@techreport{BimberIwai2008, author = {Bimber, Oliver and Iwai, Daisuke}, title = {Superimposing Dynamic Range}, doi = {10.25643/bauhaus-universitaet.1287}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20080422-13585}, year = {2008}, abstract = {We present a simple and cost-efficient way of extending contrast, perceived tonal resolution, and the color space of static hardcopy images, beyond the capabilities of hardcopy devices or low-dynamic range displays alone. A calibrated projector-camera system is applied for automatic registration, scanning and superimposition of hardcopies. We explain how high-dynamic range content can be split for linear devices with different capabilities, how luminance quantization can be optimized with respect to the non-linear response of the human visual system as well as for the discrete nature of the applied modulation devices; and how inverse tone-mapping can be adapted in case only untreated hardcopies and softcopies (such as regular photographs) are available. We believe that our approach has the potential to complement hardcopy-based technologies, such as X-ray prints for filmless imaging, in domains that operate with high quality static image content, like radiology and other medical fields, or astronomy.}, subject = {Bildverarbeitung}, language = {en} } @techreport{Bimber2008, author = {Bimber, Oliver}, title = {Superimposing Dynamic Range}, doi = {10.25643/bauhaus-universitaet.1379}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20090303-14662}, year = {2008}, abstract = {Replacing a uniform illumination by a high-frequent illumination enhances the contrast of observed and captured images. We modulate spatially and temporally multiplexed (projected) light with reflective or transmissive matter to achieve high dynamic range visualizations of radiological images on printed paper or ePaper, and to boost the optical contrast of images viewed or imaged with light microscopes.}, subject = {Bildverarbeitung}, language = {en} } @techreport{KlemensTetzner2011, author = {Klemens, Laub and Tetzner, Thomas}, title = {Social Game Environmental Management}, doi = {10.25643/bauhaus-universitaet.1459}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20110905-15587}, year = {2011}, abstract = {Was ist soziales spielen? Warum ist es heutzutage so beliebt? Welche Mechaniken stecken hinter dem Erfolg? Weiterhin behandelt der Bericht eine neue Spielidee, die eine umwelttechnische Komponente f{\"u}r Bildungszwecke beinhaltet.}, subject = {Facebook}, language = {en} } @techreport{GrossEglaMarquardt2006, author = {Gross, Tom and Egla, Tareg and Marquardt, Nicolai}, title = {Sens-ation: A Service-Oriented Platform for Developing Sensor-Based Infrastructures}, doi = {10.25643/bauhaus-universitaet.744}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-7447}, year = {2006}, abstract = {In today's information society the vast technical progress and the sinking cost of information and communication technology provide new opportunities for information supply, and new technical support for communication and cooperation over distance. These trends also entail challenges such as supplying information that is adequate for a particular person in a specific situation as well as managing communication among geographically distributed parties efficiently. Context-aware systems that use sensors in order to analyse their environment and to adapt their behaviour. Yet, adequate tools for developing sensor-based infrastructures are missing. We have designed and developed Sens-ation, an open and generic service-oriented platform, which provides powerful, yet easy-to-use, tools to software developers who want to develop context-aware, sensor-based infrastructures. The service-oriented paradigm of Sens-ation enables standardised communication within individual infrastructures, between infrastructures and their sensors, but also among distributed infrastructures. On a whole, Sens-ation facilitates the development allowing developers to concentrate on the semantics of their infrastructures, and to develop innovative concepts and implementations of context-aware systems.}, subject = {Angewandte Informatik}, language = {en} } @techreport{GrossOemig2008, author = {Gross, Tom and Oemig, Christoph}, title = {Presence, Privacy, and PRIMIFaces: Towards Selective Information Disclosure in Instant Messaging}, doi = {10.25643/bauhaus-universitaet.1275}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20080314-13452}, year = {2008}, abstract = {Efficient distant cooperation often requires spontaneous ad-hoc social interaction, which is only possible with adequate information on the prospective communication partner. This often requires disclosing and sharing personal information via tools such as instant messaging systems and can conflict with the users' wishes for privacy. In this paper we present an initial study investigating this trade-off and discuss implications for the design of instant messaging systems. We present the functionality and design of the PRIMIFaces instant messaging prototype supporting flexible identity management and selective information disclosure.}, subject = {Angewandte Informatik}, language = {en} } @techreport{FoecklerZeidlerBimber2005, author = {F{\"o}ckler, Paul and Zeidler, Thomas and Bimber, Oliver}, title = {PhoneGuide: Museum Guidance Supported by On-Device Object Recognition on Mobile Phones}, doi = {10.25643/bauhaus-universitaet.650}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-6500}, year = {2005}, abstract = {We present PhoneGuide - an enhanced museum guidance approach that uses camera-equipped mobile phones and on-device object recognition. Our main technical achievement is a simple and light-weight object recognition approach that is realized with single-layer perceptron neuronal networks. In contrast to related systems which perform computational intensive image processing tasks on remote servers, our intention is to carry out all computations directly on the phone. This ensures little or even no network traffic and consequently decreases cost for online times. Our laboratory experiments and field surveys have shown that photographed museum exhibits can be recognized with a probability of over 90\%. We have evaluated different feature sets to optimize the recognition rate and performance. Our experiments revealed that normalized color features are most effective for our method. Choosing such a feature set allows recognizing an object below one second on up-to-date phones. The amount of data that is required for differentiating 50 objects from multiple perspectives is less than 6KBytes.