TY - CHAP A1 - König, Reinhard A1 - Schneider, Sven A1 - Hijazi, Ihab Hamzi A1 - Li, Xin A1 - Bielik, Martin A1 - Schmitt, Gerhard A1 - Donath, Dirk T1 - Using geo statistical analysis to detect similarities in emotional responses of urban walkers to urban space T2 - Sixth International Conference on Design Computing and Cognition (DCC14) N2 - Using geo statistical analysis to detect similarities in emotional responses of urban walkers to urban space KW - Städtebau Y1 - 2014 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20160121-25146 ER - TY - JOUR A1 - König, Reinhard T1 - Urban Design Synthesis for Building Layouts : Urban Design Synthesis for Building Layouts based on Evolutionary Many-Criteria Optimization JF - International Journal of Architectural Computing N2 - When working on urban planning projects there are usually multiple aspects to consider. Often these aspects are contradictory and it is not possible to choose one over the other; instead, they each need to be fulfilled as well as possible. In this situation ideal solutions are not always found because they are either not sought or the problems are regarded as being too complex for human capabilities.To improve this situation we propose complementing traditional design approaches with a design synthesis process based on evolutionary many-criteria optimization methods that can fulfill formalizable design requirements. In addition we show how self-organizing maps can be used to visualize many-dimensional solution spaces in an easily analyzable and comprehensible form.The system is presented using an urban planning scenario for the placement of building volumes. KW - Design synthesis KW - Optimization KW - Evolutionary algorithm KW - Multi-criteria Y1 - 2015 UR - http://journals.sagepub.com/doi/10.1260/1478-0771.13.3-4.257 U6 - http://dx.doi.org/10.1260/1478-0771.13.3-4.257 N1 - Originaldokument kann leider nicht bereitgestellt werden, da der Verlag die Verwertungsrechte hat. Der Link führt zum Artikel. SP - 257 EP - 270 ER - TY - JOUR A1 - König, Reinhard A1 - Thurow, Torsten A1 - Braunes, Jörg A1 - Donath, Dirk A1 - Schneider, Sven T1 - Technische Einführung in FREAC: A Framework for Enhancing Research in Architectural Design and Communication T1 - Technical introduction to Freac N2 - Im vorliegenden Beitrag wird ein Framework für ein verteiltes dynamisches Produktmodell (FREAC) vorgestellt, welches der experimentellen Softwareentwicklung dient. Bei der Entwicklung von FREAC wurde versucht, folgende Eigenschaften umzusetzen, die bei herkömmlichen Systemen weitgehend fehlen: Erstens eine hohe Flexibilität, also eine möglichst hohe Anpassbarkeit für unterschiedliche Fachdisziplinen; Zweitens die Möglichkeit, verschiedene Tools nahtlos miteinander zu verknüpfen; Drittens die verteilte Modellbearbeitung in Echtzeit; Viertens das Abspeichern des gesamten Modell-Bearbeitungsprozesses; Fünftens eine dynamische Erweiterbarkeit sowohl für Softwareentwickler, als auch für die Nutzer der Tools. Die Bezeichnung FREAC umfasst sowohl das Framework zur Entwicklung und Pflege eines Produktmodells (FREAC-Development) als auch die entwickelten Tools selbst (FREAC-Tools). T3 - Arbeitspapiere Informatik in der Architektur - Nr. 2 KW - CAD KW - Softwareentwicklung KW - Experimentalplattform KW - Produktmodell KW - digitales Gebäudemodell KW - Freac Y1 - 2010 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:101:1-201105183216 UR - http://infar.architektur.uni-weimar.de/service/drupal-infar/Arbeitspapiere ER - TY - CHAP A1 - König, Reinhard A1 - Varoudis, Tasos T1 - Spatial Optimizations: Merging depthmapX , spatial graph networks and evolutionary design in Grasshopper T2 - Proceedings of ecaade 34: Complexity & Simplicity N2 - In the Space Syntax community, the standard tool for computing all kinds of spatial graph network measures is depthmapX (Turner, 2004; Varoudis, 2012). The process of evaluating many design variants of networks is relatively complicated, since they need to be drawn in a separated CAD system, exported and imported in depthmapX via dxf file format. This procedure disables a continuous integration into a design process. Furthermore, the standalone character of depthmapX makes it impossible to use its network centrality calculation for optimization processes. To overcome this limitations, we present in this paper the first steps of experimenting with a Grasshopper component (reference omitted until final version) that can access the functions of depthmapX and integrate them into Grasshopper/Rhino3D. Here the component is implemented in a way that