TY - RPRT A1 - Gross, Tom A1 - Oemig, Christoph T1 - COBRA: A Constraint-Based Awareness Management Framework N2 - The effective and efficient cooperation in communities and groups requires that the members of the community or group have adequate information about each other and the environment. In this paper, we outline the basic challenges of managing awareness information. We analyse the management of awareness information in face-to-face situations, and discuss challenges and requirements for the support of awareness management in distributed settings. Finally, after taking a look at related work, we present a simple, yet powerful framework for awareness management based on constraint pattern named COBRA. KW - Angewandte Informatik KW - Awareness KW - Gruppengewahrsein KW - Privatsphaere KW - Reziprozitaet KW - Awareness KW - information sharing KW - privacy KW - reciprocity Y1 - 2005 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-7451 ER - TY - RPRT A1 - Bruns, Erich A1 - Brombach, Benjamin A1 - Zeidler, Thomas A1 - Bimber, Oliver T1 - Enabling Mobile Phones To Support Large-Scale Museum Guidance N2 - We present a museum guidance system called PhoneGuide that uses widespread camera equipped mobile phones for on-device object recognition in combination with pervasive tracking. It provides additional location- and object-aware multimedia content to museum visitors, and is scalable to cover a large number of museum objects. KW - Objektverfolgung KW - Neuronales Netz KW - Handy KW - Objekterkennung KW - Museum KW - mobile phones KW - object recognition KW - neural networks KW - museum guidance KW - pervasive tracking Y1 - 2005 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-6777 ER - TY - RPRT A1 - Föckler, Paul A1 - Zeidler, Thomas A1 - Bimber, Oliver T1 - PhoneGuide: Museum Guidance Supported by On-Device Object Recognition on Mobile Phones N2 - We present PhoneGuide – an enhanced museum guidance approach that uses camera-equipped mobile phones and on-device object recognition. Our main technical achievement is a simple and light-weight object recognition approach that is realized with single-layer perceptron neuronal networks. In contrast to related systems which perform computational intensive image processing tasks on remote servers, our intention is to carry out all computations directly on the phone. This ensures little or even no network traffic and consequently decreases cost for online times. Our laboratory experiments and field surveys have shown that photographed museum exhibits can be recognized with a probability of over 90%. We have evaluated different feature sets to optimize the recognition rate and performance. Our experiments revealed that normalized color features are most effective for our method. Choosing such a feature set allows recognizing an object below one second on up-to-date phones. The amount of data that is required for differentiating 50 objects from multiple perspectives is less than 6KBytes. KW - Neuronales Netz KW - Objekterkennung KW - Handy KW - Museum KW - Mobile phones KW - object recognition KW - neural networks KW - museum guidance Y1 - 2005 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-6500 ER - TY - RPRT A1 - Schaber, Carsten T1 - Strategic Developments T2 - Yearbook of Model Projects 2005 / 2006 N2 - The report is about the role of Regional Development Agencies (RDAs)in England. These were founded in 1999. At first their concept, aims and orgins are addressed. Secondly the work of such an agency is explained exemplary by introducing the monitoring report Strategic Developments. KW - Landesentwicklungsgesellschaft KW - Strategische Planung KW - Strategische Projekte KW - LEG KW - Monitoring Bericht KW - Strategic Development KW - RDA KW - Monitoring Y1 - 2006 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-8207 ER - TY - RPRT A1 - Gross, Tom A1 - Marquardt, Nicolai T1 - CollaborationBus: An Editor for the Easy Configuration of Complex Ubiquitous Environment N2 - Early sensor-based infrastructures were often developed by experts with a thorough knowledge of base technology for sensing information, for processing the captured data, and for adapting the system’s behaviour accordingly. In this paper we argue that also end-users should be able to configure Ubiquitous Computing environments. We introduce the CollaborationBus application: a graphical editor that provides abstractions from base technology and thereby allows multifarious users to configure Ubiquitous Computing environments. By composing pipelines users can easily specify the information flows from selected sensors via optional filters for processing the sensor data to actuators changing the system behaviour according to the users’ wishes. Users can compose pipelines for both home and work environments. An integrated sharing mechanism allows them to share their own compositions, and to reuse and build upon others’ compositions. Real-time visualisations help them understand how the information flows through their pipelines. In this paper we present the concept, implementation, and early user feedback of the