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Radiometric Compensation of Global Illumination Effects with Projector-Camera Systems

  • Projector-based displays have been evolving tremendously in the last decade. Reduced costs and increasing capabilities have let to a widespread use for home entertainment and scientific visualization. The rapid development is continuing - techniques that allow seamless projection onto complex everyday environments such as textured walls, window curtains or bookshelfs have recently been proposed.Projector-based displays have been evolving tremendously in the last decade. Reduced costs and increasing capabilities have let to a widespread use for home entertainment and scientific visualization. The rapid development is continuing - techniques that allow seamless projection onto complex everyday environments such as textured walls, window curtains or bookshelfs have recently been proposed. Although cameras enable a completely automatic calibration of the systems, all previously described techniques rely on a precise mapping between projector and camera pixels. Global illumination effects such as reflections, refractions, scattering, dispersion etc. are completely ignored since only direct illumination is taken into account. We propose a novel method that applies the light transport matrix for performing an image-based radiometric compensation which accounts for all possible lighting effects. For practical application the matrix is decomposed into clusters of mutually influencing projector and camera pixels. The compensation is modeled as a linear equation system that can be solved separately for each cluster. For interactive compensation rates this model is adapted to enable an efficient implementation on programmable graphics hardware. Applying the light transport matrix's pseudo-inverse allows to separate the compensation into a computational expensive preprocessing step (computing the pseudo-inverse) and an on-line matrix-vector multiplication. The generalized mathematical foundation for radiometric compensation with projector-camera systems is validated with several experiments. We show that it is possible to project corrected imagery onto complex surfaces such as an inter-reflecting statuette and glass. The overall sharpness of defocused projections is increased as well. Using the proposed optimization for GPUs, real-time framerates are achieved.zeige mehrzeige weniger

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Metadaten
Dokumentart:Masterarbeit
Verfasserangaben: Gordon Wetzstein
DOI (Zitierlink):https://doi.org/10.25643/bauhaus-universitaet.810Zitierlink
URN (Zitierlink):https://nbn-resolving.org/urn:nbn:de:gbv:wim2-20111215-8106Zitierlink
Sprache:Englisch
Datum der Veröffentlichung (online):09.05.2007
Jahr der Erstveröffentlichung:2006
Datum der Freischaltung:09.05.2007
Veröffentlichende Institution:Bauhaus-Universität Weimar
Titel verleihende Institution:Bauhaus-Universität Weimar, Fakultät Bauingenieurwesen
Institute und Partnereinrichtugen:Fakultät Medien / Junior-Professur Augmented Reality
Freies Schlagwort / Tag:Licht Transport; Projektionssystem; radiometrische Kompensation
Inverse Light Transport; Projector-Camera Systems; Radiometric Compensation
GND-Schlagwort:Association for Computing Machinery / Special Interest Group on Graphics; CGI <Computergraphik>; Maschinelles Sehen
DDC-Klassifikation:000 Informatik, Informationswissenschaft, allgemeine Werke / 000 Informatik, Wissen, Systeme / 004 Datenverarbeitung; Informatik
BKL-Klassifikation:54 Informatik / 54.73 Computergraphik
Lizenz (Deutsch):License Logo Copyright All Rights Reserved