TY - CHAP A1 - Hauschild, Thomas A1 - Borrmann, André A1 - Hübler, Reinhard T1 - Integration of Constraints into Digital Building Models for Cooperative Planning Processes N2 - The uniqueness and the long life cycle of buildings imply a dynamically modifiable building model. The technological foundation for the management of digital building models, a dynamic model management system (MMS), developed by our research group, allows to explicitly access and to modify the object model of the stored planning data. In this paper, the integration of constraints in digital building models will be shown. Constraints are conditions, which apply to the instances of domain model classes, and are defined by the user at runtime of the information system. For the expression of constraints, the Constraint Modelling Language (CML) has been developed and will be described in this paper. CML is a powerful, intuitively usable object-oriented language, which allows the expression of constraints at a high semantic level. A constrained-enabled MMS can verify, whether an instance fulfils the applying constraints. To ensure flexibility, the evaluation of constraints is not implicitly performed by the systems, but explicitly initiated by the user. A classification of constraint types and example usage scenarios are given. KW - Architektur KW - Verteiltes System KW - Constraint KW - Modellierung Y1 - 2004 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-1775 ER - TY - THES A1 - Zierold, Sabine T1 - Der mediale Raum der Architektur T1 - The medial space of architecture N2 - Der architektonische Raum wird als ein Medium der Kommunikation im Kontext der >neuen< Medien begriffen, aus der Erkenntnis, dass er schon immer ein Medium war und aus einer komplexen Medienstruktur in Abhängigkeit von anderen Medien besteht. Im Prozess von Handlung und Kommunikation ist der architektonische Raum das Medium, das räumliche Nähe von Individuen über alle Sinne und das Bewusstsein gleichzeitig intensiv ermöglicht. Der architektonische Raum als immersives Kommunikationsmedium erreicht im Zeitalter der >neuen< Medien eine neue Dimension, indem mehr und andere Wirklichkeitsalternativen der Kommunikation zur Verfügung stehen. N. Luhmann folgend, wird die Architektur aus der Sicht der Form/Medium-Differenz systemtheoretisch als strukturierter Möglichkeitsraum betrachtet. Der Raum ist das Medium für Formen des architektonischen Raumes, in dem Architektur überhaupt erst wirksam wird. Umgekehrt sind die Formen des architektonischen Raumes Medien für die Wahrnehmung einer Vielzahl von räumlichen Wirklichkeiten. Eine Fassade aus Stein oder Glas ist gebaute Form und kann als Medium Information kommunizieren. Medien werden ihrer Bestimmung um so besser gerecht, je mehr sie sich der Aufmerksamkeit entziehen und wie transparente Fenster hinter der Oberfläche der sinnlichen Wahrnehmung zurücktreten. Als >unwahrnehmbares< Medium ist der architektonische Raum damit eine hintergründige >Wirkungsmacht<, eine Bühne für die Entfaltung von Wirkung, Atmosphäre und Bewegung. Seine physische Wirklichkeit war schon immer durch virtuelle Wirklichkeiten oder Realitäten entgrenzt, die durch Techniken und Technologien der Simulation als künstliche Welten wahrnehmbar und kommunizierbar werden. Dies kann an tradierten Beispielen der gotischen Kathedrale, dem Panorama, den panoptischen Räumen, dem Theater, Kino oder den kontinuierlichen Räumen von der Moderne bis heute aufgezeigt weren. Virtuelle Räume gotischer Glasbilder oder barocker Decken- und Wandbilder im Medium des architektonischen Raumes sind uns geläufig. Die Immersion, das Eintauchen in diese virtuellen Wirklichkeitsspären löst die Wahrnehmung der eigenen körperlichen Präsenz in ihnen aus. Das Potential des virtuellen Raumes der Architektur besteht im Vergleich zu anderen virtuellen Realitäten von Text, Bild oder digitalen Medien in seiner Gebundenheit an die physische, räumliche Reizstruktur, der er die Eindringlichkeit und Komplexität seiner Wirkung verdankt. Es werden unterschiedliche Wechselwirkungen und gemeinsame Entwicklungen von zeitgenössischen Beispielen der Architektur mit den >neuen< Medien aufgezeigt. In der »sensitiven Wand« wird die physische Raumgrenze durch die Integration neuer Techniken und Technologien digitaler, elektronischer Medien etwas extrem Flexibles und Formbares in Interaktion mit dem Benutzer. Der H2O Pavillon (Oosterhuis und NOX, 1997) ist ein Beispiel dafür. Der ausgeprägt polysensorische Immersionsraum steht für die Einheit von digitaler und architektonischer Simulation. Die metaphorische Welt von Höhle und Quelle des Thermalbades Vals (P.Zumthor, 1996) ist die räumliche Reflexion auf die metaphorische Struktur virtueller Räume der >neuen< Medien. Die simulierte Wirklichkeit in den Medien Wasser, Stein und architektonischer Raum produziert schöpferisch den polysensorischen immersiven Zugang in die virtuellen Welten >authentischer< physischer Umgebung. Das >Sichtbare< im Medium Raum der Architektur ist ohne das >Unsichtbare< nicht zu begreifen bzw. das sinnlich Wahrnehmbare nicht ohne das Unwahrnehmbare. Das Erkennen dieser Relation von