CollaborationBus application. KW - Angewandte Informatik KW - Ubiquitous Computing KW - Editor KW - Konfiguration KW - Ubiquitous Computing KW - editor KW - configuration Y1 - 2006 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-7463 ER - TY - RPRT A1 - Gross, Tom A1 - Egla, Tareg A1 - Marquardt, Nicolai T1 - Sens-ation: A Service-Oriented Platform for Developing Sensor-Based Infrastructures N2 - In today’s information society the vast technical progress and the sinking cost of information and communication technology provide new opportunities for information supply, and new technical support for communication and cooperation over distance. These trends also entail challenges such as supplying information that is adequate for a particular person in a specific situation as well as managing communication among geographically distributed parties efficiently. Context-aware systems that use sensors in order to analyse their environment and to adapt their behaviour. Yet, adequate tools for developing sensor-based infrastructures are missing. We have designed and developed Sens-ation, an open and generic service-oriented platform, which provides powerful, yet easy-to-use, tools to software developers who want to develop context-aware, sensor-based infrastructures. The service-oriented paradigm of Sens-ation enables standardised communication within individual infrastructures, between infrastructures and their sensors, but also among distributed infrastructures. On a whole, Sens-ation facilitates the development allowing developers to concentrate on the semantics of their infrastructures, and to develop innovative concepts and implementations of context-aware systems. KW - Angewandte Informatik KW - Service-orientierte Plattform KW - Sensor-basierte Infrastrukture KW - Ubiquitous Computing KW - Computer-Supported Cooperative Work KW - Service-Oriented Platform KW - Sensor-Based Infrastructure KW - Ubiquitous Computing KW - Computer-Supported Cooperative Work Y1 - 2006 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-7447 ER - TY - RPRT A1 - Gross, Tom A1 - Oemig, Christoph T1 - 'Sorry, Pal---What I See is Usually Not What You Get!': The Role of Reciprocity in Information Disclosure N2 - For efficient distant cooperation the members of workgroups need information about each other. This need for information disclosure often conflicts with the users' wishes for privacy. In the literature often reciprocity is suggested as a solution to this trade-off. Yet, this conception of reciprocity and its enforcement by systems does not match reality. In this paper we present our study's major findings investigating the role of reciprocity among which we found that participants greatly disregarded the above conception. Additionally we discuss their significant implications for the design of systems seeking to disclose personal information. KW - Angewandte Informatik KW - Awareness KW - Gruppengewahrsein KW - Privatsphaere KW - Reziprozitaet KW - Awareness KW - information sharing KW - privacy KW - reciprocity Y1 - 2006 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-7474 ER - TY - RPRT A1 - Schaber, Carsten T1 - The Flow of People as an Indicator for the Appraisal of HST related Strategies and Interventions into Urban Space N2 - This paper divides into a theoretical and a practical part. The former describes the relevance of the flow of people for urban development and the appraisal of HST related issues. Further Space Syntax and its main ideas and measures are introduced, like the role of axial maps and their preparation for example. Part one also contains background information about the collection of data on site in Leipzig. The second part exemplifies the case of the City-Tunnel Project in Leipzig, Germany and the practical use of the Space Syntax method. The project stands for the implementation of a future regional train network in the wider metropolitan area of Leipzig and Halle KW - Urbanistik, Städtebau KW - Mobility KW - Network Sciences Y1 - 2007 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20140205-21159 N1 - Compare: SCHABER 2006: Space Syntax als Werkzeug. ER - TY - RPRT A1 - Gross, Tom A1 - Fetter, Mirko A1 - Seifert, Julian T1 - CoDaMine: Supporting Privacy and Trust Management in Ubiquitous Environments Through Communication Data Mining N2 - In ubiquitous environments an increasing number of sensors capture information on users and at the same time an increasing number of actuators are available to present information to users. This vast capturing of information potentially enables the system to adapt to the users. At the same time the system might violate the users' privacy by capturing information that the users do not want to share, and the system might disrupt the users by being too obtrusive in its adaptation or information supply. In this paper we present CoDaMine - a novel approach for providing users with system - generated feedback and control in ubiquitous environments giving them the freedom they need while reducing their effort. Basically, CoDaMine captures and analyses the users' online communication