}, subject = {Neuronales Netz}, language = {en} } @techreport{ExnerBrunsKurzetal.2009, author = {Exner, David and Bruns, Erich and Kurz, Daniel and Grundh{\"o}fer, Anselm and Bimber, Oliver}, title = {Fast and Reliable CAMShift Tracking}, organization = {JP AUgmented Reality, Bauhaus-Universit{\"a}t Weimar}, doi = {10.25643/bauhaus-universitaet.1410}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20091217-14962}, year = {2009}, abstract = {CAMShift is a well-established and fundamental algorithm for kernel-based visual object tracking. While it performs well with objects that have a simple and constant appearance, it is not robust in more complex cases. As it solely relies on back projected probabilities it can fail in cases when the object's appearance changes (e.g. due to object or camera movement, or due to lighting changes), when similarly colored objects have to be re-detected or when they cross their trajectories. We propose extensions to CAMShift that address and resolve all of these problems. They allow the accumulation of multiple histograms to model more complex object appearance and the continuous monitoring of object identi- ties to handle ambiguous cases of partial or full occlusion. Most steps of our method are carried out on the GPU for achieving real-time tracking of multiple targets simultaneously. We explain an ecient GPU implementations of histogram generation, probability back projection, im- age moments computations, and histogram intersection. All of these techniques make full use of a GPU's high parallelization.}, subject = {Bildverarbeitung}, language = {en} } @techreport{GrossBeckmann2008, author = {Gross, Tom and Beckmann, Christoph}, title = {CoLocScribe: A Media Space for Information Disclosure in Storytelling}, doi = {10.25643/bauhaus-universitaet.1361}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20081103-14361}, year = {2008}, abstract = {Digital storytelling of remote social interaction, where the situation of a remote group distributed over two locations is captured and a story is generated for later retrieval, can provide valuable insight into the structure and processes in a group. Yet, capturing these situations is a challenge—both from a technical perspective, and from a social perspective. In this paper we present CoLocScribe: a concept and prototype of an advanced media space featuring ubiquitous computing technology for capturing remote social interaction as well as a study of its use providing valuable feedback for the captured persons as well as input for the authors.}, subject = {Angewandte Informatik}, language = {en} } @techreport{GrossMarquardt2006, author = {Gross, Tom and Marquardt, Nicolai}, title = {CollaborationBus: An Editor for the Easy Configuration of Complex Ubiquitous Environment}, doi = {10.25643/bauhaus-universitaet.746}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-7463}, year = {2006}, abstract = {Early sensor-based infrastructures were often developed by experts with a thorough knowledge of base technology for sensing information, for processing the captured data, and for adapting the system's behaviour accordingly. In this paper we argue that also end-users should be able to configure Ubiquitous Computing environments. We introduce the CollaborationBus application: a graphical editor that provides abstractions from base technology and thereby allows multifarious users to configure Ubiquitous Computing environments. By composing pipelines users can easily specify the information flows from selected sensors via optional filters for processing the sensor data to actuators changing the system behaviour according to the users' wishes. Users can compose pipelines for both home and work environments. An integrated sharing mechanism allows them to share their own compositions, and to reuse and build upon others' compositions. Real-time visualisations help them understand how the information flows through their pipelines. In this paper we present the concept, implementation, and early user feedback of the CollaborationBus application.}, subject = {Angewandte Informatik}, language = {en} } @techreport{GrossSchirmer2008, author = {Gross, Tom and Schirmer, Maximilian}, title = {CollaborationBus Aqua: An Editor for Storytelling in Mixed Reality Settings}, doi = {10.25643/bauhaus-universitaet.1360}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20081103-14359}, year = {2008}, abstract = {Capturing the interaction of users in a room based on real-world and electronic sensors provides valuable input for their interactive stories. However, in such complex scenarios there is a gap between the huge amount of rather fine-grained data that is captured and the story summarising and representing the most significant aspects of the interaction. In this paper we present the CollaborationBus Aqua editor that provides an easy to use graphical editor for capturing, authoring, and sharing stories based on mixed-reality scenarios.}, subject = {Angewandte Informatik}, language = {en} } @techreport{GrosseBimber2008, author = {Grosse, Max and Bimber, Oliver}, title = {Coded Aperture Projection}, doi = {10.25643/bauhaus-universitaet.1234}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20080227-13020}, year = {2008}, abstract = {In computer vision, optical defocus is often described as convolution with a filter kernel that corresponds to an image of the aperture being used by the imaging device. The degree of defocus correlates to the scale of the kernel. Convolving an image with the inverse aperture kernel will digitally sharpen the image and consequently compensate optical defocus. This is referred to as deconvolution or inverse filtering. In frequency domain, the reciprocal of the filter kernel is its inverse, and deconvolution reduces to a division. Low magnitudes in the Fourier transform of the aperture image, however, lead to intensity values in spatial domain that exceed the displayable range. Therefore, the corresponding frequencies are not considered, which then results in visible ringing artifacts in the final projection. This is the main limitation of previous approaches, since in frequency domain the Gaussian PSF of spherical apertures does contain a large fraction of low Fourier magnitudes. Applying only small kernel scales will reduce the number of low Fourier magnitudes (and consequently the ringing artifacts) -- but will also lead only to minor focus improvements. To overcome this problem, we apply a coded aperture whose Fourier transform has less low magnitudes initially. Consequently, more frequencies are retained and more image details are reconstructed.