@article{BargstaedtBlicklingKath2004, author = {Bargst{\"a}dt, Hans-Joachim and Blickling, Arno and Kath, Thilo}, title = {Optimierung der Planung von Baustelleneinrichtungen mit 3-D-Technologien}, series = {Hoch- und Tiefbau 1/2-2004, S. 24-27}, journal = {Hoch- und Tiefbau 1/2-2004, S. 24-27}, doi = {10.25643/bauhaus-universitaet.559}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-5599}, year = {2004}, abstract = {Der Einsatz von CAD-Applikationen hat die Planungsarbeit im Bauwesen entscheidend ver{\"a}ndert. In der Entwurfsplanung sind die {\"A}nderungen bereits deutlich erkennbar. Seit der Anwendung von dreidimensionalen Planungswerkzeugen kann der Bauherr das Bauwerk in seiner virtuellen Gesamtheit am Computer betrachten und bewerten. Dies bietet viele Vorteile. So ist der Planer gezwungen alle wesentlichen Details a priori exakt zu planen, wodurch viele Fehler vermieden werden k{\"o}nnen. Dies bietet insbesondere f{\"u}r Planungen in Baubetrieben, z.B. im Rahmen der Arbeitsvorbereitung, neue Einsatzm{\"o}glichkeiten.}, subject = {Weimar / Bauhaus-Universit{\"a}t / Professur Baubetrieb und Bauverfahren}, language = {de} } @article{BargstaedtBlickling2004, author = {Bargst{\"a}dt, Hans-Joachim and Blickling, Arno}, title = {Effective cost estimate and construction processes with 3D interactive technologies: Towards a virtual world of construction sites}, doi = {10.25643/bauhaus-universitaet.232}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-2320}, year = {2004}, abstract = {The development of 3D technologies during the last decades in many different areas, leads us towards the complete 3D representation of planet earth on a high level of detail. On the lowest level we have geographical information systems (GIS) representing the outer layer of our planet as a 3D model. In the meantime these systems do not only give a geographical model but also present additional information like ownership, infrastructure and others that might be of interest for the construction business. In future these systems will serve as basis for virtual environments for planning and simulation of construction sites. In addition to this work is done on the integration of GIS systems with 3D city models in the area of urban planning and thus integration of different levels of detail. This article presents research work on the use of 3D models in construction on the next level of detail below the level of urban planning. The 3D city model is taken as basis for the 3D model of the construction site. In this virtual nD-world a contractor can organize and plan his resources, simulate different variants of construction processes and thus find out the most effective solution for the consideration of costs and time. On the basis of former researches the authors present a new approach for cost estimation and simulation using development technologies from game software.}, subject = {Produktmodell}, language = {en} } @article{BargstaedtBlickling2005, author = {Bargst{\"a}dt, Hans-Joachim and Blickling, Arno}, title = {Determination of process durations on virtual construction sites}, doi = {10.25643/bauhaus-universitaet.620}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-6207}, year = {2005}, abstract = {The paper analyses the application of 3D gaming technologies in the simulation of processes associated with human resources and machinery on construction sites in order to determine process costs. It addresses the problem of detailing in process simulation. The authors outline special boundary conditions for the simulation of cost-relevant resource processes on virtual construction sites. The approach considers different needs for detailing in process simulation during the planning and building phase. For simulation of process costs on a construction site (contractors view) the level of detail has to be set to high. A prototype for determination of process durations (and hereby process costs) developed at the Bauhaus University Weimar is presented as a result of ongoing researches on detailing in process simulation. It shows the method of process cost determination on a high level of detail (game between excavator and truck) through interaction with the virtual environment of the site.}, subject = {Prozesssimulation}, language = {en} } @article{Bargstaedt, author = {Bargst{\"a}dt, Hans-Joachim}, title = {Challenges of BIM for Construction Site Operations}, series = {Procedia Engineering}, journal = {Procedia Engineering}, doi = {10.1016/j.proeng.2015.08.123}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20170413-31218}, pages = {52 -- 59}, abstract = {Building Information Modeling is a powerful tool for the design and for a consistent set of data in a virtual storage. For the application in the phases of realization and on site it needs further development. The paper describes main challenges and main features, which will help the development of software to better service the needs of construction site managers}, subject = {Building Information Modeling}, language = {en} }