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Computer-generated Urban Structures

  • How does it come to particular structure formations in the cities and which strengths play a role in this process? On which elements can the phenomena be reduced to find the respective combination rules? How do general principles have to be formulated to be able to describe the urban processes so that different structural qualities can be produced? With the aid of mathematic methods, models basedHow does it come to particular structure formations in the cities and which strengths play a role in this process? On which elements can the phenomena be reduced to find the respective combination rules? How do general principles have to be formulated to be able to describe the urban processes so that different structural qualities can be produced? With the aid of mathematic methods, models based on four basic levels are generated in the computer, through which the connections between the elements and the rules of their interaction can be examined. Conclusions on the function of developing processes and the further urban origin can be derived.zeige mehrzeige weniger

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Metadaten
Dokumentart:Konferenzveröffentlichung
Verfasserangaben:Prof. Dr. Reinhard KönigORCiDGND, Christian Bauriedel
DOI (Zitierlink):https://doi.org/10.25643/bauhaus-universitaet.2609Zitierlink
URN (Zitierlink):https://nbn-resolving.org/urn:nbn:de:gbv:wim2-20160623-26090Zitierlink
Titel des übergeordneten Werkes (Englisch):Proceedings of the Generative Art Conference
Verlagsort:Milan, Italy
Sprache:Englisch
Datum der Veröffentlichung (online):21.06.2016
Jahr der Erstveröffentlichung:2004
Datum der Freischaltung:23.06.2016
Institute und Partnereinrichtugen:Fakultät Architektur und Urbanistik / Junior-Professur Computational Architecture
Seitenzahl:10
Erste Seite:1
Letzte Seite:10
Freies Schlagwort / Tag:Computational Urban Design
DDC-Klassifikation:000 Informatik, Informationswissenschaft, allgemeine Werke
BKL-Klassifikation:56 Bauwesen
Lizenz (Deutsch):License Logo Creative Commons 4.0 - Namensnennung (CC BY 4.0)