Form und Medium ermöglicht die Formulierung des neuen Begriffes des medialen Raumes der Architektur, der zur Basis für eine Medientheorie der Architektur wird, als Sichtweise der Entgrenzung des physischen Raumes durch den virtuellen Raum für die subjektive Wahrnehmung, Handlung und Kommunikation. N2 - Within the context of the >new< media, architectonic space must be understood as a medium of communication. This is because it was always a medium, coexisting with other media within a complex media structure. Ensconced as it is within a process of activity and communication, architectonic space is the one medium that facilitates such a close proximity of individuals whose senses and consciousness thus experience a simultaneity of intensity. The architectonic space as an immersive communication medium attained a new dimension in the age of the >new< media, interactive communication availing itself of an increased number of alternative realities. Following the work of N. Luhmann, architecture may be viewed from the perspective of form/medium-difference as a structured space of possibilities within a theory of systems. The space is the medium for forms of architectonic space in the sense that only then does the architecture itself become apparent. The contrary is the case where forms of architectonic space act as media for the apperception of numerous spatial realities. A façade made of stone or glass is built form and as a medium can impart information. The more media abandon their advertence, the better they fulfil their appropriateness and recede like transparent windows behind the surface of animal consciousness. Thus, architectonic space as a >non-perceptible< medium becomes an >agent of power<, a stage for the evolvement of agency, atmosphere and movement/action. Its physical reality was always borderless, not bounded by virtual actualities or realities which are themselves perceivable and communicable as artificial worlds via the techniques and technologies of simulation. Right up to the present day, this is exemplified by artifices such as the Gothic cathedral, the panorama and panoramic spaces, the theatre, the cinema, or the continuous spaces of modernism. Virtual spaces defined by Gothic stained glass or ceiling and wall murals of the Baroque – within the medium of the architectonic space lest we forget – are all familiar to us. Immersion, in the sense of submerging in these virtual sanctums of reality, releases the apperception of each corporeal presence. In comparison to other virtual realities such as text, image or digital media, the potential of the virtual space in architecture arises out of its bondage to the physical and spatial structure of stimuli on which the forcefulness and complexity of its effectiveness depends. Citing examples of contemporary architecture points up various interdependencies between and common evolutions among the >new< media. As new techniques and technologies of digital and electronic media are introduced, the physical spatial border of the >sensitive wall< becomes in terms of interaction increasingly pliable and ductile for the user. The H2O Pavilion (Oosterhuis and NOX, 1997) is just one example. The highly polysensoric immersion space stands for the unity of digital and architectonic simulation. The metaphoric world of caverns and wells of the hot springs at Vals (P. Zumthor, 1996) is the spatial reflexion on the metaphoric structure of virtual spaces as exemplified by the >new< media. The simulated reality in the media water, stone, and architectonic space, enables in an inventive way the polysensoric and immersive access to the virtual worlds of the >authentic< physical environment. That which is >visible< in the medium of architectural space is not understandable without the >invisible<; in other words, the state of sensory perceptibility depends on the existence of the non-perceptible. The recognition of this relation between form and medium allows a new term to be formulated: the >medial space of architecture<. This in turn becomes the basis for a new media theory of architecture itself, a premise defined as a perspective on the debordering of physical space through the virtual one and existing to provide subjective apperception, activity and communication. KW - Architektur KW - Medium KW - Form KW - Bauform KW - Raumwahrnehmung KW - Simulation KW - Imagination KW - Kommunikation KW - Immersion KW - Illusion KW - architektonischer Raum KW - Virtualität KW - architectural space KW - virtuality Y1 - 2004 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20060806-8106 ER - TY - CHAP A1 - Tonn, Christian A1 - Wolkowicz, Christian A1 - Thurow, Torsten T1 - Plausibility in Architectural Design - DOMEdesign – Software Support for the formal shaping and architect-oriented design of shell structures N2 - Complex gridshell structures used in architecturally ambitious constructions remain as appealing as ever in the public realm. This paper describes the theory and approach behind the software realisation of a tool which helps in finding the affine self-weight geometry of gridshell structures. The software tool DOMEdesign