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Radiometric Compensation of Global Illumination Effects with Projector-Camera Systems

  • Projector-based displays have been evolving tremendously in the last decade. Reduced costs and increasing capabilities have let to a widespread use for home entertainment and scientific visualization. The rapid development is continuing - techniques that allow seamless projection onto complex everyday environments such as textured walls, window curtains or bookshelfs have recently been proposed.Projector-based displays have been evolving tremendously in the last decade. Reduced costs and increasing capabilities have let to a widespread use for home entertainment and scientific visualization. The rapid development is continuing - techniques that allow seamless projection onto complex everyday environments such as textured walls, window curtains or bookshelfs have recently been proposed. Although cameras enable a completely automatic calibration of the systems, all previously described techniques rely on a precise mapping between projector and camera pixels. Global illumination effects such as reflections, refractions, scattering, dispersion etc. are completely ignored since only direct illumination is taken into account. We propose a novel method that applies the light transport matrix for performing an image-based radiometric compensation which accounts for all possible lighting effects. For practical application the matrix is decomposed into clusters of mutually influencing projector and camera pixels. The compensation is modeled as a linear equation system that can be solved separately for each cluster. For interactive compensation rates this model is adapted to enable an efficient implementation on programmable graphics hardware. Applying the light transport matrix's pseudo-inverse allows to separate the compensation into a computational expensive preprocessing step (computing the pseudo-inverse) and an on-line matrix-vector multiplication. The generalized mathematical foundation for radiometric compensation with projector-camera systems is validated with several experiments. We show that it is possible to project corrected imagery onto complex surfaces such as an inter-reflecting statuette and glass. The overall sharpness of defocused projections is increased as well. Using the proposed optimization for GPUs, real-time framerates are achieved.show moreshow less

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Metadaten
Document Type:Master's Thesis
Author: Gordon Wetzstein
DOI (Cite-Link):https://doi.org/10.25643/bauhaus-universitaet.810Cite-Link
URN (Cite-Link):https://nbn-resolving.org/urn:nbn:de:gbv:wim2-20111215-8106Cite-Link
Language:English
Date of Publication (online):2007/05/09
Year of first Publication:2006
Release Date:2007/05/09
Publishing Institution:Bauhaus-Universität Weimar
Granting Institution:Bauhaus-Universität Weimar, Fakultät Bauingenieurwesen
Institutes:Fakultät Medien / Juniorprofessur Augmented Reality
Tag:Licht Transport; Projektionssystem; radiometrische Kompensation
Inverse Light Transport; Projector-Camera Systems; Radiometric Compensation
GND Keyword:Association for Computing Machinery / Special Interest Group on Graphics; CGI <Computergraphik>; Maschinelles Sehen
Dewey Decimal Classification:000 Informatik, Informationswissenschaft, allgemeine Werke / 000 Informatik, Wissen, Systeme / 004 Datenverarbeitung; Informatik
BKL-Classification:54 Informatik / 54.73 Computergraphik
Licence (German):License Logo Copyright All Rights Reserved
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Der Volltext-Zugang wurde im Zusammenhang mit der Klärung urheberrechtlicher Fragen mit sofortiger Wirkung gesperrt.