it can be used directly for an evolutionary algorithm (EA) implemented in a Python scripting component in Grasshopper KW - depthmapx KW - python KW - optimization KW - space syntax KW - grasshopper Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20160622-26040 SP - 1 EP - 6 CY - Oulu, Finland ER - TY - CHAP A1 - König, Reinhard A1 - Müller, Daniela T1 - Simulating the development of residential areas of the city of Vienna from 1888 to 2001 T2 - Compendium of Abstracts of the 8th International Conference on Urban Planning and Environment (UPE8) N2 - The structure and development of cities can be seen and evaluated from different points of view. By replicating the growth or shrinkage of a city using historical maps depicting different time states, we can obtain momentary snapshots of the dynamic mechanisms of the city. An examination of how these snapshots change over the course of time and a comparison of the different static time states reveals the various interdependencies of population density, technical infrastructure and the availability of public transport facilities. Urban infrastructure and facilities are not distributed evenly across the city – rather they are subject to different patterns and speeds of spread over the course of time and follow different spatial and temporal regularities. The reasons and underlying processes that cause the transition from one state to another result from the same recurring but varyingly pronounced hidden forces and their complex interactions. Such forces encompass a variety of economic, social, cultural and ecological conditions whose respective weighting defines the development of a city in general. Urban development is, however, not solely a product of the different spatial distribution of economic, legal or social indicators but also of the distribution of infrastructure. But to what extent is the development of a city affected by the changing provision of infrastructure? As KW - urban simulation KW - Simulation Y1 - 2009 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20160622-26066 CY - Kaiserslautern, Germany ER - TY - JOUR A1 - König, Reinhard A1 - Schneider, Sven T1 - Nutzerinteraktion bei der computergestützten Generierung von Layouts N2 - Das vorliegende Arbeitspapier beschäftigt sich mit der Thematik der Nutzerinteraktion bei computerbasierten generativen Systemen. Zunächst wird erläutert, warum es notwendig ist, den Nutzer eines solchen Systems in den Generierungsprozess zu involvieren. Darauf aufbauend werden Anforderungen an ein interaktives generatives System formuliert. Anhand eines Systems zur Generierung von Layouts werden Methoden diskutiert, um diesen Anforderungen gerecht zu werden. Es wird gezeigt, dass sich insbesondere evolutionäre Algorithmen für ein interaktives entwurfsunterstützendes System eignen. Es wird kurz beschrieben, wie sich Layoutprobleme durch eine evolutionäre Strategie lösen lassen. Abschließend werden Fragen bezüglich der grafischen Darstellung von Layoutlösungen und der Interaktion mit dem Dargestellten diskutiert. T3 - Arbeitspapiere Informatik in der Architektur - Nr. 8 KW - Interaktion KW - Interaktion, Layouts, generierung Y1 - 2011 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20120509-16524 UR - http://infar.architektur.uni-weimar.de/service/drupal-infar/Arbeitspapiere ER - TY - RPRT A1 - König, Reinhard A1 - Tapias, Estefania A1 - Schmitt, Gerhard T1 - New Methods in Urban Analysis and Simulation: Documentation of the teaching results from the spring semester 2014 N2 - Documentation of the teaching results from the spring semester 2014 at ETH Zurich KW - Städtebau Y1 - 2014 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20160121-25154 ER - TY - RPRT A1 - König, Reinhard A1 - Tapias, Estefania A1 - Schmitt, Gerhard T1 - New Methods in Urban Analysis and Simulation: Documentation of teaching results from the spring semester 2015 N2 - Documentation of teaching results from the spring semester 2015 at the chair of Information Architecture at ETH Zurich KW - Architektur Y1 - 2015 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20160118-25052 ER - TY - RPRT A1 - König, Reinhard A1 - Tapias, Estefania A1 - Schmitt, Gerhard T1 - New Methods in Urban Analysis and Simulation: Documentation of teaching results from the autumn semester 2013 N2 - Documentation of teaching results from the autumn semester 2013 at ETH Zurich KW - Städtebau Y1 - 2013 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20160121-25168 ER - TY - JOUR A1 - Treyer, Lukas A1 - Klein, Bernhard A1 - König, Reinhard A1 - Meixner, Christine T1 - Lightweight Urban Computation Interchange (LUCI): A System to Couple Heterogenous Simulations and Views JF - Spatial Information Research N2 - In this paper we introduce LUCI, a Lightweight Urban Calculation Interchange system, designed to bring the advantages of calculation and content co-ordination system to small planning and design groups by the means of an open source middle-ware. The middle-ware focuses on problems typical to urban planning and therefore features a geo-data repository as well as a job runtime administration, to coordinate simulation models and its multiple views. The described system architecture is accompanied by two exemplary use cases, that have been used to test and further develop our concepts and implementations. KW - Middle-ware KW - Design-simulation-loop KW - Computational urban planning KW - Distributed computing KW - Multiple comparative views Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20160622-26037 UR - http://link.springer.com/article/10.1007/s41324-016-0025-y SP - 1 EP - 12 ER - TY - CHAP A1 - Treyer, Lukas A1 - Klein, Bernhard A1 - König, Reinhard A1 - Meixner, Christine T1 - Lightweight urban computation interchange (LUCI) system T2 - Proceedings N2 - In this paper we introduce LUCI, a Lightweight Urban Calculation Interchange system, designed to bring the advantages of a calculation and content co-ordination system to small planning and design groups by the means of an open source middle-ware. The middle-ware focuses on problems typical to urban planning and therefore features a geo-data repository as well as a job runtime administration, to coordinate simulation models and its multiple views. The described system architecture is accompanied by two exemplary use cases that have been used to test and further develop our concepts and implementations. KW - Luci KW - distributed computing KW - middleware Y1 - 2015 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20160622-25982 UR - https://e-pub.uni-weimar.de/opus4/frontdoor/index/index/docId/2504 PB - FOSS4G CY - Seoul, South Korea ER - TY - CHAP A1 - Treyer, Lukas A1 - Klein, Bernhard A1 - König, Reinhard A1 - Meixner, Christine T1 - Lightweight urban computation interchange (LUCI) system T2 - FOSS4G 2015 Conference N2 - In this paper we introduce LUCI, a Lightweight Urban Calculation Interchange system, designed to bring the advantages of a calculation and content co-ordination system to small planning and design groups by the means of an open source middle-ware. The middle-ware focuses on problems typical to urban planning and therefore features a geo-data repository as well as a job runtime administration, to coordinate simulation models and its multiple views. The described system architecture is accompanied by two exemplary use cases that have been used to test and further develop our concepts and implementations. KW - Architektur KW - Informatik KW - Geographie KW - Luci KW - distributed computing KW - middleware Y1 - 2015 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20160118-25042 PB - FOSS4G CY - Seoul, South Korea ER - TY - BOOK A1 - König, Reinhard A1 - Schneider, Sven A1 - Knecht, Katja ED - König, Reinhard ED - Donath, Dirk ED - Petzold, Frank T1 - KREMLAS: Entwicklung einer kreativen evolutionären Entwurfsmethode für Layoutprobleme in Architektur und Städtebau N2 - Die im vorliegenden Buch dokumentierten Untersuchungen befassen sich mit der Entwicklung von Methoden zur algorithmischen Lösung von Layoutaufgaben im architektonischen Kontext. Layout bezeichnet hier die gestalterisch und funktional sinnvolle Anordnung räumlicher Elemente, z.B. von Parzellen, Gebäuden, Räumen auf bestimmten Maßstabsebenen. Die vorliegenden Untersuchungen sind im Rahmen eines von der Deutschen Forschungsgemeinschaft geförderten Forschungsprojekts entstanden. KW - Grundriss KW - Evolutionärer Algorithmus KW - EDA KW - Entwurfssystem, computerbasiertes Planen, evolutionäre Optimierung, Grundrisse, generative Methoden Y1 - 2012 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20120509-16504 UR - http://infar.architektur.uni-weimar.de/service/drupal-cms/KremlasBuch SN - 978-3-86068-471-9 PB - Verlag der Bauhaus-Universität Weimar CY - Weimar ER - TY - JOUR A1 - König, Reinhard T1 - Interview on Information Architecture JF - Swiss Architecture in the Moving Image N2 - Interview on Information Architecture KW - Architektur Y1 - 2015 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20180422-25078 SP - 151 EP - 154 ER - TY - CHAP A1 - König, Reinhard A1 - Treyer, Lukas A1 - Schmitt, Gerhard T1 - Graphical smalltalk with