TY - JOUR A1 - Zierold, Sabine T1 - Das Virtuelle im Realen : der virtuelle Raum als Entgrenzung des physischen Raumes der Architektur N2 - Wissenschaftliches Kolloquium vom 24. bis 27. April 2003 in Weimar an der Bauhaus-Universität zum Thema: ‚MediumArchitektur - Zur Krise der Vermittlung' T3 - Thesis // Bauhaus-Universität - 49.2003,4/116-123 KW - Raum KW - Architektur KW - Neue Medien KW - Virtuelle Realität KW - Raumwahrnehmung KW - Bauhaus-Kolloquium KW - Weimar KW - 2003 Y1 - 2003 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20080318-13522 ER - TY - JOUR A1 - Yabuki, Nobuyoshi A1 - Kotani, Jun A1 - Shitani, Tomoaki T1 - A Steel Bridge Design System Architecture using VR-CAD and Web Service-based Multi-Agents N2 - This paper presents a new design environment based on Multi-Agents and Virtual Reality (VR). In this research, a design system with a virtual reality function was developed. The virtual world was realized by using GL4Java, liquid crystal shutter glasses, sensor systems, etc. And the Multi-Agent CAD system with product models, which had been developed before, was integrated with the VR design system. A prototype system was developed for highway steel plate girder bridges, and was applied to a design problem. The application verified the effectiveness of the developed system. KW - Mehragentensystem KW - Lernendes System KW - Stahlbrücke KW - Virtuelle Realität Y1 - 2004 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-2146 ER - TY - JOUR A1 - Vidler, Anthony T1 - Virtual spaces, virtual subjects : anxiety and modernity N2 - Wissenschaftliches Kolloquium vom 24. bis 27. April 2003 in Weimar an der Bauhaus-Universität zum Thema: ‚MediumArchitektur - Zur Krise der Vermittlung' T3 - Thesis // Bauhaus-Universität - 49.2003,3/133-137 KW - Architekturtheorie KW - Virtuelle Realität KW - Bauhaus-Kolloquium KW - Weimar KW - 2003 Y1 - 2003 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20080228-13174 ER - TY - JOUR A1 - Semenov, Vitaly A1 - Alekseeva, Elena A1 - Tarlapan, Oleg T1 - Virtual Construction using Map-based Approach N2 - The paper presents a general map-based approach to prototyping of products in virtual reality environments. Virtual prototyping of products is considered as a consistent simulation and visualization process mapping the source product model into its target visual representations. The approach enables to interrelate formally the product and visual information models with each other by defining mapping rules, to specify a prototyping scenario as a composition of map instances, and then to explore particular product models in virtual reality environments by interpreting the composed scenario. Having been realized, the proposed approach provides for the strongly formalized method and the common software framework to build virtual prototyping applications. As a result, the applications gain in expressiveness, reusability and reliability, as well as take on additional runtime flexibility... KW - Produktmodell KW - Simulation KW - Bautechnik KW - Virtuelle Realität KW - Bauwerk Y1 - 2004 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-2447 ER - TY - JOUR A1 - Picon, Antoine T1 - Architecture and the virtual : towards a new materiality? N2 - Wissenschaftliches Kolloquium vom 24. bis 27. April 2003 in Weimar an der Bauhaus-Universität zum Thema: ‚MediumArchitektur - Zur Krise der Vermittlung' T3 - Thesis // Bauhaus-Universität - 49.2003,3/107-111 KW - Architektur KW - CAD KW - Virtuelle Realität KW - Bauhaus-Kolloquium KW - Weimar KW - 2003 Y1 - 2003 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20080227-13031 ER - TY - JOUR A1 - Meurer, Bernd T1 - Gebrauch und virtuelle Welten N2 - Wissenschaftliches Kolloquium vom 18. bis 21. Juni 1992 in Weimar an der Hochschule für Architektur und Bauwesen zum Thema: ‚Architektur und Macht' T3 - Wissenschaftliche Zeitschrift / Hochschule für Architektur und Bauwesen - 38.1992,5-6/265-268 KW - Architektur KW - Design KW - Virtuelle Realität KW - Bauhaus-Kolloquium KW - Weimar KW - 1992 Y1 - 1992 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-11194 ER - TY - JOUR A1 - Konich, Kira A1 - Nikitin, Igor A1 - Klimenko, Stanislav A1 - Malofeev, Valery A1 - Tyul’bashev, Sergey T1 - Radio Astronomical Monitoring in Virtual Environment JF - Procedia Computer Science N2 - We present StarWatch, our application for real-time analysis of radio astronomical data in Virtual Environment. Serving as an interface to radio astronomical databases or being applied to live data from the radio telescopes, the application supports various data filters measuring signal-to-noise ratio (SNR), Doppler's drift, degree of signal localization on celestial sphere and other useful tools for signal extraction and classification. Originally designed for the database of narrow band signals from SETI Institute (setilive.org), the application has been recently extended for the detection of wide band periodic signals, necessary for the search of pulsars. We will also address the detection of week signals possessing arbitrary waveforms and present several data filters suitable for this purpose. KW - Virtuelle Realität KW - Massendaten KW - Radioastronomie KW - scientific visualization, virtual environments, Big Data, radio astronomy Y1 - 2015 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20170425-31431 SP - 592 EP - 601 ER - TY - JOUR A1 - Kang, Shihchung A1 - Miranda, Eduardo T1 - Automated Simulation of the Erection Activities in Virtual Construction N2 - The goal of the research is the development of a computer system to plan, simulate and visualize erection processes in construction. In the research construction cranes are treated as robots with predefined degrees of freedom and crane-specific motion planning techniques are developed to generate time-optimized and collision-free paths for each piece to be erected in the project. Using inverse kinematics and structural dynamics