Efficient Direct Isosurface Rasterization of Scalar Volumes

  • In this paper we propose a novel and efficient rasterization-based approach for direct rendering of isosurfaces. Our method exploits the capabilities of task and mesh shader pipelines to identify subvolumes containing potentially visible isosurface geometry, and to efficiently extract primitives which are consumed on the fly by the rasterizer. As a result, our approach requires littleIn this paper we propose a novel and efficient rasterization-based approach for direct rendering of isosurfaces. Our method exploits the capabilities of task and mesh shader pipelines to identify subvolumes containing potentially visible isosurface geometry, and to efficiently extract primitives which are consumed on the fly by the rasterizer. As a result, our approach requires little preprocessing and negligible additional memory. Direct isosurface rasterization is competitive in terms of rendering performance when compared with ray-marching-based approaches, and significantly outperforms them for increasing resolution in most situations. Since our approach is entirely rasterization based, it affords straightforward integration into existing rendering pipelines, while allowing the use of modern graphics hardware features, such as multi-view stereo for efficient rendering of stereoscopic image pairs for geometry-bound applications. Direct isosurface rasterization is suitable for applications where isosurface geometry is highly variable, such as interactive analysis scenarios for static and dynamic data sets that require frequent isovalue adjustment.zeige mehrzeige weniger

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Metadaten
Dokumentart:Artikel (Wissenschaftlicher)
Verfasserangaben: Adrian KreskowskiORCiD, Gareth RendleORCiD, Prof. Dr. rer. nat. Bernd FröhlichORCiDGND
DOI (Zitierlink):https://doi.org/10.1111/cgf.14670Zitierlink
URN (Zitierlink):https://nbn-resolving.org/urn:nbn:de:gbv:wim2-20230525-63835Zitierlink
URL:https://onlinelibrary.wiley.com/doi/full/10.1111/cgf.14670
Titel des übergeordneten Werkes (Englisch):Computer Graphics Forum
Verlag:Wiley Blackwell
Verlagsort:Oxford
Sprache:Englisch
Datum der Veröffentlichung (online):23.05.2023
Datum der Erstveröffentlichung:20.03.2023
Datum der Freischaltung:25.05.2023
Veröffentlichende Institution:Bauhaus-Universität Weimar
Institute und Partnereinrichtugen:Fakultät Medien / Professur Systeme der Virtuellen Realität
Jahrgang:2022
Ausgabe / Heft:Volume 4, Issue 7
Seitenzahl:12
Erste Seite:215
Letzte Seite:226
Freies Schlagwort / Tag:isosurface; rasterization; rendering
GND-Schlagwort:Rendering; Rastergrafik; Visualisierung; Maschinelles Sehen
DDC-Klassifikation:000 Informatik, Informationswissenschaft, allgemeine Werke / 000 Informatik, Wissen, Systeme
BKL-Klassifikation:54 Informatik / 54.73 Computergraphik
Lizenz (Deutsch):License Logo Creative Commons 4.0 - Namensnennung (CC BY 4.0)