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The methods currently used for scheduling building processes have some major advantages as well as disadvantages. The main advantages are the arrangement of the tasks of a project in a clear, easily readable form and the calculation of valuable information like critical paths. The main disadvantage on the other hand is the inflexibility of the model caused by the modeling paradigms. Small changes of the modeled information strongly influence the whole model and lead to the need to change many more details in the plan. In this article an approach is introduced allowing the creation of more flexible schedules. It aims towards a more robust model that lowers the need to change more than a few information while being able to calculate the important propositions of the known models and leading to further valuable conclusions.
Available construction time-cost trade-off analysis models can be used to generate trade-offs between these two important objectives, however, their application is limited in large-scale construction projects due to their impractical computational requirements. This paper presents the development of a scalable and multi-objective genetic algorithm that provides the capability of simultaneously optimizing construction time and cost large-scale construction projects. The genetic algorithm was implemented in a distributed computing environment that utilizes a recent standard for parallel and distributed programming called the message passing interface (MPI). The performance of the model is evaluated using a set of measures of performance and the results demonstrate the capability of the present model in significantly reducing the computational time required to optimize large-scale construction projects.
Applications for civil engineering tasks usually contain graphical user interfaces for the engineering processes. Persistent objects of the applications are stored to data bases. The influence of the interaction between a graphical user interface and a data base for the development of an civil engineering application is investigated in this paper. A graphic application for the linear elastic analysis of plane frames, which was previously developed with standard tools of the Java platform, is compared to a redesigned implementation using a generalized data base for persistent objects. The investigation leads to the following results : - A strict distinction between persistent and transient objects influences the class structure of an application, in particular the class structure of a graphical user interface. - The structure of an application depends on the logic for updating of references to persistent and transient graphical objects after an application is read from a file. - The complexity of the reference management can usually be handled better by just in time referencing associated with String - identifiers rather than by automated referencing associated with Name - identifiers.
Der Einsatz von CAD-Applikationen hat die Planungsarbeit im Bauwesen entscheidend verändert. In der Entwurfsplanung sind die Änderungen bereits deutlich erkennbar. Seit der Anwendung von dreidimensionalen Planungswerkzeugen kann der Bauherr das Bauwerk in seiner virtuellen Gesamtheit am Computer betrachten und bewerten. Dies bietet viele Vorteile. So ist der Planer gezwungen alle wesentlichen Details a priori exakt zu planen, wodurch viele Fehler vermieden werden können. Dies bietet insbesondere für Planungen in Baubetrieben, z.B. im Rahmen der Arbeitsvorbereitung, neue Einsatzmöglichkeiten.
The development of 3D technologies during the last decades in many different areas, leads us towards the complete 3D representation of planet earth on a high level of detail. On the lowest level we have geographical information systems (GIS) representing the outer layer of our planet as a 3D model. In the meantime these systems do not only give a geographical model but also present additional information like ownership, infrastructure and others that might be of interest for the construction business. In future these systems will serve as basis for virtual environments for planning and simulation of construction sites. In addition to this work is done on the integration of GIS systems with 3D city models in the area of urban planning and thus integration of different levels of detail. This article presents research work on the use of 3D models in construction on the next level of detail below the level of urban planning. The 3D city model is taken as basis for the 3D model of the construction site. In this virtual nD-world a contractor can organize and plan his resources, simulate different variants of construction processes and thus find out the most effective solution for the consideration of costs and time. On the basis of former researches the authors present a new approach for cost estimation and simulation using development technologies from game software.