to learn about their social relationships in order to provide them with recommendations for inter-personal privacy and trust management. KW - Angewandte Informatik KW - Awareness KW - Gruppengewahrsein KW - Privatsphäre KW - Reziprozität KW - Ubiquitous Computing KW - Awareness KW - Group Awareness KW - Privacy KW - Reciprocity KW - Ubiquitous Computing Y1 - 2007 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-8154 ER - TY - RPRT A1 - Gross, Tom A1 - Fetter, Mirko A1 - Liebsch, Sascha T1 - The cueTable Cooperative Multi-Touch Interactive Tabletop: Implementation and User Feedback T1 - The cueTable Cooperative Multi-Touch Interactive Tabletop: Implementation and User Feedback N2 - Es wurde ein multi-touch interaktives Tabletop als Basistechnologie zur Exploration neuer Interaktionskonzepte für kooperative multi-touch Anwendungen entwickelt. In dieser Publikation stellen wir vor, wie ein kooperatives multi-touch interaktives Tabletop basierend auf günstiger Standard-Hardware mit geringem Realisierungsaufwand gebaut werden kann. Wir präsentieren eine Software-Anwendung, die wir dafür entwickelt haben. And wir berichten über Benutzerkommentare zum Tabletop und der Anwendung. N2 - We developed a multi-touch interactive tabletop as a base technology to explore new interaction concepts for cooperative multi-touch applications. In this paper we explain how to build a cooperative multi-touch interactive tabletop with standard and low-budget hardware and little implementation effort. We present a software application we developed. And we report on user feedback to the tabletop and the applications KW - Angewandte Informatik KW - Interaktiver Tabletop KW - kooperatives Multi-Touch KW - Implementation KW - Benutzerkommentare KW - Interactive Tabletop KW - Cooperative Multi-Touch KW - Implementation KW - User Feedback Y1 - 2007 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-6331 ER - TY - RPRT A1 - Kurz, Daniel A1 - Häntsch, Ferry A1 - Grosse, Max A1 - Schiewe, Alexander A1 - Bimber, Oliver T1 - Laser Pointer Tracking in Projector-Augmented Architectural Environments N2 - We present a system that applies a custom-built pan-tilt-zoom camera for laser-pointer tracking in arbitrary real environments. Once placed in a building environment, it carries out a fully automatic self-registration, registrations of projectors, and sampling of surface parameters, such as geometry and reflectivity. After these steps, it can be used for tracking a laser spot on the surface as well as an LED marker in 3D space, using inter-playing fisheye context and controllable detail cameras. The captured surface information can be used for masking out areas that are critical to laser-pointer tracking, and for guiding geometric and radiometric image correction techniques that enable a projector-based augmentation on arbitrary surfaces. We describe a distributed software framework that couples laser-pointer tracking for interaction, projector-based AR as well as video see-through AR for visualizations with the domain specific functionality of existing desktop tools for architectural planning, simulation and building surveying. KW - Association for Computing Machinery / Special Interest Group on Graphics KW - CGI KW - Architektur KW - Maschinelles Sehen KW - Laserpointer Tracking KW - Erweiterte Realität KW - Interaktion KW - Projektion KW - Verteilte Systeme KW - Laser Pointer Tracking KW - Augmented Reality KW - Interaction KW - Projection KW - Distributed Systems Y1 - 2007 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-8183 ER - TY - RPRT A1 - Bruns, Erich A1 - Brombach, Benjamin A1 - Bimber, Oliver T1 - Mobile Phone Enabled Museum Guidance with Adaptive Classification N2 - Although audio guides are widely established in many museums, they suffer from several drawbacks compared to state-of-the-art multimedia technologies: First, they provide only audible information to museum visitors, while other forms of media presentation, such as reading text or video could be beneficial for museum guidance tasks. Second, they are not very intuitive. Reference numbers have to be manually keyed in by the visitor before information about the exhibit is provided. These numbers are either displayed on visible tags that are located near the exhibited objects, or are printed in brochures that have to be carried. Third, offering mobile guidance equipment to visitors leads to acquisition and maintenance costs that have to be covered by the museum. With our project PhoneGuide we aim at solving these problems by enabling the application of conventional camera-equipped mobile phones for museum guidance purposes. The advantages are obvious: First, today’s off-the-shelf mobile phones offer a rich pallet of multimedia functionalities ---ranging from audio (over speaker or head-set) and video (graphics, images, movies) to simple tactile feedback (vibration). Second, integrated cameras, improvements in processor performance and more memory space enable supporting advanced computer vision algorithms. Instead of keying in reference numbers, objects can be recognized automatically by taking