Efficient Direct Isosurface Rasterization of Scalar Volumes
- In this paper we propose a novel and efficient rasterization-based approach for direct rendering of isosurfaces. Our method exploits the capabilities of task and mesh shader pipelines to identify subvolumes containing potentially visible isosurface geometry, and to efficiently extract primitives which are consumed on the fly by the rasterizer. As a result, our approach requires littleIn this paper we propose a novel and efficient rasterization-based approach for direct rendering of isosurfaces. Our method exploits the capabilities of task and mesh shader pipelines to identify subvolumes containing potentially visible isosurface geometry, and to efficiently extract primitives which are consumed on the fly by the rasterizer. As a result, our approach requires little preprocessing and negligible additional memory. Direct isosurface rasterization is competitive in terms of rendering performance when compared with ray-marching-based approaches, and significantly outperforms them for increasing resolution in most situations. Since our approach is entirely rasterization based, it affords straightforward integration into existing rendering pipelines, while allowing the use of modern graphics hardware features, such as multi-view stereo for efficient rendering of stereoscopic image pairs for geometry-bound applications. Direct isosurface rasterization is suitable for applications where isosurface geometry is highly variable, such as interactive analysis scenarios for static and dynamic data sets that require frequent isovalue adjustment.…
Document Type: | Article |
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Author: | Adrian KreskowskiORCiD, Gareth RendleORCiD, Prof. Dr. rer. nat. Bernd FröhlichORCiDGND |
DOI (Cite-Link): | https://doi.org/10.1111/cgf.14670Cite-Link |
URN (Cite-Link): | https://nbn-resolving.org/urn:nbn:de:gbv:wim2-20230525-63835Cite-Link |
URL: | https://onlinelibrary.wiley.com/doi/full/10.1111/cgf.14670 |
Parent Title (English): | Computer Graphics Forum |
Publisher: | Wiley Blackwell |
Place of publication: | Oxford |
Language: | English |
Date of Publication (online): | 2023/05/23 |
Date of first Publication: | 2023/03/20 |
Release Date: | 2023/05/25 |
Publishing Institution: | Bauhaus-Universität Weimar |
Institutes and partner institutions: | Fakultät Medien / Professur Systeme der Virtuellen Realität (ab 2023 Professur Virtuelle Realität und Visualisierung) |
Volume: | 2022 |
Issue: | Volume 4, Issue 7 |
Pagenumber: | 12 |
First Page: | 215 |
Last Page: | 226 |
Tag: | isosurface; rasterization; rendering |
GND Keyword: | Rendering; Rastergrafik; Visualisierung; Maschinelles Sehen |
Dewey Decimal Classification: | 000 Informatik, Informationswissenschaft, allgemeine Werke / 000 Informatik, Wissen, Systeme |
BKL-Classification: | 54 Informatik / 54.73 Computergraphik |
Licence (German): | ![]() |