supports the formal design process of lattice and grid shell structures based upon the laws of physics. The computer-aided simulation of suspension models is used to derive structurally favourable forms for domes and arches subject to compression load, based upon the input of simple architectonic parameters. Irregular plans, three-dimensional topography, a choice different kinds of shell lattice structures and the desired height of the dome are examples of design parameters which can be used to modify the architectural design. The provision of data export formats for structural dimensioning and visualisation software enables engineers and planners to use the data in future planning and to communicate the design to the client. KW - Architektur KW - Verteiltes System KW - Schale Y1 - 2004 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-1812 ER - TY - CHAP A1 - Thurow, Torsten A1 - Donath, Dirk T1 - A vision of an adaptive geometry model for computer-assisted building surveying N2 - The paper describes a concept for the step-by-step computer-aided capture and representation of geometric building data in the context of planning-oriented building surveying. Selected aspects of the concept have been implemented and tested as prototypes. The process of step-by-step capture and representation is determined by the order in which the user experiences the building. Only the information that the user knows (can see) or can reasonably deduce is represented. In addition approaches to the flexible combination of different measuring techniques and geometric abstractions are described which are based upon geodetic computational adjustment. KW - Architektur KW - Verteiltes System KW - Bauaufnahme Y1 - 2004 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-1722 ER - TY - CHAP A1 - Jianping, Zhang A1 - Dongping, Xiang A1 - Zhiliang, Ma T1 - A survey on application of information technologies in Chinese construction industry N2 - The construction industry is a supportive industry in China. IT (information technolgy), including computer technology and communication technology, as a whole is regarded as the most important means to upgrade the construction industry so that research projects were organized by Chinese government to further the application of IT in the construction industry. This study originated from one of the projects and is aimed at grasping the general situation on the application of IT in the construction industry. A questionnaire was designed for the survey, which used stratified proportional sampling method, and was carried out under the help of a government agency. This study can not only provide sound foundation for the government to make relative policies, but also reveal references for the firms in construction industry to apply IT in their business. This paper presents the preliminary result of the survey. KW - Architektur KW - Verteiltes System KW - China Y1 - 2004 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-1717 ER - TY - CHAP A1 - Miles, John A1 - Taylor, Mark A1 - Anumba, Chimay T1 - VRML Virtual Worlds - An Alternative to the Desktop Metaphor for GUI's? N2 - Metaphors are commonly used by software developers in the creation of GUI's. This paper looks at the use of multi-user VRML to create virtual metaphors, developing a conceptual design tool that can be used intuitively with little or no training. KW - Architektur KW - Verteiltes System KW - Graphische Benutzeroberfläche KW - VRML Y1 - 2004 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-1855 ER - TY - CHAP A1 - Kang, Julian A1 - Lho, Byeong-Cheol A1 - Kim, Jeong-Hoon T1 - XML-based Vector Graphics: Application for Web-based Design Automation N2 - Most retaining walls and box culverts built for arterial road construction are simple, and the design process of these structures is often repetitive and labor-intensive because they are so similar in structural configuration. Although some integrated design automation systems developed for retaining walls and box culverts have expedited the design process of these structures, the process of collecting and distributing the resultant engineering documents has not been fully integrated with the computer applications. We have been developing a Web-based design automation system to manage the resultant documents as well as to speed up the repetitive design process. Manipulation of engineering drawings in the Web page is one of the critical functions needed for Web-based design automation. eXtensible Markup Language (XML) and XML-based vector graphics are expected to facilitate the representation of engineering drawings in the Web page. In this paper, we present how we used XML and Scalable Vector Graphics (SVG) to compose engineering drawings and represent them in the Web page. XML Data Island we designed to define drawing components turned out effective in manipulating the engineering drawings in the Web page. KW - Architektur KW - Verteiltes System KW - XML Y1 - 2004 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-1872 ER - TY - CHAP A1 - Molkenthin, Frank T1 - Web-based Collaborative Engineering based on Information