Dokument-ID Dokumenttyp Verfasser/Autoren Herausgeber Haupttitel Abstract Auflage Verlagsort Verlag Erscheinungsjahr Seitenzahl Schriftenreihe Titel Schriftenreihe Bandzahl ISBN Quelle der Hochschulschrift Konferenzname Quelle:Titel Quelle:Jahrgang Quelle:Heftnummer Quelle:Erste Seite Quelle:Letzte Seite URN DOI Abteilungen OPUS4-2867 Konferenzveröffentlichung Le, Hanh Quang; Rüppel, Uwe Gürlebeck, Klaus; Könke, Carsten MULTI-SITE CONSTRUCTION PROJECT SCHEDULING CONSIDERING RESOURCE MOVING TIME IN DEVELOPING COUNTRIES Under the booming construction demands in developing countries, particularly in Vietnam situation, construction contractors often perform multiple concurrent projects in different places. In construction project scheduling processes, the existing scheduling methods often assume the resource moving time between activities/projects to be negligible. When multiple projects are deployed in different places and far from each other, this assumption has many shortcomings for properly modelling the real-world constraints. Especially, with respect to developing countries such as the Vietnam which contains transportation systems that are still in backward and low technical standards. This paper proposes a new algorithm named Multi-Site Construction Project Scheduling - MCOPS. The objective of this algorithm is to solve the problem of minimising multi-site construction project duration under limited available conditions of renewable resources (labour, machines and equipment) combining with the moving time of required resource among activities/projects. Additionally, in order to mitigate the impact of resource moving time into the multi-site project duration, this paper proposed a new priority rule: Minimum Resource Moving Time (MinRMT). The MinRMT is applied to rank the finished activities according to a priority order, to support the released resources to the scheduling activities. In order to investigate the impact of the resource moving time among activities during the scheduling process, computational experimentation was implemented. The results of the MCOPS-based computational experiments showed that, the resource moving time among projects has significantly impacted the multi-site project durations and this amount of time can not be ignored in the multi-site project scheduling process. Besides, the efficient application of the MinRMT is also demonstrated through the achieved results of the computational experiment in this paper. Though the efforts in this paper are based on the Vietnamese construction conditions, the proposed method can be usefully applied in other developing countries which have similar construction conditions. 15 urn:nbn:de:gbv:wim2-20170314-28671 10.25643/bauhaus-universitaet.2867 In Zusammenarbeit mit der Bauhaus-Universität Weimar OPUS4-2884 Konferenzveröffentlichung Rüppel, Uwe; Abolghasemzadeh, Puyan Gürlebeck, Klaus; Könke, Carsten BIM-BASED IMMERSIVE EVACUATION SIMULATIONS The changed global security situation in the last eight years has shown the importance of emergency management plans in public buildings. Therefore, the use of computer simulators for surveying fire safety design and evacuation process is increasing. The aim of these simulators is to have more realistic evacuation simulations. The challenge is, firstly, to realize the virtual simulation environment based on geometrical and material boundary conditions, secondly, to considerate the mutual interaction effects between different parameters and, finally, to have a realistic visualization of the simulated results. In order to carry out this task, an especial new software method on a BIM-platform has to be developed which can integrate all required simulations and will be able to have an immersive output BIM ISEE (Immersive Safety Engineering Environment). The new BIM-ISEE will integrate the Fire Dynamics Simulator (FDS) for fire and evacuation simulation in the Autodesk Revit which is a BIM-platform and will represent the simulation results in the immersive virtual environment at the institute (CES-Lab). With BIM-ISEE the fire safety engineer will be able to obtain more realistic visualizations in the immersive environment, to modify his concept more effectively, to evaluate the simulation results more accurately and to visualize the various simulation results. It can also give the rescue staff the opportunity to perform and evaluate emergency evacuation trainings. 9 urn:nbn:de:gbv:wim2-20170314-28845 10.25643/bauhaus-universitaet.2884 In Zusammenarbeit mit der Bauhaus-Universität Weimar