non-persistent photographs of them. This is more intuitive and saves museum curators from distributing and maintaining a large number of physical (visible or invisible) tags. Together with a few sensor-equipped reference tags only, computer vision based object recognition allows for the classification of single objects; whereas overlapping signal ranges of object-distinct active tags (such as RFID) would prevent the identification of individuals that are grouped closely together. Third, since we assume that museum visitors will be able to use their own devices, the acquisition and maintenance cost for museum-owned devices decreases. KW - Objektverfolgung KW - Neuronales Netz KW - Handy KW - Objekterkennung KW - Museum KW - Anpassung KW - Mobiltelefone KW - Museumsführer KW - Adaptive Klassifizierung KW - Ad-hoc Sensor-Netzwerke KW - mobile phones KW - object recognition KW - museum guidance KW - adaptive classification KW - ad-hoc sensor networks Y1 - 2007 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-9406 ER - TY - RPRT A1 - Bruns, Erich A1 - Bimber, Oliver T1 - Adaptive Training of Video Sets for Image Recognition on Mobile Phones N2 - We present an enhancement towards adaptive video training for PhoneGuide, a digital museum guidance system for ordinary camera–equipped mobile phones. It enables museum visitors to identify exhibits by capturing photos of them. In this article, a combined solution of object recognition and pervasive tracking is extended to a client–server–system for improving data acquisition and for supporting scale–invariant object recognition. KW - Objektverfolgung KW - Neuronales Netz KW - Handy KW - Objekterkennung KW - Museum KW - Anpassung KW - mobile phones KW - object recognition KW - neural networks KW - museum guidance KW - pervasive tracking KW - temporal adaptation Y1 - 2007 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-8223 ER - TY - RPRT A1 - Grundhöfer, Anselm A1 - Seeger, Manja A1 - Häntsch, Ferry A1 - Bimber, Oliver T1 - Dynamic Adaptation of Projected Imperceptible Codes N2 - In this paper we present a novel adaptive imperceptible pattern projection technique that considers parameters of human visual perception. A coded image that is invisible for human observers is temporally integrated into the projected image, but can be reconstructed by a synchronized camera. The embedded code is dynamically adjusted on the fly to guarantee its non-perceivability and to adapt it to the current camera pose. Linked with real-time flash keying, for instance, this enables in-shot optical tracking using a dynamic multi-resolution marker technique. A sample prototype is realized that demonstrates the application of our method in the context of augmentations in television studios. KW - Association for Computing Machinery / Special Interest Group on Graphics KW - CGI KW - Maschinelles Sehen KW - Erweiterte Realität KW - Kamera Tracking KW - Projektion KW - Augmented Reality KW - Camera Tracking KW - Projection Y1 - 2007 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-8168 ER - TY - RPRT A1 - Wetzstein, Gordon A1 - Bimber, Oliver T1 - Radiometric Compensation through Inverse Light Transport N2 - Radiometric compensation techniques allow seamless projections onto complex everyday surfaces. Implemented with projector-camera systems they support the presentation of visual content in situations where projection-optimized screens are not available or not desired - as in museums, historic sites, air-plane cabins, or stage performances. We propose a novel approach that employs the full light transport between a projector and a camera to account for many illumination aspects, such as interreflections, refractions and defocus. Precomputing the inverse light transport in combination with an efficient implementation on the GPU makes the real-time compensation of captured local and global light modulations possible. KW - Association for Computing Machinery / Special Interest Group on Graphics KW - CGI KW - Maschinelles Sehen KW - Projektionssystem KW - radiometrische Kompensation KW - Licht Transport KW - Projector-Camera Systems KW - Radiometric Compensation KW - Inverse Light Transport Y1 - 2007 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-8126 ER - TY - RPRT A1 - Gross, Tom A1 - Schirmer, Maximilian T1 - CollaborationBus Aqua: An Editor for Storytelling in Mixed Reality Settings N2 - Capturing the interaction of users in a room based on real-world and electronic sensors provides valuable input for their interactive stories. However, in such complex scenarios there is a gap between the huge amount of rather fine-grained data that is captured and the story summarising and representing the most significant aspects of the interaction. In this paper we present the CollaborationBus Aqua editor that provides an easy to use graphical editor for capturing, authoring, and sharing stories based on mixed-reality scenarios. KW - Angewandte Informatik KW - Ubiquitous Computing KW - Computer-Supported Cooperative Work KW - Editor KW - Konfiguration KW - Ubiquitous Computing KW - Computer-Supported Cooperative