TY - RPRT A1 - Bockelmann, Leo A1 - Frölich-Kulik, Maria T1 - Vogtland – Industriekultur und Zukunft. Perspektiven zum Umgang mit dem industriekulturellen Erbe im Vogtland N2 - Die Broschüre gibt einen Überblick über die angewandten Zugänge und erarbeiteten Ergebnisse aus dem interdisziplinären Forschungsprojekt „Zukunftsindex Heimat und Baukultur 2025" der Professuren Denkmalpflege und Baugeschichte, Landschaftsarchitektur /-planung sowie Sozialwissenschaftliche Stadtforschung, durchgeführt 2021-2023 am Institut für Europäische Urbanistik (IfEU) der Bauhaus Universität Weimar. T3 - IfEU.OPEN - 6 KW - Industriekultur KW - Wahrnehmung KW - Regionalentwicklung KW - Vogtland Y1 - 2023 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20230815-64140 ER - TY - RPRT A1 - Schaber, Carsten T1 - The Flow of People as an Indicator for the Appraisal of HST related Strategies and Interventions into Urban Space N2 - This paper divides into a theoretical and a practical part. The former describes the relevance of the flow of people for urban development and the appraisal of HST related issues. Further Space Syntax and its main ideas and measures are introduced, like the role of axial maps and their preparation for example. Part one also contains background information about the collection of data on site in Leipzig. The second part exemplifies the case of the City-Tunnel Project in Leipzig, Germany and the practical use of the Space Syntax method. The project stands for the implementation of a future regional train network in the wider metropolitan area of Leipzig and Halle KW - Urbanistik, Städtebau KW - Mobility KW - Network Sciences Y1 - 2007 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20140205-21159 N1 - Compare: SCHABER 2006: Space Syntax als Werkzeug. ER - TY - RPRT A1 - Gross, Tom A1 - Fetter, Mirko A1 - Liebsch, Sascha T1 - The cueTable Cooperative Multi-Touch Interactive Tabletop: Implementation and User Feedback T1 - The cueTable Cooperative Multi-Touch Interactive Tabletop: Implementation and User Feedback N2 - Es wurde ein multi-touch interaktives Tabletop als Basistechnologie zur Exploration neuer Interaktionskonzepte für kooperative multi-touch Anwendungen entwickelt. In dieser Publikation stellen wir vor, wie ein kooperatives multi-touch interaktives Tabletop basierend auf günstiger Standard-Hardware mit geringem Realisierungsaufwand gebaut werden kann. Wir präsentieren eine Software-Anwendung, die wir dafür entwickelt haben. And wir berichten über Benutzerkommentare zum Tabletop und der Anwendung. N2 - We developed a multi-touch interactive tabletop as a base technology to explore new interaction concepts for cooperative multi-touch applications. In this paper we explain how to build a cooperative multi-touch interactive tabletop with standard and low-budget hardware and little implementation effort. We present a software application we developed. And we report on user feedback to the tabletop and the applications KW - Angewandte Informatik KW - Interaktiver Tabletop KW - kooperatives Multi-Touch KW - Implementation KW - Benutzerkommentare KW - Interactive Tabletop KW - Cooperative Multi-Touch KW - Implementation KW - User Feedback Y1 - 2007 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-6331 ER - TY - RPRT A1 - Bonhag-De Rosa, Katharina A1 - Boettger, Till A1 - Gynz-Rekowski, Christoph von T1 - The "Stapelhaus": Experimental building project on the campus of the Bauhaus-Universität Weimar N2 - The project is a cooperation between the bauhaus.ifex and MFPA Weimar and is intended to develop step by step as an experimental student village. Special focus is given to sustainability and construction using different building materials. For the construction of the first room module, CemCel was chosen as a new, lightweight and fibre-based building material. KW - Architecture KW - cellulose KW - stacking system KW - papercrete KW - studies in 1:1 scale KW - monolithic KW - cement Y1 - 2020 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20200325-41139 ER - TY - RPRT A1 - Bimber, Oliver A1 - Iwai, Daisuke T1 - Superimposing Dynamic Range N2 - We present a simple and cost-efficient way of extending contrast, perceived tonal resolution, and the color space of static hardcopy images, beyond the capabilities of hardcopy devices or low-dynamic range displays alone. A calibrated projector-camera system is applied for automatic registration, scanning and superimposition of hardcopies. We explain how high-dynamic range content can be split for linear devices with different capabilities, how luminance quantization can be optimized with respect to the non-linear response of the human visual system as well as for the discrete nature of the applied modulation devices; and how inverse tone-mapping can be adapted in case only untreated hardcopies and softcopies (such as regular photographs) are available. We believe that our approach has the potential to complement hardcopy-based technologies, such as X-ray prints for filmless imaging, in domains that operate with high quality static image content, like radiology and other medical fields, or astronomy. KW - Bildverarbeitung KW - CGI KW - Computergraphik KW - Kontrast KW - Projektor-Kamera Systeme KW - Hoher Dynamikumfang KW - Contrast