Sharing - HydroWeb: An Education Experiment in the Internet N2 - This paper describes the concept and experiences of the international Open Distance Learning Course ‘HydroWeb’. This course deals with the introduction of Web-based Collaborative Engineering in standard education programmes of water related engineering and civil engineering based on information sharing. Organized under the umbrella of IAHR and ETNET21 this course is collaboration from several universities from all over the world. Started in 1999 the course demonstrates the potential and innovative opportunities of Web-Technology in education, research and engineering: Students from the different partner universities form small distributed teams to solve a given engineering problem in a time window of two weeks. To overcome the spatial distribution the students apply modern Web technology such as video conferencing, application sharing and document management. All results as well as the final reports are presented as Web document on a shared Web-based project platform (http://www.hydro-web.org). Besides the experiences to apply standard Web tools and working methods based on information sharing instead the conventional information exchange in the daily engineering work the students improve their soft skills operate successfully in international and interdisciplinary project environments as part of the ‘Technical Culture’ of nowadays. KW - Architektur KW - Verteiltes System KW - Informationsaustausch KW - Internet Y1 - 2004 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-1869 ER - TY - CHAP A1 - Kitagawa, Estuji A1 - Tanaka, Shigenori A1 - Furuta, Hitoshi T1 - A research about the automatic construction of Web/3D model house from 2D digital pictures N2 - In recent years, the survey is performed for repair, such as a bridge and a building built in past, spending great expense. And it is anxious for the survey technique that doesn’t need cost and time more. Then, we made an idea of the technique of precise 3D model creation by 2D pictures. However, the technique of performing the improvement in accuracy of convergent photographing and automatic acquisition of corresponding points was not established. Therefore, in this research, we try to obtain a semi-automation of corresponding points acquisition from initial corresponding points and the improvement in accuracy of convergent photographing. Moreover, we applied the research to the used house of Japanese real estate, and the applicable field was selected as the high needs of the residence of 3D model. And we developed the system that everyone could create Web / 3D model house by VRML easily without requiring expensive apparatuses or expertise. KW - Architektur KW - Verteiltes System KW - Dreidimensionales CAD Y1 - 2004 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-1702 ER - TY - CHAP A1 - Wender, Katrin A1 - Donath, Dirk A1 - Petzold, Frank T1 - Preparation and provision of building information for planning within existing built contexts N2 - A prerequisite for planning within existing built contexts is precise information regarding the building substance, its construction and materials, possible damages and any modifications and additions that may have occurred during its lifetime. Using the information collected in a building survey the user should be able to “explore” the building in virtual form, as well as to assess the information contained with regard to a specific planning aspect. The functionality provided by an information module should cover several levels of information provision ranging from ‘simple retrieval’ of relevant information to the analysis and assessment of stored information with regard to particular question sets. Through the provision of basic functionality at an elementary level and the ability to extend this using plug-ins, the system concept of an open extendable system is upheld. Using this modular approach, different levels of information provision can be provided as required during the planning process. KW - Architektur KW - Verteiltes System KW - Gebäude KW - Nutzungsänderung KW - Altbaumodernisierung Y1 - 2004 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-1829 ER - TY - THES A1 - Jakob, Patrick T1 - Die Bedeutung von klassischen Elementen in virtueller Architektur - Untersucht am Beispiel der Wand T1 - The relevance of classical elements in virtual architecture - examined by the example of the wall N2 - Die Dissertation exploriert und evaluiert die Definition einer Entsprechung der architektonischen Kategorie der Wand für virtuelle Architekturen. Es wird der Frage nachgegangen, inwieweit eine architektonische Strukturierung in der virtuellen Architektur fortzuführen ist, um Handlungs- und Kommunikationsstrukturen zu sichern. Der erste Teil motiviert die Arbeit und vermittelt die Grundlagen und Termini, die in einem direkten Zusammenhang mit der virtuellen Architektur verwendet werden. Der folgende Teil konzentriert sich ausschließlich auf die reale Architektur. Ausgehend vom Element der Wand wird, in einer analytischen und architekturtheoretischen Betrachtung, ein Modell von Raumkategorien