Work KW - Editor KW - configuration Y1 - 2008 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20081103-14359 ER - TY - RPRT A1 - Gross, Tom A1 - Oemig, Christoph T1 - Presence, Privacy, and PRIMIFaces: Towards Selective Information Disclosure in Instant Messaging N2 - Efficient distant cooperation often requires spontaneous ad-hoc social interaction, which is only possible with adequate information on the prospective communication partner. This often requires disclosing and sharing personal information via tools such as instant messaging systems and can conflict with the users’ wishes for privacy. In this paper we present an initial study investigating this trade-off and discuss implications for the design of instant messaging systems. We present the functionality and design of the PRIMIFaces instant messaging prototype supporting flexible identity management and selective information disclosure. KW - Angewandte Informatik KW - Awareness KW - Gruppengewahrsein KW - Privatsphäre KW - Reziprozität KW - Ubiquitous Computing KW - Awareness KW - Group Awareness KW - Privacy KW - Reciprocity KW - Ubiquitous Computing Y1 - 2008 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20080314-13452 ER - TY - RPRT A1 - Gross, Tom A1 - Beckmann, Christoph T1 - CoLocScribe: A Media Space for Information Disclosure in Storytelling N2 - Digital storytelling of remote social interaction, where the situation of a remote group distributed over two locations is captured and a story is generated for later retrieval, can provide valuable insight into the structure and processes in a group. Yet, capturing these situations is a challenge—both from a technical perspective, and from a social perspective. In this paper we present CoLocScribe: a concept and prototype of an advanced media space featuring ubiquitous computing technology for capturing remote social interaction as well as a study of its use providing valuable feedback for the captured persons as well as input for the authors. KW - Angewandte Informatik KW - Ubiquitous Computing KW - Computer-Supported Cooperative Work KW - Media Space KW - Ubiquitous Computing KW - Computer-Supported Cooperative Work KW - Media Space Y1 - 2008 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20081103-14361 ER - TY - RPRT A1 - Grundhöfer, Anselm A1 - Bimber, Oliver T1 - Dynamic Bluescreens N2 - Blue screens and chroma keying technology are essential for digital video composition. Professional studios apply tracking technology to record the camera path for perspective augmentations of the original video footage. Although this technology is well established, it does not offer a great deal of flexibility. For shootings at non-studio sets, physical blue screens might have to be installed, or parts have to be recorded in a studio separately. We present a simple and flexible way of projecting corrected keying colors onto arbitrary diffuse surfaces using synchronized projectors and radiometric compensation. Thereby, the reflectance of the underlying real surface is neutralized. A temporal multiplexing between projection and flash illumination allows capturing the fully lit scene, while still being able to key the foreground objects. In addition, we embed spatial codes into the projected key image to enable the tracking of the camera. Furthermore, the reconstruction of the scene geometry is implicitly supported. KW - Association for Computing Machinery / Special Interest Group on Graphics KW - CGI KW - Maschinelles Sehen KW - Farbstanzen KW - Erweiterte Realität KW - Projektion KW - Chroma Keying KW - Bildmischung KW - Augmented Reality KW - Projection KW - Chromakeying KW - Compositing Y1 - 2008 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20080226-13016 ER - TY - RPRT A1 - Bimber, Oliver A1 - Iwai, Daisuke T1 - Superimposing Dynamic Range N2 - We present a simple and cost-efficient way of extending contrast, perceived tonal resolution, and the color space of static hardcopy images, beyond the capabilities of hardcopy devices or low-dynamic range displays alone. A calibrated projector-camera system is applied for automatic registration, scanning and superimposition of hardcopies. We explain how high-dynamic range content can be split for linear devices with different capabilities, how luminance quantization can be optimized with respect to the non-linear response of the human visual system as well as for the discrete nature of the applied modulation devices; and how inverse tone-mapping can be adapted in case only untreated hardcopies and softcopies (such as regular photographs) are available. We believe that our approach has the potential to complement hardcopy-based technologies, such as X-ray prints for filmless imaging, in domains that operate with high quality static image content, like radiology and other medical fields, or astronomy. KW - Bildverarbeitung KW - CGI KW - Computergraphik KW - Kontrast KW - Projektor-Kamera Systeme KW - Hoher Dynamikumfang KW - Contrast KW - Projector-Camera Systems KW - High Dynamic Range Y1 - 2008 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20080422-13585 ER -