TY - THES A1 - Moosbrugger, Jennifer T1 - Design Intelligence - Human-Centered-Design for the development of industrial AI/ML agents N2 - This study deals with design for AI/ML systems, more precisely in the industrial AI context based on case studies from the factory automation field. It therefore touches on core concepts from Human-Centered-Design (HCD), User Experience (UX) and Human Computer Interaction (HCI) on one hand, as well as concepts from Artificial Intelligence (AI), Machine Learning (ML) and the impact of technology on the other. The case studies the research is based on are within the industrial AI domain. However, the final outcomes, the findings, solutions, artifacts and so forth, should be transferable to a wider spectrum of domains. The study’s aim is to examine the role of designers in the age of AI and the factors which are relevant, based on the hypothesis that current AI/ML development lacks the human perspective, which means that there are pitfalls and challenges that design can help resolve. The initial literature review revealed that AI/ML are perceived as a new design material that calls for a new design paradigm. Additional research based on qualitative case study research was conducted to gain an overview of the relevant issues and challenges. From this, 17 themes emerged, which together with explorative expert interviews and a structured literature review, were further analyzed to produce the relevant HCD, UX and HCI themes. It became clear that designers need new processes, methods, and tools in the age of AI/ML in combination with not only design, but also data science and business expertise, which is why the proposed solution in this PhD features process modules for design, data science and business collaboration. There are seven process modules and their related activities and dependencies that serve as guidelines for practitioners who want to design intelligence. A unified framework for collecting use case exemplars was created, based on a workshop with different practitioners and researchers from the area of AI/ML to support and enrich the process modules with concrete projects examples. KW - Künstliche Intelligenz KW - Benutzererlebnis KW - Human-centered Design KW - Datenkompetenz KW - Prozessmodell KW - AI, computational thinking KW - Design, UX, Human-Centered-Design KW - process, tools, methods KW - collaboration KW - Artificial Intelligence Y1 - 2022 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20230719-64098 ER - TY - THES A1 - Brasil, Daniela T1 - EXPERIMENTING WITH THE URBAN EXPERIENCE: Rio, Lisbon and Weimar. A (re)search for creative collaborations and active exercises of citizenship N2 - This practice-based research examines platforms and encounters that have a participatory character as a strategy to create lived and shared experiences where new forms of appropriation of the city can emerge. The selected case studies propose and initiate certain urban experiences that induce changes in perception, the exchange of perspectives, and that denaturalize habits and patterns of behavior. I suggest that when these sensitive experiences become imprinted in body memory, they can empower citizens to have more active, creative, and/or critical attitudes towards their environments. Searching for new repertoires of everyday practices that contest commodification of both the body and the city, this thesis is oriented towards open-ended processes of constructing mentalities rather than those of planning changes on the material conditions of public space. It uses forms of academic investigation that merge intellectual debate and experimental practice, joining art, urbanism and social engaged practices in an extradisciplinary (Howes 2007) attitude towards the city. Based on the materials generated by the case studies (combining theoretical knowledge with artistic sensibility), the affective and corporeal involvement of researchers in the situations they analyze and co-create, is sustained in opposition to the traditional academic critical distance. N2 - Esta investigação de base prática examina encontros e plataformas de base participativa como uma estratégia para criar vivências partilhadas onde novas formas de apropriação urbana possam ocorrer. Os estudos de caso selecionados propõem e iniciam certas experiências urbanas que induzem mudanças perceptivas, o intercâmbio de perspectivas e a desnaturalização de hábitos e padrões de comportamento. O trabalho sugere que, quando estas experiências são impressas na memória corporal dos participantes, estes poderão ser capacitados a ter atitudes mais ativas, creativas e/ou críticas em relação ao meio onde vivem. Buscando novos repertórios de práticas quotidianas que contestem a mercantilização do corpo e da cidade, esta tese está orientada aos processos abertos de construção de mentalidades ao invés do planejamento de alterações nas condições materiais do espaço público. São usadas formas de investigação acadêmica que dilui as fronteiras entre o debate intelectual e a prática experimental, unindo arte, urbanismo e práticas sociais numa atitude extradisciplinar (Howes 2007) em relação à cidade. Baseado em materias gerados pelos estudos de caso (combinando conhecimento teórico e sensibilidade artística), esta tese sustenta o envolvimento afetivo e corpóreo dos investigadores em situações que eles analisam e co-produzem, opondo-se assim à tradicional distância crítica acadêmica. T2 - Mit dem urbanen Erlebnis experimentieren: Rio, Lissabon und Weimar. Eine Recherche kreativer Kollaboration und aktiver Bürgerbeteiligung KW - Erlebnis KW - Kunst KW - Öffentlicher Raum KW - Stadtplanung KW - Bürgerbeteiligung KW - kollektive Kreativität KW - Extradisziplinarität KW - Stadtforschung KW - art KW - urbanism KW - public space KW - lived-experiences KW - participation KW - collaboration KW - active citizenship KW - extradisciplinarity Y1 - 2011 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20110811-15525 ER -