}, subject = {Association for Computing Machinery / Special Interest Group on Graphics}, language = {en} } @techreport{GrossFetterSeifert2007, author = {Gross, Tom and Fetter, Mirko and Seifert, Julian}, title = {CoDaMine: Supporting Privacy and Trust Management in Ubiquitous Environments Through Communication Data Mining}, doi = {10.25643/bauhaus-universitaet.815}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-8154}, year = {2007}, abstract = {In ubiquitous environments an increasing number of sensors capture information on users and at the same time an increasing number of actuators are available to present information to users. This vast capturing of information potentially enables the system to adapt to the users. At the same time the system might violate the users' privacy by capturing information that the users do not want to share, and the system might disrupt the users by being too obtrusive in its adaptation or information supply. In this paper we present CoDaMine - a novel approach for providing users with system - generated feedback and control in ubiquitous environments giving them the freedom they need while reducing their effort. Basically, CoDaMine captures and analyses the users' online communication to learn about their social relationships in order to provide them with recommendations for inter-personal privacy and trust management.}, subject = {Angewandte Informatik}, language = {en} } @techreport{GrossOemig2005, author = {Gross, Tom and Oemig, Christoph}, title = {COBRA: A Constraint-Based Awareness Management Framework}, doi = {10.25643/bauhaus-universitaet.745}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-7451}, year = {2005}, abstract = {The effective and efficient cooperation in communities and groups requires that the members of the community or group have adequate information about each other and the environment. In this paper, we outline the basic challenges of managing awareness information. We analyse the management of awareness information in face-to-face situations, and discuss challenges and requirements for the support of awareness management in distributed settings. Finally, after taking a look at related work, we present a simple, yet powerful framework for awareness management based on constraint pattern named COBRA.}, subject = {Angewandte Informatik}, language = {en} } @techreport{AmanoBimberGrundhoefer2010, author = {Amano, Toshiyuki and Bimber, Oliver and Grundh{\"o}fer, Anselm}, title = {Appearance Enhancement for Visually Impaired with Projector Camera Feedback}, doi = {10.25643/bauhaus-universitaet.1411}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20100106-14974}, year = {2010}, abstract = {Visually impaired is a common problem for human life in the world wide. The projector-based AR technique has ability to change appearance of real object, and it can help to improve visibility for visually impaired. We propose a new framework for the appearance enhancement with the projector camera system that employed model predictive controller. This framework enables arbitrary image processing such as photo-retouch software in the real world and it helps to improve visibility for visually impaired. In this article, we show the appearance enhancement result of Peli's method and Wolffshon's method for the low vision, Jefferson's method for color vision deficiencies. Through experiment results, the potential of our method to enhance the appearance for visually impaired was confirmed as same as appearance enhancement for the digital image and television viewing.}, subject = {Maschinelles Sehen}, language = {en} } @techreport{BrunsBimber2007, author = {Bruns, Erich and Bimber, Oliver}, title = {Adaptive Training of Video Sets for Image Recognition on Mobile Phones}, doi = {10.25643/bauhaus-universitaet.822}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-8223}, year = {2007}, abstract = {We present an enhancement towards adaptive video training for PhoneGuide, a digital museum guidance system for ordinary camera-equipped mobile phones. It enables museum visitors to identify exhibits by capturing photos of them. In this article, a combined solution of object recognition and pervasive tracking is extended to a client-server-system for improving data acquisition and for supporting scale-invariant object recognition.}, subject = {Objektverfolgung}, language = {en} } @techreport{GrossOemig2006, author = {Gross, Tom and Oemig, Christoph}, title = {'Sorry, Pal---What I See is Usually Not What You Get!': The Role of Reciprocity in Information Disclosure}, doi = {10.25643/bauhaus-universitaet.747}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-7474}, year = {2006}, abstract = {For efficient distant cooperation the members of workgroups need information about each other. This need for information disclosure often conflicts with the users' wishes for privacy. In the literature often reciprocity is suggested as a solution to this trade-off. Yet, this conception of reciprocity and its enforcement by systems does not match reality. In this paper we present our study's major findings investigating the role of reciprocity among which we found that participants greatly disregarded the above conception. Additionally we discuss their significant implications for the design of systems seeking to disclose personal information.}, subject = {Angewandte Informatik}, language = {en} }