KW - Projector-Camera Systems KW - High Dynamic Range Y1 - 2008 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20080422-13585 ER - TY - RPRT A1 - Bimber, Oliver T1 - Superimposing Dynamic Range N2 - Replacing a uniform illumination by a high-frequent illumination enhances the contrast of observed and captured images. We modulate spatially and temporally multiplexed (projected) light with reflective or transmissive matter to achieve high dynamic range visualizations of radiological images on printed paper or ePaper, and to boost the optical contrast of images viewed or imaged with light microscopes. KW - Bildverarbeitung KW - CGI KW - Computergraphik KW - Kontrast KW - Projektor-Kamera Systeme KW - Hoher Dynamikumfang KW - Mikroskopie KW - Contrast KW - Projector-Camera Systems KW - High Dynamic Range KW - Microscopy Y1 - 2008 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20090303-14662 ER - TY - RPRT A1 - Schaber, Carsten T1 - Strategic Developments T2 - Yearbook of Model Projects 2005 / 2006 N2 - The report is about the role of Regional Development Agencies (RDAs)in England. These were founded in 1999. At first their concept, aims and orgins are addressed. Secondly the work of such an agency is explained exemplary by introducing the monitoring report Strategic Developments. KW - Landesentwicklungsgesellschaft KW - Strategische Planung KW - Strategische Projekte KW - LEG KW - Monitoring Bericht KW - Strategic Development KW - RDA KW - Monitoring Y1 - 2006 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-8207 ER - TY - RPRT A1 - Klemens, Laub A1 - Tetzner, Thomas T1 - Social Game Environmental Management N2 - Was ist soziales spielen? Warum ist es heutzutage so beliebt? Welche Mechaniken stecken hinter dem Erfolg? Weiterhin behandelt der Bericht eine neue Spielidee, die eine umwelttechnische Komponente für Bildungszwecke beinhaltet. N2 - What is social gaming? Why it is so popular nowadays? Which are the mechanics behind the success? The report deals also with the creative creation of a new game idea with an environment technical content for an educational matter. KW - Facebook KW - Facebook KW - social game KW - game mechanic Y1 - 2011 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20110905-15587 ER - TY - RPRT A1 - Gross, Tom A1 - Egla, Tareg A1 - Marquardt, Nicolai T1 - Sens-ation: A Service-Oriented Platform for Developing Sensor-Based Infrastructures N2 - In today’s information society the vast technical progress and the sinking cost of information and communication technology provide new opportunities for information supply, and new technical support for communication and cooperation over distance. These trends also entail challenges such as supplying information that is adequate for a particular person in a specific situation as well as managing communication among geographically distributed parties efficiently. Context-aware systems that use sensors in order to analyse their environment and to adapt their behaviour. Yet, adequate tools for developing sensor-based infrastructures are missing. We have designed and developed Sens-ation, an open and generic service-oriented platform, which provides powerful, yet easy-to-use, tools to software developers who want to develop context-aware, sensor-based infrastructures. The service-oriented paradigm of Sens-ation enables standardised communication within individual infrastructures, between infrastructures and their sensors, but also among distributed infrastructures. On a whole, Sens-ation facilitates the development allowing developers to concentrate on the semantics of their infrastructures, and to develop innovative concepts and implementations of context-aware systems. KW - Angewandte Informatik KW - Service-orientierte Plattform KW - Sensor-basierte Infrastrukture KW - Ubiquitous Computing KW - Computer-Supported Cooperative Work KW - Service-Oriented Platform KW - Sensor-Based Infrastructure KW - Ubiquitous Computing KW - Computer-Supported Cooperative Work Y1 - 2006 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-7447 ER - TY - RPRT A1 - Wetzstein, Gordon A1 - Bimber, Oliver T1 - Radiometric Compensation through Inverse Light Transport N2 - Radiometric compensation techniques allow seamless projections onto complex everyday surfaces. Implemented with projector-camera systems they support the presentation of visual content in situations where projection-optimized screens are not available or not desired - as in museums, historic sites, air-plane cabins, or stage performances. We propose a novel approach that employs the full light transport between a projector and a camera to account for many illumination aspects, such as interreflections, refractions and defocus. Precomputing the inverse light transport in combination with an efficient implementation on the GPU makes the real-time compensation of captured local and global light modulations possible. KW - Association for Computing Machinery / Special Interest Group on Graphics KW - CGI KW - Maschinelles Sehen KW - Projektionssystem KW - radiometrische Kompensation KW - Licht Transport KW - Projector-Camera Systems KW - Radiometric Compensation KW - Inverse Light Transport Y1 - 2007 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-8126 ER -