entwickelt, welches im Hinblick auf die virtuelle Architektur von besonderer Bedeutung ist. Die aus der Analyse gewonnen Erkenntnisse in Form von Raumkategorien werden im dritten Teil aus der realen in die virtuelle Architektur übertragen. Das folgende Kapitel beschreibt drei Experimente, die Fra-gen, Hypothesen und Ansätze aus den vorangegangenen Kapiteln empirisch evaluieren. Im abschließenden Kapitel werden die Erkenntnisse der experimentellen Untersuchung im Kontext des architektonischen Gestaltens von virtuellen Architekturen diskutiert. N2 - The dissertation explores and evaluates the definition of the architectural category of a wall in virtual architecture. The question to what extent architectural structure can be followed in virtual architecture so that action and communication structures can be transposed is dealt with. The first part motivates the paper and defines the basis and terminology which are used in a direct context with virtual architecture. The following part focuses exclusively on real architec-ture; it reviews the element of the wall under an analytic and theoretical view-point. Moreover, a model of category of space is developed, which is important for virtual architecture. The knowledge gathered from the analysis, in terms of space categories, is then transposed in the third part from real into virtual architecture. The pursuant chapter describes three experiments in which questions, hypothesis and starting points from the previous chapter are empirically evaluated. In the final chapter the results of the experimental investigation are discussed in the context of architectural design. KW - Virtuelle Realität KW - Architekturtheorie KW - Navigation KW - Orientierung KW - Raumwahrnehmung KW - Architektur KW - Theorie des Raumes KW - Experimente KW - architecture KW - virtual reality KW - theory of space KW - experiments KW - theory of architecture KW - navigation KW - orientation KW - perception of space Y1 - 2004 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20050708-6849 ER - TY - CHAP A1 - Berkhahn, Volker A1 - Kinkeldey, Christoph A1 - Schleinkofer, Matthias T1 - Re-Engineering Based on Construction Drawings - From Ground Floor Plan to Product Model N2 - For the management or reorganisation of existing buildings, data concerning dimensions and construction are necessary. Often these data are given exclusively by paper-based drawings and no digital data such as a computer based product model or even a CAD-model are available. In order to perform mass calculation, damage mapping or a recalculation of the structure these drawings of the building under consideration have to be analysed manually by the engineer. This is a very time-consuming job. In order to close this gap between drawings of an existing building and a digital product model an approach is presented in this paper to digitise a drawing, to build up geometric and topologic models and to recognise construction parts of the building. Finally all recognised parts are transformed into a three-dimensional geometric model which provides all necessary geometric information for the product model. During this import process the semantics of a ground floor plan has to be converted into a 3D-model. KW - Architektur KW - Verteiltes System KW - Dreidimensionales CAD KW - Produktmodell Y1 - 2004 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-1832 ER - TY - CHAP A1 - O'Brien, William A1 - El-Mashaleh, Mohammad T1 - An Empirical Study Relating Construction Firm Performance and IT Utilization N2 - This paper examines the impact of information technology (IT) utilization on construction firm performance. Based on empirical data collected from 74 US construction firms, the analyses provide evidence that IT has a positive impact on overall firm performance, schedule performance, and cost performance. Firm performance is a composite score of several metrics of performance: schedule performance, cost performance, customer satisfaction, safety performance, and profit. No relationship is found between IT utilization and customer satisfaction, safety, or profit, although this may be due to limitations of the study given strong correlations between IT utilization and cost and schedule performnance. The empirical evidence of positive association between performance and IT use provided by this research is significant to both construction practice and research literature. This evidence should encourage firms to adopt and invest in IT tools. KW - Architektur KW - Verteiltes System KW - Informationstechnik KW - Unternehmen Y1 - 2004 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-1739 ER - TY - CHAP A1 - Rodriguez, Adhamina T1 - Information Exchange in The Construction Industry : The Particular Case of Green Buildings N2 - Construction is a conservative industry that over the last twenty ye ars has experienced drastic changes in the way that interdisciplinary teams interact to design and execute a project. In this article we offer a general overview of how the main participants cooperate in the different phases of a construction project, and which are some of the main areas for communication