TY - JOUR A1 - Zavadskas, Edmundas Kazimieras A1 - Kaklauskas, Arturas T1 - Civil Engineering Decision Support Systems in Lithuania N2 - Civil engineering decision support systems (construction, building life cycle, refurbishment, total quality management, innovation, etc.) created in Lithuania are described in this paper. The above decision support systems comprise of the following constituent parts: data (database and its management system), models (model base and its management system) and a user interface. Presentation of information in databases may be in conceptual (digital, textual, graphical, photographic, video) and quantitative forms. Quantitative information presented involves criteria systems and subsystems, units of measurement, values and initial weight fully defining the variants provided. The databases were developed providing a multiple criteria analysis of alternatives from economical, infrastructure, technical, technological, qualitative, legislative, social and other perspectives. This information is provided in a user-oriented way. Since the analysis of alternatives is usually performed by taking into account economical, infrastructure, technical, technological, qualitative and other factors, a model-base include models which enable a decision maker to carry out a comprehensive analysis of the variants available and make a proper choice. These systems, related questions and practical case study were analysed the paper. KW - Wissensmanagement KW - Bautechnik KW - Entscheidungsunterstützungssystem Y1 - 2004 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-2579 ER - TY - JOUR A1 - Bargstädt, Hans-Joachim A1 - Blickling, Arno T1 - Effective cost estimate and construction processes with 3D interactive technologies: Towards a virtual world of construction sites N2 - The development of 3D technologies during the last decades in many different areas, leads us towards the complete 3D representation of planet earth on a high level of detail. On the lowest level we have geographical information systems (GIS) representing the outer layer of our planet as a 3D model. In the meantime these systems do not only give a geographical model but also present additional information like ownership, infrastructure and others that might be of interest for the construction business. In future these systems will serve as basis for virtual environments for planning and simulation of construction sites. In addition to this work is done on the integration of GIS systems with 3D city models in the area of urban planning and thus integration of different levels of detail. This article presents research work on the use of 3D models in construction on the next level of detail below the level of urban planning. The 3D city model is taken as basis for the 3D model of the construction site. In this virtual nD-world a contractor can organize and plan his resources, simulate different variants of construction processes and thus find out the most effective solution for the consideration of costs and time. On the basis of former researches the authors present a new approach for cost estimation and simulation using development technologies from game software. KW - Produktmodell KW - Simulation KW - Bautechnik KW - Baubetrieb KW - Baustelle KW - Virtuelle Realität Y1 - 2004 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-2320 ER - TY - JOUR A1 - Bargstädt, Hans-Joachim A1 - Blickling, Arno A1 - Kath, Thilo T1 - Optimierung der Planung von Baustelleneinrichtungen mit 3-D-Technologien T1 - Optimization of site layout planning with 3D technologies JF - Hoch- und Tiefbau 1/2-2004, S. 24-27 N2 - Der Einsatz von CAD-Applikationen hat die Planungsarbeit im Bauwesen entscheidend verändert. In der Entwurfsplanung sind die Änderungen bereits deutlich erkennbar. Seit der Anwendung von dreidimensionalen Planungswerkzeugen kann der Bauherr das Bauwerk in seiner virtuellen Gesamtheit am Computer betrachten und bewerten. Dies bietet viele Vorteile. So ist der Planer gezwungen alle wesentlichen Details a priori exakt zu planen, wodurch viele Fehler vermieden werden können. Dies bietet insbesondere für Planungen in Baubetrieben, z.B. im Rahmen der Arbeitsvorbereitung, neue Einsatzmöglichkeiten. N2 - The article describes the use of 3D CAD for the planning of site layouts. The impetus is on crane simulation and movement in order to avoid crane collision during construction process. KW - Weimar / Bauhaus-Universität / Professur Baubetrieb und Bauverfahren KW - Baubetrieb KW - Baubetriebslehre KW - Baustelleneinrichtung KW - CAD 3D KW - Krankollision KW - 4D Modeling KW - Virtuelle Baustelle KW - virtual construction site KW - virtual environment KW - crane collision Y1 - 2004 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-5599 ER - TY - JOUR A1 - Neef, Sonja T1 - Was ist Europäische Medienkultur? T1 - Translating Europe N2 - Der Sage nach wurde Europa, jene fremde Königstochter, vom Göttervater Zeus in der Verkleidung eines majestätischen Stiers vom fernen Phoenizien nach Kreta – wörtlich – „übertragen“, das heißt von hier nach dort getragen. So gesehen erzeugt Europa einen dritten Raum, einen Trenn- und/oder Bindestrich zwischen Orient und Okzident, als diasporadische Figur und auch als Kontinent. Die Logik eines solchen Strichs, der