TY - CHAP A1 - Hauschild, Thomas A1 - Borrmann, André A1 - Hübler, Reinhard T1 - Integration of Constraints into Digital Building Models for Cooperative Planning Processes N2 - The uniqueness and the long life cycle of buildings imply a dynamically modifiable building model. The technological foundation for the management of digital building models, a dynamic model management system (MMS), developed by our research group, allows to explicitly access and to modify the object model of the stored planning data. In this paper, the integration of constraints in digital building models will be shown. Constraints are conditions, which apply to the instances of domain model classes, and are defined by the user at runtime of the information system. For the expression of constraints, the Constraint Modelling Language (CML) has been developed and will be described in this paper. CML is a powerful, intuitively usable object-oriented language, which allows the expression of constraints at a high semantic level. A constrained-enabled MMS can verify, whether an instance fulfils the applying constraints. To ensure flexibility, the evaluation of constraints is not implicitly performed by the systems, but explicitly initiated by the user. A classification of constraint types and example usage scenarios are given. KW - Architektur KW - Verteiltes System KW - Constraint KW - Modellierung Y1 - 2004 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-1775 ER - TY - THES A1 - Zierold, Sabine T1 - Der mediale Raum der Architektur T1 - The medial space of architecture N2 - Der architektonische Raum wird als ein Medium der Kommunikation im Kontext der >neuen< Medien begriffen, aus der Erkenntnis, dass er schon immer ein Medium war und aus einer komplexen Medienstruktur in Abhängigkeit von anderen Medien besteht. Im Prozess von Handlung und Kommunikation ist der architektonische Raum das Medium, das räumliche Nähe von Individuen über alle Sinne und das Bewusstsein gleichzeitig intensiv ermöglicht. Der architektonische Raum als immersives Kommunikationsmedium erreicht im Zeitalter der >neuen< Medien eine neue Dimension, indem mehr und andere Wirklichkeitsalternativen der Kommunikation zur Verfügung stehen. N. Luhmann folgend, wird die Architektur aus der Sicht der Form/Medium-Differenz systemtheoretisch als strukturierter Möglichkeitsraum betrachtet. Der Raum ist das Medium für Formen des architektonischen Raumes, in dem Architektur überhaupt erst wirksam wird. Umgekehrt sind die Formen des architektonischen Raumes Medien für die Wahrnehmung einer Vielzahl von räumlichen Wirklichkeiten. Eine Fassade aus Stein oder Glas ist gebaute Form und kann als Medium Information kommunizieren. Medien werden ihrer Bestimmung um so besser gerecht, je mehr sie sich der Aufmerksamkeit entziehen und wie transparente Fenster hinter der Oberfläche der sinnlichen Wahrnehmung zurücktreten. Als >unwahrnehmbares< Medium ist der architektonische Raum damit eine hintergründige >Wirkungsmacht<, eine Bühne für die Entfaltung von Wirkung, Atmosphäre und Bewegung. Seine physische Wirklichkeit war schon immer durch virtuelle Wirklichkeiten oder Realitäten entgrenzt, die durch Techniken und Technologien der Simulation als künstliche Welten wahrnehmbar und kommunizierbar werden. Dies kann an tradierten Beispielen der gotischen Kathedrale, dem Panorama, den panoptischen Räumen, dem Theater, Kino oder den kontinuierlichen Räumen von der Moderne bis heute aufgezeigt weren. Virtuelle Räume gotischer Glasbilder oder barocker Decken- und Wandbilder im Medium des architektonischen Raumes sind uns geläufig. Die Immersion, das Eintauchen in diese virtuellen Wirklichkeitsspären löst die Wahrnehmung der eigenen körperlichen Präsenz in ihnen aus. Das Potential des virtuellen Raumes der Architektur besteht im Vergleich zu anderen virtuellen Realitäten von Text, Bild oder digitalen Medien in seiner Gebundenheit an die physische, räumliche Reizstruktur, der er die Eindringlichkeit und Komplexität seiner Wirkung verdankt. Es werden unterschiedliche Wechselwirkungen und gemeinsame Entwicklungen von zeitgenössischen Beispielen der Architektur mit den >neuen< Medien aufgezeigt. In der »sensitiven Wand« wird die physische Raumgrenze durch die Integration neuer Techniken und Technologien digitaler, elektronischer Medien etwas extrem Flexibles und Formbares in Interaktion mit dem Benutzer. Der H2O Pavillon (Oosterhuis und NOX, 1997) ist ein Beispiel dafür. Der ausgeprägt polysensorische Immersionsraum steht für die Einheit von digitaler und architektonischer Simulation. Die metaphorische Welt von Höhle und Quelle des Thermalbades Vals (P.Zumthor, 1996) ist die räumliche Reflexion auf die metaphorische Struktur virtueller Räume der >neuen< Medien. Die simulierte Wirklichkeit in den Medien Wasser, Stein und architektonischer Raum produziert schöpferisch den polysensorischen immersiven Zugang in die virtuellen