my optimization system for urban planning tasks T2 - 31st eCAADe Conference – Volume 2 N2 - Based on the description of a conceptual framework for the representation of planning problems on various scales, we introduce an evolutionary design optimization system. This system is exemplified by means of the generation of street networks with locally defined properties for centrality. We show three different scenarios for planning requirements and evaluate the resulting structures with respect to the requirements of our framework. Finally the potentials and challenges of the presented approach are discussed in detail. KW - Städtebau KW - Architektur KW - Design optimization KW - evolutionary multi-criteria optimization KW - generative system integration KW - interactive planning support system Y1 - 2013 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20160121-25171 SP - 195 EP - 203 PB - TU Delft CY - Delft, Netherlands ER - TY - JOUR A1 - Hijazi, Ihab Hamzi A1 - König, Reinhard A1 - Schneider, Sven A1 - Li, Xin A1 - Bielik, Martin A1 - Schmitt, Gerhard A1 - Donath, Dirk T1 - Geostatistical Analysis for the Study of Relationships between the Emotional Responses of Urban Walkers to Urban Spaces JF - International Journal of E-Planning Research N2 - The described study aims to find correlations between urban spatial configurations and human emotions. To this end, the authors measured people’s emotions while they walk along a path in an urban area using an instrument that measures skin conductance and skin temperature. The corresponding locations of the test persons were measured recorded by using a GPS-tracker (n=13). The results are interpreted and categorized as measures for positive and negative emotional arousal. To evaluate the technical and methodological process. The test results offer initial evidence that certain spaces or spatial sequences do cause positive or negative emotional arousal while others are relatively neutral. To achieve the goal of the study, the outcome was used as a basis for the study of testing correlations between people’s emotional responses and urban spatial configurations represented by Isovist properties of the urban form. By using their model the authors can explain negative emotional arousal for certain places, but they couldn’t find a model to predict emotional responses for individual spatial configurations. KW - Emotion KW - Isovist KW - Geo-Statistical Analysis KW - GIS KW - Geografie KW - Architektur Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20160622-26025 N1 - Erschienen in: International Journal of E-Planning Research ; Volume 5, Issue 1 (2016) SP - 1 EP - 19 ER - TY - JOUR A1 - König, Reinhard T1 - Generierung von Grundriss-Layouts mittels hybrider Evolutions-Strategie N2 - Der vorliegende Text beschreibt ein computerbasiertes Verfahren zur Lösung von Layout-problemen in Architektur und Städtebau, welches mit möglichst wenig Problemwissen auskommt und schnell brauchbare Ergebnisse liefert, die durch schrittweises Hinzufügen von Problemwissen interaktiv weiter ausgearbeitet werden können. Für das generative Verfahren wurde eine Evolutions-Strategie verwendet, die mit Mechanismen zur Kollisionserkennung und virtuellen Federn zu einem hybriden Algorithmus kombiniert wurde. Dieser dient erstens der Lösung des Problems der Dichten Packung von Rechtecken sowie zweitens der Herstellung bestimmter topologischer Beziehungen zwischen diesen Rechtecken. Die Bearbeitung beider Probleme wird durch schrittweise Erweiterung grundlegender Verfahren untersucht, wobei die einzelnen Schritte anhand von Performancetests miteinander verglichen werden. Am Ende wird ein iterativer Algorithmus vorgestellt, der einerseits optimale Lösungen garantiert und andererseits diese Lösungen in einer für eine akzeptable Nutzerinteraktion ausreichenden Geschwindigkeit generiert. T3 - Arbeitspapiere Informatik in der Architektur - Nr. 4 KW - CAD KW - Grundrissgenerierung KW - Multikriterielle Optimierung KW - Evolutions-Strategie KW - Dichte Packung KW - Computational Design KW - Kollisionserkennung KW - Kremlas Y1 - 2011 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20110414-15425 UR - http://infar.architektur.uni-weimar.de/service/drupal-infar/Arbeitspapiere ER - TY - JOUR A1 - König, Reinhard T1 - Generative Planungsmethoden aus strukturalistischer Perspektive T1 - Generative planning methods from a structuralist perspective N2 - Nähert man sich der Frage nach den Zusammenhängen zwischen Strukturalismus und generativen algorithmischen Planungsmethoden, so ist zunächst zu klären, was man unter