality, short development periods and a minimum of investment costs. For each building the engineers have to create a new fire engineering model. The consistent realization of the fire engineering model in all details has high demands on communication, collaboration and building models. Thereby, to preserve the related design models consistent to each other and compatible with the rules of fire engineering is a complex task. In addition, regulations and guidelines vary according to the building location, so the knowledge base must be integrated dynamically into the planning process. This contribution covers the integration of engineers and design models into a cooperation network on the basis of mobile agents. The distributed models of architectural design, structural planning and fire engineering are supported. These models are implemented as XML-based models which can be accessed by mobile agents for information retrieval and for processing tasks. Agents are provided to all planners, they are enabled to check up the distributed design models with the knowledge base of the fire protection regulations,. With the use of such an agent each planner is supported to check up his planning for accordance with the fire protection requirements. The fire-engineering-agent analyzes the design and detects inconsistencies by processing fire protection requirements and design model facts in a rule-based expert system. The possibility to check the planning information at an early state in the sense of compatibility to the fire protection regulations enables a comprehensive diagnosis of the design and the reduction of planning errors.
This paper deals with two different agent-based approaches aimed at the incorporation of complex design information into multi-agent planning systems. The first system facilitates collaborative structural design processes, the second one supports fire engineering in buildings. Both approaches are part of two different research projects that belong to the DFG1 priority program 1103 entitled “Network-based Co-operative Planning Processes in Structural Engineering“ (DFG 2000). The two approaches provide similar database wrapper agents to integrate relevant design information into two multi-agent systems: Database wrapper agents make the relevant product model data usable for further agents in the multi-agent system, independent on their physical location. Thus, database wrapper agents act as an interface between multi-agent system and heterogeneous database systems. The communication between the database wrapper agents and other requesting agents presumes a common vocabulary: a specific database ontology that maps database related message contents into database objects. Hereby, the software-wrapping technology enables the various design experts to plug in existing database systems and data resources into a specific multi-agent system easily. As a consequence, dynamic changes in the design information of large collaborative engineering projects are adequately supported. The flexible architecture of the database wrapper agent concept is demonstrated by the integration of an XML and a relational database system.
Den Gegenstand der Dissertation bilden die Konzeption und die exemplarische Realisierung eines verknüpfungsbasierten Bauwerksmodellierungsansatzes zur Schaffung einer integrierenden Arbeits- und Planungsumgebung für den Lebenszyklus von Bauwerken. Die Basis der Integration bildet ein deklarativ ausgerichteter Bauwerksmodellverbund bestehend aus abstrahierten, domänenspezifischen Partialmodellen. Auf Grund der de facto existierenden Dynamik im Bauwerkslebenszyklus werden sowohl der Bauwerksmodellverbund als auch die einzelnen Partialmodelle dynamisch modifizierbar konzipiert und auf Basis spezieller Modellverwaltungssysteme technisch realisiert. Die Verständigung innerhalb der vorgeschlagenen Gesamtbauwerksmodellarchitektur basiert auf anwenderspezifisch zu erstellenden Verknüpfungen zwischen den Partialmodellen und wird im Sinne einer hybriden Modellarchitektur durch eine zentrale, die Verknüpfungen verwaltende Komponente koordiniert. Zur Verwaltung und Abarbeitung der Verknüpfungen wird der Einsatz von Softwareagenten im Rahmen eines Multiagentensystems vorgeschlagen und diskutiert.