Welten >authentischer< physischer Umgebung. Das >Sichtbare< im Medium Raum der Architektur ist ohne das >Unsichtbare< nicht zu begreifen bzw. das sinnlich Wahrnehmbare nicht ohne das Unwahrnehmbare. Das Erkennen dieser Relation von Form und Medium ermöglicht die Formulierung des neuen Begriffes des medialen Raumes der Architektur, der zur Basis für eine Medientheorie der Architektur wird, als Sichtweise der Entgrenzung des physischen Raumes durch den virtuellen Raum für die subjektive Wahrnehmung, Handlung und Kommunikation. N2 - Within the context of the >new< media, architectonic space must be understood as a medium of communication. This is because it was always a medium, coexisting with other media within a complex media structure. Ensconced as it is within a process of activity and communication, architectonic space is the one medium that facilitates such a close proximity of individuals whose senses and consciousness thus experience a simultaneity of intensity. The architectonic space as an immersive communication medium attained a new dimension in the age of the >new< media, interactive communication availing itself of an increased number of alternative realities. Following the work of N. Luhmann, architecture may be viewed from the perspective of form/medium-difference as a structured space of possibilities within a theory of systems. The space is the medium for forms of architectonic space in the sense that only then does the architecture itself become apparent. The contrary is the case where forms of architectonic space act as media for the apperception of numerous spatial realities. A façade made of stone or glass is built form and as a medium can impart information. The more media abandon their advertence, the better they fulfil their appropriateness and recede like transparent windows behind the surface of animal consciousness. Thus, architectonic space as a >non-perceptible< medium becomes an >agent of power<, a stage for the evolvement of agency, atmosphere and movement/action. Its physical reality was always borderless, not bounded by virtual actualities or realities which are themselves perceivable and communicable as artificial worlds via the techniques and technologies of simulation. Right up to the present day, this is exemplified by artifices such as the Gothic cathedral, the panorama and panoramic spaces, the theatre, the cinema, or the continuous spaces of modernism. Virtual spaces defined by Gothic stained glass or ceiling and wall murals of the Baroque – within the medium of the architectonic space lest we forget – are all familiar to us. Immersion, in the sense of submerging in these virtual sanctums of reality, releases the apperception of each corporeal presence. In comparison to other virtual realities such as text, image or digital media, the potential of the virtual space in architecture arises out of its bondage to the physical and spatial structure of stimuli on which the forcefulness and complexity of its effectiveness depends. Citing examples of contemporary architecture points up various interdependencies between and common evolutions among the >new< media. As new techniques and technologies of digital and electronic media are introduced, the physical spatial border of the >sensitive wall< becomes in terms of interaction increasingly pliable and ductile for the user. The H2O Pavilion (Oosterhuis and NOX, 1997) is just one example. The highly polysensoric immersion space stands for the unity of digital and architectonic simulation. The metaphoric world of caverns and wells of the hot springs at Vals (P. Zumthor, 1996) is the spatial reflexion on the metaphoric structure of virtual spaces as exemplified by the >new< media. The simulated reality in the media water, stone, and architectonic space, enables in an inventive way the polysensoric and immersive access to the virtual worlds of the >authentic< physical environment. That which is >visible< in the medium of architectural space is not understandable without the >invisible<; in other words, the state of sensory perceptibility depends on the existence of the non-perceptible. The recognition of this relation between form and medium allows a new term to be formulated: the >medial space of architecture<. This in turn becomes the basis for a new media theory of architecture itself, a premise defined as a perspective on the debordering of physical space through the virtual one and existing to provide subjective apperception, activity and communication. KW - Architektur KW - Medium KW - Form KW - Bauform KW - Raumwahrnehmung KW - Simulation KW - Imagination KW - Kommunikation KW - Immersion KW - Illusion KW - architektonischer Raum KW - Virtualität KW - architectural space KW - virtuality Y1 - 2004 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20060806-8106 ER - TY - CHAP A1 - Tonn, Christian A1 - Wolkowicz, Christian A1 - Thurow, Torsten