@phdthesis{Wieneke2009, author = {Wieneke, Lars}, title = {An analysis of productive user contributions in digital media applications for museums and cultural heritage.}, doi = {10.25643/bauhaus-universitaet.1442}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20101214-15285}, school = {Bauhaus-Universit{\"a}t Weimar}, year = {2009}, abstract = {In a historical perspective, the relationship between digital media and the museum environment is marked by the role of museums as example use cases for the appli- cation of digital media. Today, this exceptional use as an often technology oriented application has changed and instead digital media have turned into an integral part of mediation strategies in the museum environment. Alongside with this shift not only an increasing professionalization of application development but also a grow- ing demand for new content can be observed. Comparable to its role as the main cost factor in the media industry, the production of content rises to a challenge for museums. In particular small and medium scale european museums with limited funding and an often low level of staff coverage face this new demand and strive therefore for alternative production resources. While productive user contributions can be seen as such an alternative resource, user contributions are at the same time a manifestation for a different mode of in- teracting with content. In contrast to the dominantly passive role of audiences as re- ceivers of information, productive contributions emerge as a mode of content ex- ploration and become in this regard influential for museum mediation strategies. As applications of user contributions in museums and cultural heritage are currently rather seldom, a broader perspective towards user contributions becomes necessary to understand its specific challenges, opportunities and limitations. Productive user contributions can be found in a growing number of applications on the Internet where they either complement or fully substitute corporate content production processes. While the Wikipedia1, an online encyclopedia written entirely by a group of users and open to contributions by all its users, is one of the most prominent examples for this practice, several more applications emerged or are be- ing developed. In consequence user contributions are about to become a powerful source for the production of content in digital media environments.}, subject = {Neue Medien}, language = {en} } @techreport{GrossSchirmer2008, author = {Gross, Tom and Schirmer, Maximilian}, title = {CollaborationBus Aqua: An Editor for Storytelling in Mixed Reality Settings}, doi = {10.25643/bauhaus-universitaet.1360}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20081103-14359}, year = {2008}, abstract = {Capturing the interaction of users in a room based on real-world and electronic sensors provides valuable input for their interactive stories. However, in such complex scenarios there is a gap between the huge amount of rather fine-grained data that is captured and the story summarising and representing the most significant aspects of the interaction. In this paper we present the CollaborationBus Aqua editor that provides an easy to use graphical editor for capturing, authoring, and sharing stories based on mixed-reality scenarios.}, subject = {Angewandte Informatik}, language = {en} } @techreport{GrossOemig2008, author = {Gross, Tom and Oemig, Christoph}, title = {Presence, Privacy, and PRIMIFaces: Towards Selective Information Disclosure in Instant Messaging}, doi = {10.25643/bauhaus-universitaet.1275}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20080314-13452}, year = {2008}, abstract = {Efficient distant cooperation often requires spontaneous ad-hoc social interaction, which is only possible with adequate information on the prospective communication partner. This often requires disclosing and sharing personal information via tools such as instant messaging systems and can conflict with the users' wishes for privacy. In this paper we present an initial study investigating this trade-off and discuss implications for the design of instant messaging systems. We present the functionality and design of the PRIMIFaces instant messaging prototype supporting flexible identity management and selective information disclosure.}, subject = {Angewandte Informatik}, language = {en} } @techreport{GrossFetterSeifert2007, author = {Gross, Tom and Fetter, Mirko and Seifert, Julian}, title = {CoDaMine: Supporting Privacy and Trust Management in Ubiquitous Environments Through Communication Data Mining}, doi = {10.25643/bauhaus-universitaet.815}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-8154}, year = {2007}, abstract = {In ubiquitous environments an increasing number of sensors capture information on users and at the same time an increasing number of actuators are available to present information to users. This vast capturing of information potentially enables the system to adapt to the users. At the same time the system might violate the users' privacy by capturing information that the users do not want to share, and the system might disrupt the users by being too obtrusive in its adaptation or information supply. In this paper we present CoDaMine - a novel approach for providing users with system - generated feedback and control in ubiquitous environments giving them the freedom they need while reducing their effort. Basically, CoDaMine captures and analyses the users' online communication to learn about their social relationships in order to provide them with recommendations for inter-personal privacy and trust management.}, subject = {Angewandte Informatik}, language = {en} } @techreport{GrossFetterLiebsch2007, author = {Gross, Tom and Fetter, Mirko and Liebsch, Sascha}, title = {The cueTable Cooperative Multi-Touch Interactive Tabletop: Implementation and User Feedback}, doi = {10.25643/bauhaus-universitaet.633}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-6331}, year = {2007}, abstract = {Es wurde ein multi-touch interaktives Tabletop als Basistechnologie zur Exploration neuer Interaktionskonzepte f{\"u}r kooperative multi-touch Anwendungen entwickelt. In dieser Publikation stellen wir vor, wie ein kooperatives multi-touch interaktives Tabletop basierend auf g{\"u}nstiger Standard-Hardware mit geringem Realisierungsaufwand gebaut werden kann. Wir pr{\"a}sentieren eine Software-Anwendung, die wir daf{\"u}r entwickelt haben. And wir berichten {\"u}ber Benutzerkommentare zum Tabletop und der Anwendung.}, subject = {Angewandte Informatik}, language = {de} } @techreport{GrossOemig2006, author = {Gross, Tom and Oemig, Christoph}, title = {'Sorry, Pal---What I See is Usually Not What You Get!': The Role of Reciprocity in Information Disclosure}, doi = {10.25643/bauhaus-universitaet.747}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-7474}, year = {2006}, abstract = {For efficient distant cooperation the members of workgroups need information about each other. This need for information disclosure often conflicts with the users' wishes for privacy. In the literature often reciprocity is suggested as a solution to this trade-off. Yet, this conception of reciprocity and its enforcement by systems does not match reality. In this paper we present our study's major findings investigating the role of reciprocity among which we found that participants greatly disregarded the above conception. Additionally we discuss their significant implications for the design of systems seeking to disclose personal information.}, subject = {Angewandte Informatik}, language = {en} } @techreport{GrossOemig2005, author = {Gross, Tom and Oemig, Christoph}, title = {COBRA: A Constraint-Based Awareness Management Framework}, doi = {10.25643/bauhaus-universitaet.745}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-7451}, year = {2005}, abstract = {The effective and efficient cooperation in communities and groups requires that the members of the community or group have adequate information about each other and the environment. In this paper, we outline the basic challenges of managing awareness information. We analyse the management of awareness information in face-to-face situations, and discuss challenges and requirements for the support of awareness management in distributed settings. Finally, after taking a look at related work, we present a simple, yet powerful framework for awareness management based on constraint pattern named COBRA.}, subject = {Angewandte Informatik}, language = {en} }