TY - CHAP A1 - Fruchter, Renate A1 - Chao, Yunn Chyi T1 - AEC Global Teamwork: Emergent Work Processes N2 - This ethnographic study reports on emerging work processes and practices observed in the AEC (Architecture/Engineering/Construction) Global Teamwork program, i.e., what people experience when interacting with and through collaboration technologies, why people practice in the way they do, how the practice fits into the environment and changes the work patterns. It presents the experience of two high-performance typical but extreme AEC teamwork cases adopting and adapting to collaboration technologies and how these technologies in practice impact their work processes. The findings illustrate the importance of collaboration technologies in cross-disciplinary, global teamwork. Observations indicate that high performance teams that use the collaboration technologies effectively exhibit collaboration readiness at an early stage and manage to define a “third way” to meet the demands of the cross-disciplinary, multi cultural and geographically distributed AEC workspace. The observations and implications represent the blueprint for yearly innovations and improvements to the design of the AEC Global Teamwork program. KW - Hochschulbildung KW - Entscheidungsunterstützung KW - Computer Supported Cooperative Work Y1 - 2004 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-1912 ER - TY - CHAP A1 - Fruchter, Renate A1 - Saxena, Kushagra A1 - Breidenthal, Matt T1 - Collaborative Exploration of Rich Content in Support of Knowledge Re-use N2 - A/E/C Team members, while collaborating on building projects, rely on past experiences and content through the use of project design archives (whether in paper or digital format). This leads to underutilization of potential knowledge, as decision-making of data, information, and knowledge reuse is limited by access to these archives, due to sheer size and inconvenient presentation. This paper presents an integrated solution that leverages two technologies CoMem (Corporate Memory) and iRoom (interactive Room) developed at Stanford. This addresses critical limitations, i.e., content, context, visualization and interactivity, constraining the process of collaborative exploration towards knowledge reuse and decision-making. KW - Hochschulbildung KW - Entscheidungsunterstützung KW - Wissensverarbeitung Y1 - 2004 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-1952 ER - TY - CHAP A1 - Fruchter, Renate A1 - Demian, Peter A1 - Saxena, Kushagra T1 - Discovery of Re-usable Architecture/Engineering Construction Knowledge Trough Exploration of a Corporate Memory : Chance Discovery of Reusable AEC Knowledge from a Corporate Memory N2 - Re-using knowledge in architecture, engineering and construction (AEC) firms can lead to greater competitive advantage, improved designs, and more effective management of constructed facilities. This paper discusses the importance of exploration and discovery of reusable knowledge from a corporate archive as opposed to simple search and retrieval. We describe and illustrate through a scenario of use an exploration framework and prototype, CoMemTM that formalizes the added value of exploration in the process of knowledge reuse. We discuss two exploration activities: (i) Breadth- Only overview exploration that assist a user to rapidly localize pockets of re-usable knowledge from the large corporate archive and (ii) Iterative breadth-depth exploration that enables a user to identify those re-usable components of the Corporate Memory that may yield design issues that were not originally considered. KW - Hochschulbildung KW - Entscheidungsunterstützung KW - Wissensverarbeitung Y1 - 2004 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-1932 ER -