TY - JOUR A1 - Morris, Leslie T1 - Hyper-architectural typologies in virtual gaming environments N2 - Wissenschaftliches Kolloquium vom 24. bis 27. April 2003 in Weimar an der Bauhaus-Universität zum Thema: ‚MediumArchitektur - Zur Krise der Vermittlung' T3 - Thesis // Bauhaus-Universität - 49.2003,4/125-129 KW - Computerspiel KW - Architektur KW - Bauhaus-Kolloquium KW - Weimar KW - 2003 Y1 - 2003 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20080318-13502 ER - TY - JOUR A1 - Bargstädt, Hans-Joachim A1 - Blickling, Arno T1 - Determination of process durations on virtual construction sites N2 - The paper analyses the application of 3D gaming technologies in the simulation of processes associated with human resources and machinery on construction sites in order to determine process costs. It addresses the problem of detailing in process simulation. The authors outline special boundary conditions for the simulation of cost-relevant resource processes on virtual construction sites. The approach considers different needs for detailing in process simulation during the planning and building phase. For simulation of process costs on a construction site (contractors view) the level of detail has to be set to high. A prototype for determination of process durations (and hereby process costs) developed at the Bauhaus University Weimar is presented as a result of ongoing researches on detailing in process simulation. It shows the method of process cost determination on a high level of detail (game between excavator and truck) through interaction with the virtual environment of the site. KW - Prozesssimulation KW - Virtuelle Realität KW - Kalkulation KW - Kalkulationsverfahren KW - Computerspiel KW - Game Engine KW - QUEST3D KW - Prozesslogik KW - Baumaschinen KW - virtuelle Baustelle KW - game engine KW - virtual construction site Y1 - 2005 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:gbv:wim2-20111215-6207 ER -