T1 - Plausibility in Architectural Design - DOMEdesign – Software Support for the formal shaping and architect-oriented design of shell structures N2 - Complex gridshell structures used in architecturally ambitious constructions remain as appealing as ever in the public realm. This paper describes the theory and approach behind the software realisation of a tool which helps in finding the affine self-weight geometry of gridshell structures. The software tool DOMEdesign supports the formal design process of lattice and grid shell structures based upon the laws of physics. The computer-aided simulation of suspension models is used to derive structurally favourable forms for domes and arches subject to compression load, based upon the input of simple architectonic parameters. Irregular plans, three-dimensional topography, a choice different kinds of shell lattice structures and the desired height of the dome are examples of design parameters which can be used to modify the architectural design. The provision of data export formats for structural dimensioning and visualisation software enables engineers and planners to use the data in future planning and to communicate the design to the client. KW - Architektur KW - Verteiltes System KW - Schale Y1 - 2004 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-1812 ER - TY - CHAP A1 - Thurow, Torsten A1 - Donath, Dirk T1 - A vision of an adaptive geometry model for computer-assisted building surveying N2 - The paper describes a concept for the step-by-step computer-aided capture and representation of geometric building data in the context of planning-oriented building surveying. Selected aspects of the concept have been implemented and tested as prototypes. The process of step-by-step capture and representation is determined by the order in which the user experiences the building. Only the information that the user knows (can see) or can reasonably deduce is represented. In addition approaches to the flexible combination of different measuring techniques and geometric abstractions are described which are based upon geodetic computational adjustment. KW - Architektur KW - Verteiltes System KW - Bauaufnahme Y1 - 2004 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-1722 ER - TY - CHAP A1 - Jianping, Zhang A1 - Dongping, Xiang A1 - Zhiliang, Ma T1 - A survey on application of information technologies in Chinese construction industry N2 - The construction industry is a supportive industry in China. IT (information technolgy), including computer technology and communication technology, as a whole is regarded as the most important means to upgrade the construction industry so that research projects were organized by Chinese government to further the application of IT in the construction industry. This study originated from one of the projects and is aimed at grasping the general situation on the application of IT in the construction industry. A questionnaire was designed for the survey, which used stratified proportional sampling method, and was carried out under the help of a government agency. This study can not only provide sound foundation for the government to make relative policies, but also reveal references for the firms in construction industry to apply IT in their business. This paper presents the preliminary result of the survey. KW - Architektur KW - Verteiltes System KW - China Y1 - 2004 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-1717 ER - TY - CHAP A1 - Miles, John A1 - Taylor, Mark A1 - Anumba, Chimay T1 - VRML Virtual Worlds - An Alternative to the Desktop Metaphor for GUI's? N2 - Metaphors are commonly used by software developers in the creation of GUI's. This paper looks at the use of multi-user VRML to create virtual metaphors, developing a conceptual design tool that can be used intuitively with little or no training. KW - Architektur KW - Verteiltes System KW - Graphische Benutzeroberfläche KW - VRML Y1 - 2004 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-1855 ER - TY - CHAP A1 - Kang, Julian A1 - Lho, Byeong-Cheol A1 - Kim, Jeong-Hoon T1 - XML-based Vector Graphics: Application for Web-based Design Automation N2 - Most retaining walls and box culverts built for arterial road construction are simple, and the design process of these structures is often repetitive and labor-intensive because they are so similar in structural configuration. Although some integrated design automation systems developed for retaining walls and box culverts have expedited the design process of these structures, the process of collecting and distributing the resultant engineering documents has not been fully integrated with the computer applications. We have been developing a Web-based design automation system to manage the resultant documents as well as to speed up the repetitive design process. Manipulation of engineering drawings in the Web page is one of the