Strukturalismus in der Architektur versteht. Allerdings gibt es letztlich keinen verbindlichen terminologischen Rahmen, innerhalb dessen sich eine solche Klärung vollziehen könnte. Strukturalismus in der Architektur wird oftmals auf ein formales Phänomen und damit auf eine Stilfrage reduziert. Der vorliegende Text will sich nicht mit Stilen und Phänomenen strukturalistischer Architektur auseinandersetzen, sondern konzentriert sich auf die Betrachtung strukturalistischer Entwurfsmethoden und stellt Bezüge her zu algorithmischen Verfahren, wobei das Zusammenspiel zwischen regelgeleitetem und intuitivem Vorgehen beim Entwerfen herausgearbeitet wird. N2 - When considering the question of a relationship between structuralism and generative algorithmic planning methods, we first need to clarify what we mean by structuralism in architecture. There is, unfortunately, no clearly defined terminological framework to aid clarification. Structuralism in architecture is often regarded as formal phenomena and accordingly reduced to stylistic aspects. The following essay is not about the styles and manifestation of structuralism in architecture but instead concentrates on examining structuralist design methods and their relationship and relevance for algorithmic techniques, with particular emphasis on the interaction between rule-based and intuitive approaches in the design process. T3 - Arbeitspapiere Informatik in der Architektur - Nr. 1 KW - Strukturalismus KW - CAD KW - Generative Entwurfsmethoden KW - computerbasiertes Entwerfen KW - Planungstheorie Y1 - 2010 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:101:1-201105114205 UR - http://infar.architektur.uni-weimar.de/service/drupal-infar/Arbeitspapiere ER - TY - JOUR A1 - König, Reinhard T1 - Generating urban structures: A method for urban planning supported by multi-agent systems and cellular automata N2 - This work is based on the concept that the structure of a city can be defined by six basic urban patterns. To enable more complex urban planning as a long-term objective I have developed a simulation method for generating these basic patterns and for combining them to form various structures. The generative process starts with the two-dimensional organisation of streets followed by the parceling of the remaining areas. An agent-based diffusion-contact model is the basis of these first two steps. Then, with the help of cellular automata, the sites for building on are defined and a three-dimensional building structure is derived. I illustrate the proposed method by showing how it can be applied to generate possible structures for an urban area in the city of Munich. T3 - Arbeitspapiere Informatik in der Architektur - Nr. 3 KW - CAD KW - multi-agent systems KW - cellular automata KW - generative design system KW - diffusion limited aggregation KW - diffusion-contact model KW - urban modeling Y1 - 2011 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:101:1-201105183228 UR - http://infar.architektur.uni-weimar.de/service/drupal-infar/Arbeitspapiere ER - TY - JOUR A1 - König, Reinhard A1 - Bauriedel, Christian T1 - Generating settlement structures: a method for urban planning and analysis supported by cellular automata JF - Environment and Planning B: Planning and Design N2 - Previous models for the explanation of settlement processes pay little attention to the interactions between settlement spreading and road networks. On the basis of a dielectric breakdown model in combination with cellular automata, we present a method to steer precisely the generation of settlement structures with regard to their global and local density as well as the size and number of forming clusters. The resulting structures depend on the logic of how the dependence of the settlements and the road network is implemented to the simulation model. After analysing the state of the art we begin with a discussion of the mutual dependence of roads and land development. Next, we elaborate a model that permits the precise control of permeability in the developing structure as well as the settlement density, using the fewest necessary control parameters. On the basis of different characteristic values, possible settlement structures are analysed and compared with each other. Finally, we reflect on the theoretical contribution of the model with regard to the context of urban dynamics. KW - Cellular automata KW - Computational urban design Y1 - 2009 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20160624-26054 UR - http://www.envplan.com.proxy.lib.sfu.ca/abstract.cgi?id=b34025 SP - 602 EP - 624 ER -