@inproceedings{BerkhahnKinkeldeySchleinkofer2004, author = {Berkhahn, Volker and Kinkeldey, Christoph and Schleinkofer, Matthias}, title = {Re-Engineering Based on Construction Drawings - From Ground Floor Plan to Product Model}, doi = {10.25643/bauhaus-universitaet.183}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-1832}, year = {2004}, abstract = {For the management or reorganisation of existing buildings, data concerning dimensions and construction are necessary. Often these data are given exclusively by paper-based drawings and no digital data such as a computer based product model or even a CAD-model are available. In order to perform mass calculation, damage mapping or a recalculation of the structure these drawings of the building under consideration have to be analysed manually by the engineer. This is a very time-consuming job. In order to close this gap between drawings of an existing building and a digital product model an approach is presented in this paper to digitise a drawing, to build up geometric and topologic models and to recognise construction parts of the building. Finally all recognised parts are transformed into a three-dimensional geometric model which provides all necessary geometric information for the product model. During this import process the semantics of a ground floor plan has to be converted into a 3D-model.}, subject = {Architektur}, language = {en} } @inproceedings{FahrigNachtweyGellert2004, author = {Fahrig, Torsten and Nachtwey, Bj{\"o}rn and Gellert, Sebastian}, title = {A Product Model based Approach to Interactive CAE Design Optimization}, doi = {10.25643/bauhaus-universitaet.190}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-1901}, year = {2004}, abstract = {We present a software prototype for fluid flow problems in civil engineering, which combines essential features of Computational Steering approaches with efficient methods for model transfer and high performance computing. The main components of the system are described: - The modeler with a focus on the data management of the product model - The pre-processing and the post-processing toolkit - The simulation kernel based on the Lattice Boltzmann method - The required hardware for real-time computing}, subject = {Produktmodell}, language = {en} } @inproceedings{HaenninenLaine2004, author = {H{\"a}nninen, Reijo and Laine, Tuomas}, title = {Product Models and Life Cycle Data Management in real Projects}, doi = {10.25643/bauhaus-universitaet.152}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-1528}, year = {2004}, abstract = {Building project, with many different players involved, requires open and commonly accepted standard for product model description. Product model based design tools support easy comparisons of design alternatives and optimisation of design solution technical quality. This supports client s decision-making and design target comparisons through the whole building project. Use of product models enable these tasks to meet both schedule and cost requirements Olof Granlund is using product models and interoperable software as the main tool in projects. The use and the realised benefits are illustrated by examples from 3 different real projects: University building, where product models were used already in the very early phases by the whole design team. Office building for research organisation, where product models were used in so called self-reporting building system. Headquarters for international company, where product models were widely used for building performance analysis and visualisations in design phase as well as for facilities management system configuration for operational phase.}, subject = {Produktmodell}, language = {en} } @article{BargstaedtBlickling2004, author = {Bargst{\"a}dt, Hans-Joachim and Blickling, Arno}, title = {Effective cost estimate and construction processes with 3D interactive technologies: Towards a virtual world of construction sites}, doi = {10.25643/bauhaus-universitaet.232}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-2320}, year = {2004}, abstract = {The development of 3D technologies during the last decades in many different areas, leads us towards the complete 3D representation of planet earth on a high level of detail. On the lowest level we have geographical information systems (GIS) representing the outer layer of our planet as a 3D model. In the meantime these systems do not only give a geographical model but also present additional information like ownership, infrastructure and others that might be of interest for the construction business. In future these systems will serve as basis for virtual environments for planning and simulation of construction sites. In addition to this work is done on the integration of GIS systems with 3D city models in the area of urban planning and thus integration of different levels of detail. This article presents research work on the use of 3D models in construction on the next level of detail below the level of urban planning. The 3D city model is taken as basis for the 3D model of the construction site. In this virtual nD-world a contractor can organize and plan his resources, simulate different variants of construction processes and thus find out the most effective solution for the consideration of costs and time. On the basis of former researches the authors present a new approach for cost estimation and simulation using development technologies from game software.}, subject = {Produktmodell}, language = {en} }