improvement. We also explore the communication tools used in the exchange of information, and identify the main causes of information breakdown. The general framework of this study is of application to both standard and green projects. At the end of the article we discuss the peculiarities of green buildings. Our goal is to offer a series of industry insights derived from the perspective of a general contractor aimed at identifying the areas where contributions in computing and information exchange could have a greater impact on the successful completion of a project. KW - Architektur KW - Verteiltes System KW - Informationsaustausch Y1 - 2004 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-1757 ER - TY - CHAP A1 - Tsou, Jin-Yeu A1 - Lam, Selina A1 - Wong, Wing Kin Gary T1 - Design of Rapidly Assembled Isolation Patient Ward – IT-Supported Collaborative Design Process between Architects and Medical Officers N2 - An important feature of the 2003 SARS outbreak in Canada, Singapore, and Hong Kong was that many health care workers (HCWs) developed SARS after caring for patients with SARS. This has been ascribed to inadequate or ineffective patient isolation. However, it is difficult for dense cities to provide sufficient isolation facilities within a short period of time. This has raised concerns from the public for new strategies in the planning and design of isolation facilities. Considering that SARS or other infectious diseases could seriously damage our society’s development, isolation facilities that could be rapidly and economically constructed with appropriate environmental controls are essential. For this reason, the design team of the Department of Architecture collaborated with a special task force from the Faculty of Medicine, who are the frontline medical officers treating the SARS patients, to design Rapidly Assembled Isolation Patient Wards. Both architecture and medicine are well established disciplines, but they have little in common in terms of the mode of knowledge construction and practice. This induced much intellectual exploration and research interest in conducting this study. The process has provided an important reference for cross disciplinary studies between the architectural and medical domains. KW - Architektur KW - Verteiltes System KW - Krankenhaus KW - SARS Y1 - 2004 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-1748 ER - TY - CHAP A1 - Petzold, Frank A1 - Donath, Dirk T1 - The building as a container of information : the starting point for project development and design formulation N2 - For planning in existing built contexts, the building survey is the starting point for initial planning proposals, for the diagnosis and documentation of building damages, for the creation of objectives catalogues, for the detailed design of renovation and conversion measures and for ensuring fulfilment of building legislation, particularly by change of use and refitting. An examination of currently available IT-tools shows insufficient support for planning within existing contexts, most notably a deficit with regard to information capture and administration. This paper discusses the concept for a modular surveying system (basic concept, separation of geometry from semantic data, and separation into sub-systems) and the prototypical realisation of a system for the complete support of the entire building surveying process for existing buildings. The project aims to contribute to the development of a planning system for existing buildings. ... KW - Architektur KW - Verteiltes System KW - Lebenszyklus KW - Bauwerk Y1 - 2004 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-1848 ER - TY - CHAP A1 - Schink, Claus-Jürgen A1 - Koch, Volker T1 - Interdisciplinary Cooperation Modules in Mobile Networks N2 - The contribution describes the didactical integration of wireless access networks for the campus of the University of Karlsruhe in the education of architects and engineers. It focuses on the development of an interdisciplinary communication network to encourage and promote the communication and collaboration between students. The project assumes that significant learning progresses in net-based learning scenarios are based upon the synchronous and asynchronous cooperation between the students themselves. The remote cooperation across borders of disciplines makes high demands on capacity in communicating and cooperating of the involved persons as well as on the supporting tools. Therefore, the collective acquisition of knowledge and cooperation has to be trained intensively during the studies. Based on the design and project oriented cooperation platform netzentwurf.de the authors developed the tools “Jobadmin“ to administrate multidisciplinary workgroups, the “Swarm Knowledge Catalogue“ to collect and store knowledge and “LivingCampus“, an instrument providing basic services for dynamic communication. KW - Architektur KW - Verteiltes System KW - Mobile Computing KW - Rechnernetz Y1 - 2004 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-1788 ER - TY - CHAP A1 - Ren, Aizhu A1 - Shi, Jianyong A1 - Xu, Yun T1 - Modeling of