simulation, the computer system then computes the crane motions and velocities necessary to achieve the previously calculated paths. The main benefits of the research are the accurate planning and scheduling of crane operations leading to optimization of crane usage and project schedules, as well as improving overall crane safety in the project. This research is aimed at the development of systems that will allow computer-assisted erection of civil infrastructure and ultimately to achieve fully-automated erection processes using robotic cranes... KW - Produktmodell KW - Simulation KW - Bautechnik KW - Baukonstruktion KW - Virtuelle Realität Y1 - 2004 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-2310 ER - TY - JOUR A1 - Hauptmann, Deborah T1 - The virtual space of immersion - the third turn of modernity : on the collapse of the subject/object field N2 - Wissenschaftliches Kolloquium vom 24. bis 27. April 2003 in Weimar an der Bauhaus-Universität zum Thema: ‚MediumArchitektur - Zur Krise der Vermittlung' T3 - Thesis // Bauhaus-Universität - 49.2003,4/103-107 KW - Architektur KW - Virtuelle Realität KW - Bauhaus-Kolloquium KW - Weimar KW - 2003 Y1 - 2003 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20080304-13271 ER - TY - JOUR A1 - Goodbun, Jon T1 - Interspace - a proposal for a communicative prosthetic space N2 - Wissenschaftliches Kolloquium vom 24. bis 27. April 2003 in Weimar an der Bauhaus-Universität zum Thema: ‚MediumArchitektur - Zur Krise der Vermittlung' T3 - Thesis // Bauhaus-Universität - 49.2003,4/144-147 KW - Virtuelle Realität KW - Raum KW - Bauhaus-Kolloquium KW - Weimar KW - 2003 Y1 - 2003 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20080304-13406 ER - TY - JOUR A1 - Donath, Dirk T1 - Virtuelle Architektur als reale Architektur : ... Techniken und Umfeld der Entwurfsunterstützung mittels VR N2 - Wissenschaftliches Kolloquium vom 27. bis 30. Juni 1996 in Weimar an der Bauhaus-Universität zum Thema: ‚Techno-Fiction. Zur Kritik der technologischen Utopien' T3 - Thesis // Bauhaus-Universität - 43.1997,1-2/219-229 KW - Architektur KW - Bauentwurf KW - Virtuelle Realität KW - Bauhaus-Kolloquium KW - Weimar KW - 1996 Y1 - 1997 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-11756 ER - TY - JOUR A1 - Colomina, Beatriz T1 - Skinless architecture N2 - Wissenschaftliches Kolloquium vom 24. bis 27. April 2003 in Weimar an der Bauhaus-Universität zum Thema: ‚MediumArchitektur - Zur Krise der Vermittlung' T3 - Thesis // Bauhaus-Universität - 49.2003,3/123-124 KW - Architektur KW - Medien KW - CAD KW - Virtuelle Realität KW - Bauhaus-Kolloquium KW - Weimar KW - 2003 Y1 - 2003 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20080304-13222 ER - TY - JOUR A1 - Bargstädt, Hans-Joachim A1 - Blickling, Arno T1 - Effective cost estimate and construction processes with 3D interactive technologies: Towards a virtual world of construction sites N2 - The development of 3D technologies during the last decades in many different areas, leads us towards the complete 3D representation of planet earth on a high level of detail. On the lowest level we have geographical information systems (GIS) representing the outer layer of our planet as a 3D model. In the meantime these systems do not only give a geographical model but also present additional information like ownership, infrastructure and others that might be of interest for the construction business. In future these systems will serve as basis for virtual environments for planning and simulation of construction sites. In addition to this work is done on the integration of GIS systems with 3D city models in the area of urban planning and thus integration of different levels of detail. This article presents research work on the use of 3D models in construction on the next level of detail below the level of urban planning. The 3D city model is taken as basis for the 3D model of the construction site. In this virtual nD-world a contractor can organize and plan his resources, simulate different variants of construction processes and thus find out the most effective solution for the consideration of costs and time. On the basis of former researches the authors present a new approach for cost estimation and simulation using development technologies from game software. KW - Produktmodell KW - Simulation KW - Bautechnik KW - Baubetrieb KW - Baustelle KW - Virtuelle Realität Y1 - 2004 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-2320 ER - TY - JOUR A1 - Bargstädt, Hans-Joachim A1 - Blickling, Arno T1 - Determination of process durations on virtual construction sites N2 - The paper analyses the application of 3D gaming technologies in the simulation of processes associated with human resources and machinery on construction sites in order to determine process costs. It addresses the problem of detailing in process simulation. The authors outline special boundary conditions for the simulation of cost-relevant resource processes on virtual construction sites. The approach considers different needs for detailing in process simulation during the planning and building phase. For simulation of process costs on a construction site (contractors view) the level of detail has to be set to high. A prototype for determination of process durations (and hereby process costs) developed at the Bauhaus University Weimar is presented as a result of ongoing researches on detailing in process simulation. It shows the method of process cost determination on a high level of detail (game between excavator and truck) through interaction with the virtual environment of the site. KW - Prozesssimulation KW - Virtuelle Realität KW - Kalkulation KW - Kalkulationsverfahren KW - Computerspiel KW - Game Engine KW - QUEST3D KW - Prozesslogik KW - Baumaschinen KW - virtuelle Baustelle KW - game engine KW - virtual construction site Y1 - 2005 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-6207 ER -