critical functions needed for Web-based design automation. eXtensible Markup Language (XML) and XML-based vector graphics are expected to facilitate the representation of engineering drawings in the Web page. In this paper, we present how we used XML and Scalable Vector Graphics (SVG) to compose engineering drawings and represent them in the Web page. XML Data Island we designed to define drawing components turned out effective in manipulating the engineering drawings in the Web page. KW - Architektur KW - Verteiltes System KW - XML Y1 - 2004 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-1872 ER - TY - CHAP A1 - Molkenthin, Frank T1 - Web-based Collaborative Engineering based on Information Sharing - HydroWeb: An Education Experiment in the Internet N2 - This paper describes the concept and experiences of the international Open Distance Learning Course ‘HydroWeb’. This course deals with the introduction of Web-based Collaborative Engineering in standard education programmes of water related engineering and civil engineering based on information sharing. Organized under the umbrella of IAHR and ETNET21 this course is collaboration from several universities from all over the world. Started in 1999 the course demonstrates the potential and innovative opportunities of Web-Technology in education, research and engineering: Students from the different partner universities form small distributed teams to solve a given engineering problem in a time window of two weeks. To overcome the spatial distribution the students apply modern Web technology such as video conferencing, application sharing and document management. All results as well as the final reports are presented as Web document on a shared Web-based project platform (http://www.hydro-web.org). Besides the experiences to apply standard Web tools and working methods based on information sharing instead the conventional information exchange in the daily engineering work the students improve their soft skills operate successfully in international and interdisciplinary project environments as part of the ‘Technical Culture’ of nowadays. KW - Architektur KW - Verteiltes System KW - Informationsaustausch KW - Internet Y1 - 2004 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-1869 ER - TY - CHAP A1 - Kitagawa, Estuji A1 - Tanaka, Shigenori A1 - Furuta, Hitoshi T1 - A research about the automatic construction of Web/3D model house from 2D digital pictures N2 - In recent years, the survey is performed for repair, such as a bridge and a building built in past, spending great expense. And it is anxious for the survey technique that doesn’t need cost and time more. Then, we made an idea of the technique of precise 3D model creation by 2D pictures. However, the technique of performing the improvement in accuracy of convergent photographing and automatic acquisition of corresponding points was not established. Therefore, in this research, we try to obtain a semi-automation of corresponding points acquisition from initial corresponding points and the improvement in accuracy of convergent photographing. Moreover, we applied the research to the used house of Japanese real estate, and the applicable field was selected as the high needs of the residence of 3D model. And we developed the system that everyone could create Web / 3D model house by VRML easily without requiring expensive apparatuses or expertise. KW - Architektur KW - Verteiltes System KW - Dreidimensionales CAD Y1 - 2004 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-1702 ER - TY - CHAP A1 - Wender, Katrin A1 - Donath, Dirk A1 - Petzold, Frank T1 - Preparation and provision of building information for planning within existing built contexts N2 - A prerequisite for planning within existing built contexts is precise information regarding the building substance, its construction and materials, possible damages and any modifications and additions that may have occurred during its lifetime. Using the information collected in a building survey the user should be able to “explore” the building in virtual form, as well as to assess the information contained with regard to a specific planning aspect. The functionality provided by an information module should cover several levels of information provision ranging from ‘simple retrieval’ of relevant information to the analysis and assessment of stored information with regard to particular question sets. Through the provision of basic functionality at an elementary level and the ability to extend this using plug-ins, the system concept of an open extendable system is upheld. Using this modular approach, different levels of information provision can be provided as required during the planning process. KW - Architektur KW - Verteiltes System KW - Gebäude KW - Nutzungsänderung KW - Altbaumodernisierung Y1 - 2004 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-1829 ER -