Buildings and Roads for Urban Applications based on 2D Digital Maps N2 - Three-dimensional models of urban objects play an important role in the urban applications such as urban planning, environmental concerning, or urban disaster mitigations. While the modeling of urban objects is time consuming and storage costing. This paper presents solutions for this. Buildings with regular shapes and plane roofs are constructed into computer models by identifying of graphic elements from the digital maps of urban area to get building base plane and building heights. Buildings with irregular shapes and non-plane roofs are constructed into computer models by employment of a specific system developed by the authors. Road objects and topologies are constructed into computer models by employment of specific algorithms. The solutions presented in this paper has been used in the development of urban disaster mitigation system for Shantou, China. KW - Architektur KW - Verteiltes System KW - Geoinformationssystem Y1 - 2004 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-1791 ER - TY - THES A1 - Winkelmann, Arne T1 - Das Pionierlager Artek. Realität und Utopie in der sowjetischen Architektur der sechziger Jahre T1 - The Pioneer Camp Artek. Reality and Utopia in Soviet Architecture of the 1960's N2 - Das in den 1960er Jahren gebaute, internationale Pionierlager Artek an der Schwarzmeerküste der Krim war das größte Kinderferienlager der Sowjetunion. Als Prestigeobjekt und Vorzeigeinstitution steht Artek für die Architektur der Ära Chruschtschows, des sogenannten „Tauwetters“. Anhand des dialektischen Prinzips von Präsentation und Repräsentation werden vier Aspekte des Lagers untersucht: Architektur, städtebauliche Struktur, Erziehung und Gesamtkunstwerk. Durch dieses Prinzip, das sich aus der Widerspiegelungstheorie ableiten läßt, kann jedem dieser Aspekte die Kongruenz zur ideologischen Zielsetzung und damit die gestalterische Kohärenz der Ferienanlage nachgewiesen werden. In Abgrenzung zur modernen Architektur der westlichen Industrienationen wurde in Artek eine spezifisch „sozialistische Moderne“ für die Sowjetunion und die übrigen Staaten des Ostblocks definiert. Diese war eng verbunden mit dem Städtebau auf der Grundlage von Mikrorayons und der Ausgestaltung von Stadt- und Subzentren. Artek ist mit seiner idealtypischen, architektonischen und städtebaulichen Gestaltung ein Denkmal für die frühere Sowjetunion. N2 - The pioneer camp Artek on the Crimean peninsula at the Black Sea was built in the 1960’s and was the biggest of its kind in the former Soviet Union. As a representative and representing institution Artek is a famous example for the architecture of the Khrushchev-era, the so called “Thaw”. From the dialectical principle of presentation and representation four aspects of the camp are analysed: architecture, urban planning, education and “Gesamtkunstwerk”. Within these principle which is deduced from the “Widerspiegelungstheorie” every aspect shows congruence to its ideological target and with that the coherent design of the camp. Distinguishing to the modern architecture of the western industrial nations in Artek a specific “socialist modernism” for the Soviet Union and the allied countries was defined. This was strictly linked with an urban planning based on Mikrorayons and the design of city-centers and sub-centers. Artek as an ideal design of architecture and urban planning is a monument for the former Soviet Union. KW - Entstalinisierung KW - Pioniererziehung KW - Architektur KW - Krim KW - Sozialistischer Realismus KW - Stahlbetonbau / Skelettbau KW - sozialistische Moderne KW - Artek KW - Junge Pioniere KW - sowjetische Architektur KW - socialist modernism KW - Artek KW - young pioneers KW - soviet architecture Y1 - 2004 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20040817-878 ER - TY - CHAP A1 - Petzold, Frank A1 - Bartels, Heiko A1 - Donath, Dirk T1 - New techniques in Building Surveying N2 - Building activities in the construction industry in Germany increasingly concentrate on building measures in or involving the existing built environment. Before planning can begin, buildings must be surveyed in whole or in part with the surveying of geometric data playing a dominant role. The geometric survey is typically undertaken using geodetic or photogrammetric measuring techniques and equipment that have been adapted for use in building surveying. Accordingly appropriate technical knowledge is required in order to be able to operate them as well as a considerable financial investment. Such equipment and surveying methods are usually adaptations from other disciplines. The paper discusses and presents approaches to developing “new” equipment for building surveying, devised with the needs of building surveying in mind – redesigns or new designs for surveying tools. The designs are the result of an inter-disciplinary project between the Faculty of Architecture and the Faculty of Product Design at the Bauhaus Universität Weimar. KW - Architektur KW - Verteiltes System KW - Bausubstanz Y1 - 2004 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-1803 ER -