TY - JOUR A1 - Beer, Daniel G. A1 - Firmenich, Berthold A1 - Richter, Torsten T1 - A Concept for CAD Systems with Persistent Versioned Data Models N2 - The synchronous distributed processing of common source code in the software development process is supported by well proven methods. The planning process has similarities with the software development process. However, there are no consistent and similarly successful methods for applications in construction projects. A new approach is proposed in this contribution. KW - Produktmodell KW - Bautechnik KW - Forschungskooperation KW - Versionsverwaltung KW - CAD Y1 - 2004 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-2046 ER - TY - JOUR A1 - Bargstädt, Hans-Joachim A1 - Blickling, Arno A1 - Kath, Thilo T1 - Optimierung der Planung von Baustelleneinrichtungen mit 3-D-Technologien T1 - Optimization of site layout planning with 3D technologies JF - Hoch- und Tiefbau 1/2-2004, S. 24-27 N2 - Der Einsatz von CAD-Applikationen hat die Planungsarbeit im Bauwesen entscheidend verändert. In der Entwurfsplanung sind die Änderungen bereits deutlich erkennbar. Seit der Anwendung von dreidimensionalen Planungswerkzeugen kann der Bauherr das Bauwerk in seiner virtuellen Gesamtheit am Computer betrachten und bewerten. Dies bietet viele Vorteile. So ist der Planer gezwungen alle wesentlichen Details a priori exakt zu planen, wodurch viele Fehler vermieden werden können. Dies bietet insbesondere für Planungen in Baubetrieben, z.B. im Rahmen der Arbeitsvorbereitung, neue Einsatzmöglichkeiten. N2 - The article describes the use of 3D CAD for the planning of site layouts. The impetus is on crane simulation and movement in order to avoid crane collision during construction process. KW - Weimar / Bauhaus-Universität / Professur Baubetrieb und Bauverfahren KW - Baubetrieb KW - Baubetriebslehre KW - Baustelleneinrichtung KW - CAD 3D KW - Krankollision KW - 4D Modeling KW - Virtuelle Baustelle KW - virtual construction site KW - virtual environment KW - crane collision Y1 - 2004 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-5599 ER - TY - JOUR A1 - Bargstädt, Hans-Joachim A1 - Blickling, Arno T1 - Effective cost estimate and construction processes with 3D interactive technologies: Towards a virtual world of construction sites N2 - The development of 3D technologies during the last decades in many different areas, leads us towards the complete 3D representation of planet earth on a high level of detail. On the lowest level we have geographical information systems (GIS) representing the outer layer of our planet as a 3D model. In the meantime these systems do not only give a geographical model but also present additional information like ownership, infrastructure and others that might be of interest for the construction business. In future these systems will serve as basis for virtual environments for planning and simulation of construction sites. In addition to this work is done on the integration of GIS systems with 3D city models in the area of urban planning and thus integration of different levels of detail. This article presents research work on the use of 3D models in construction on the next level of detail below the level of urban planning. The 3D city model is taken as basis for the 3D model of the construction site. In this virtual nD-world a contractor can organize and plan his resources, simulate different variants of construction processes and thus find out the most effective solution for the consideration of costs and time. On the basis of former researches the authors present a new approach for cost estimation and simulation using development technologies from game software. KW - Produktmodell KW - Simulation KW - Bautechnik KW - Baubetrieb KW - Baustelle KW - Virtuelle Realität Y1 - 2004 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-2320 ER - TY - JOUR A1 - Aziz, Zeeshan A1 - Anumba, Chimay A1 - Miles, John T1 - Towards a Semantic Grid Computing Platform for Disaster Management in Built Environment N2 - Current disaster management procedures rely primarily on heuristics which result in their strategies being very cautious and sub-optimum in terms of saving life, minimising damage and returning the building to its normal function. Also effective disaster management demands decentralized, dynamic, flexible, short term and across domain resource sharing, which is not well supported by existing distributing computing infrastructres. The paper proposes a conceptual framework for emergency management in the built environment, using Semantic Grid as an integrating platform for different technologies. The framework supports a distributed network of specialists in built environment, including structural engineers, building technologists, decision analysts etc. It brings together the necessary technology threads, including the Semantic Web (to provide a framework for shared definitions of terms, resources and relationships), Web Services (to provide dynamic discovery and integration) and Grid Computing (for enhanced computational power, high speed access, collaboration and security control) to support rapid formation of virtual teams for disaster management. The proposed framework also make an extensive use of modelling and simulation (both numerical and using visualisations), data mining (to find resources in legacy data sets) and visualisation. It also include a variety of hardware instruments with access to real time data. Furthermore the whole framework is centred on collaborative working by the virtual team. Although focus of this paper is on disaster management, many aspects of the discussed Grid and Visualisation technologies will be useful for any other forms of collaboration. Conclusions are drawn about the possible future impact on the built environment. KW - Mehragentensystem KW - Lernendes System KW - Katastrophenmanagement KW - Software Y1 - 2004 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-2084 ER - TY - JOUR A1 - Albert, Andrej A1 - Freischlad, Mark A1 - Pullmann, Torben T1 - Acquisition of Conceptual Design Knowledge in Structural Engineering N2 - Expert systems integrating fuzzy reasoning techniques represent a powerful tool to support practicing engineers during the early stages of structural design. In this context fuzzy models have proved themselves to be very suitable for the representation of complex design knowledge. However their definition is a laborious task. This paper introduces an approach for the design and the optimization of fuzzy systems based upon Genetic Programming. To keep the emerging fuzzy systems transparent a new framework for the definition of linguistic variables is also introduced. KW - Mehragentensystem KW - Lernendes System KW - Wissensverarbeitung Y1 - 2004 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-2154 ER - TY - JOUR A1 - Abdalla, Jamal T1 - Elements of an Agent-based Mediative Communication Protocol for Design Objects N2 - Integrated structural engineering system usually consists of large number of design objects that may be distributed across different platforms. These design objects need to communicate data and information among each other. For efficient communication among design objects a common communication protocol need to be defined. This paper presents the elements of a communication protocol that uses a mediator agent to facilitate communication among design objects. This protocol is termed the Mediative Communication Protocol (MCP). The protocol uses certain design communication performatives and the semantics of an Agent Communication language (ACL) mainly the Knowledge and Query Manipulation Language (KQML) to implement its steps. Details of a Mediator Agent, that will facilitate the communication among design objects, is presented. The Unified Modeling Language (UML) is used to present the Meditative protocol and show how the mediator agent can be use to execute the steps of the meditative communication protocol. An example from structural engineering application is presented to demonstrate and validate the protocol. It is concluded that the meditative protocol is a viable protocol to facilitate object-to-object communication and also has potential to facilitate communication among the different project participants at the higher level of integrated structural engineering systems. KW - Mehragentensystem KW - Lernendes System KW - Kommunikationsprotokoll Y1 - 2004 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-2207 ER -