zugleich trennt und verbindet, findet eine kartographische Entsprechung im nullten Längengrad, der die ganze Welt in ein Einheit schaffendes Koordinatensystem „übersetzt“, mit Greenwich als Zentrum. Ein Äquivalent eines solchen fixen Ausgangspunktes findet sich in der perspektivischen Europa-Darstellung in Tiepolos Darstellung der Kontinente im Deckenfries des Treppenhauses der Fürstbischöflichen Residenz in Würzburg. In diesem architektonischen Gemälde bildet Europa das Frontispiz, das nur von einem privilegierten Standort auf dem ersten Treppenabsatz unverzerrt betrachtet werden kann. Gegenstand dieses Beitrags sind eben diese drei medienkulturellen Europa-Inszenierungen: 1.) eine Sage, 2.) das kartographische Element des Nullmeridians und 3.) Tiepolos Treppenhausgemälde, sie alle verstehe ich als medienkulturelle Übersetzungen Europas. Ziel dieses Beitrags ist es zu fragen, wie diese drei kulturellen Objekte in ihren jeweiligen medialen Modi am Europa-Begriff arbeiten. Dreh- und Angelpunkt ist dabei der Akt des Übersetzens, und zwar sowohl im Sinne einer Umschrift von einem medialen Modus in den anderen als auch als durchaus physisch zu verstehende Bewegung einer Migration zwischen Heimat und Fremde. Ergebnis dieser Betrachtungen ist ein Europa-Begriff, der nicht unproblematisch mit sich selbst identisch ist, sondern sich erst in der Bewegung des Übersetzens konstituiert, also im dritten Raum oder als Bindestrich zwischen den Kulturen. N2 - The “origin” of the idea of Europe—if there is one—may be found in Hesiod’s mythological writings. Europe, daughter of Agenor, was—literally—“translated” from Phoenicia to Crete by Zeus who was disguised as a majestic bull. Thus seen, deception and robbery form the foundation of the birth of a continent, at least mythologically. This idea of Europe from antiquity soon developed into a world view in which Europe formed the centre of the terra cognita. In order for the terra incognita to be positioned in relation to this, a fixed point was required. This was finally found in the cartographic element of the zero-meridian. As an ideological line, the longitude-zero provided a unifying system into which the whole world was to be “translated.” Such a euro-centristic zero-point is not only found in cartography, it also has an equivalent (or translation) in perspectival painting, namely in the zero-point or vanishing point. The cultural significance of a zero-point in relation to the idea of Europe is particularly striking in Tiepolo’s painting of the continents in the Treppenhaus in Würzburg. In this architectonic painting, Europe is the subject matter of the frontispiece painted on the stair-well. In order to view this work without distorting the representation, it must be seen from a privileged point on the first half-landing. Here again: deception and illusion. The aim of this paper is to destabilize precisely these fixed positions which establish a Europe that appears unproblematically identical with itself. To do so, I will risk gazing at Tiepolo’s Europe from marginal points of view; that is, from Africa or Asia. And—for the longitude-zero—I will question the cut of the world into two opposite hemispheres, east and west. Europe, then, appears to be always in a state of translation, never fixed in an origin, never being ‘home’ as a final destination. Likewise the Europe in mythology, Europe as a continent, is split by difference while simultaneously driven by desire for a foreign country (Crete). Similarly, the zero-meridian, is a hybrid in between west and east, a translation in between home and abroad. Europe is then always permeated with otherness. KW - Kulturwissenschaften KW - Studiengang Kulturwissenschaften KW - Kulturwissenschaftliches Studium KW - Kulturwissenschaftler KW - Medienkultur KW - Europa KW - Geschichte KW - Antike KW - Culture of Media KW - History KW - europe Y1 - 2004 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-2262 N1 - Eine englische Version dieses Artikels erscheint in Discerning Translations, ed. Mieke Bal and Joanne Morra, Princeton UP (forthcoming). ER - TY - JOUR A1 - Most, Thomas A1 - Bucher, Christian A1 - Schorling, York T1 - Dynamic stability analysis of non-linear structures with geometrical imperfections under random loading JF - Journal of Sound and Vibration N2 - Dynamic stability analysis of non-linear structures with geometrical imperfections under random loading KW - Angewandte Mathematik KW - Strukturmechanik Y1 - 2004 SP - 381 EP - 400 ER - TY - JOUR A1 - Most, Thomas A1 - Eckardt, Stefan T1 - Application of a hybrid parallelization technique to accelerate the numerical simulation of nonlinear mechanical problems N2 - This paper presents the combination of two different parallelization environments, OpenMP and MPI, in one numerical simulation tool. The computation of the system matrices and vectors is parallelized with OpenMP and the solution of the system of equations is done with the MPIbased solver MUMPS. The efficiency of both algorithms is shown on several linear and nonlinear examples using the Finite Element Method and a meshless discretization technique. KW - Framework KW - API KW - Parallelverarbeitung KW - Finite-Elemente-Methode Y1 - 2004 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-2599 ER -