@inproceedings{TsutsumiHashimoto2004, author = {Tsutsumi, Kazutoshi and Hashimoto, Hiromi}, title = {A Development of the Building Kansei Information Retrieval System}, doi = {10.25643/bauhaus-universitaet.188}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-1884}, year = {2004}, abstract = {The purpose of this research is to develop the method to retrieve a building name from the impression of the building. First, the images of the building are registered as database by the questionnaire. Next, the images of the objective building are compared with the degree of matching in image databases, and the building with high synthetic matching degree is retrieved. This system could get a good retrieval result. Moreover, image processing was done, and image databases are trained by neural network from the amount of characteristics of the image, and the retrieval system by image processing was examined.}, subject = {Mehragentensystem}, language = {en} } @article{MaQin2004, author = {Ma, Zhiliang and Qin, Liang}, title = {A Framework of Management Information System for Construction Projects}, doi = {10.25643/bauhaus-universitaet.212}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-2126}, year = {2004}, abstract = {A comprehensive framework of information management system for construction projects in China has been established through extensive literature survey and field investigation. It utilizes the potential information technologies and covers the practical management patterns as well as the major aspects of construction project management. It can be used to guide and evaluate the design of the information management systems for construction projects in order to make the system to be applicable to a wide variety of construction projects and survive the changes in project management.}, subject = {Mehragentensystem}, language = {en} } @article{ElRayesHyari2004, author = {El-Rayes, Khaled and Hyari, Khalied}, title = {A Multi-objective Model for Optimizing Construction Planning of Repetitive Infrastructure Projects}, doi = {10.25643/bauhaus-universitaet.213}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-2135}, year = {2004}, abstract = {This paper presents the development of a model for optimizing resource utilization in repetitive infrastructure projects. The model provides the capability of simultaneous minimization of both project duration and work interruptions for construction crews. The model provides in a single run, a set of nondominated solutions that represent the tradeoff between these two objectives. The model incorporates a multiobjective genetic algorithm and scheduling algorithm. The model initially generates a randomly selected set of solutions that evolves to a near optimal set of tradeoff solutions in subsequent generations. Each solution represents a unique scheduling solution that is associated with certain project duration and a number of interruption days for utilized construction crews. As such, the model provides project planners with alternative schedules along with their expected duration and resource utilization efficiency.}, subject = {Mehragentensystem}, language = {en} } @article{YabukiKotaniShitani2004, author = {Yabuki, Nobuyoshi and Kotani, Jun and Shitani, Tomoaki}, title = {A Steel Bridge Design System Architecture using VR-CAD and Web Service-based Multi-Agents}, doi = {10.25643/bauhaus-universitaet.214}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-2146}, year = {2004}, abstract = {This paper presents a new design environment based on Multi-Agents and Virtual Reality (VR). In this research, a design system with a virtual reality function was developed. The virtual world was realized by using GL4Java, liquid crystal shutter glasses, sensor systems, etc. And the Multi-Agent CAD system with product models, which had been developed before, was integrated with the VR design system. A prototype system was developed for highway steel plate girder bridges, and was applied to a design problem. The application verified the effectiveness of the developed system.}, subject = {Mehragentensystem}, language = {en} } @article{AlbertFreischladPullmann2004, author = {Albert, Andrej and Freischlad, Mark and Pullmann, Torben}, title = {Acquisition of Conceptual Design Knowledge in Structural Engineering}, doi = {10.25643/bauhaus-universitaet.215}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-2154}, year = {2004}, abstract = {Expert systems integrating fuzzy reasoning techniques represent a powerful tool to support practicing engineers during the early stages of structural design. In this context fuzzy models have proved themselves to be very suitable for the representation of complex design knowledge. However their definition is a laborious task. This paper introduces an approach for the design and the optimization of fuzzy systems based upon Genetic Programming. To keep the emerging fuzzy systems transparent a new framework for the definition of linguistic variables is also introduced.}, subject = {Mehragentensystem}, language = {en} } @article{ChangChangHuang2004, author = {Chang, Chihyuan and Chang, Yuanchu and Huang, Shyhmeng}, title = {Application of a Agent Mechanism to the Small-scale Maintenance of School Buildings}, doi = {10.25643/bauhaus-universitaet.216}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-2165}, year = {2004}, abstract = {This paper presents an agent-based software, Virtual Administrator System (VAS) for the smallscale maintenance of school buildings. VAS is capable of handling a heavy load of routine, lowtech maintenance jobs. It assigns a different priority to each job application according to its significance and urgency, and automatically adjusts schedules for maintenance engineers when on-site supervision is needed. The system can help ease off the burden of routine small-scale maintenance work, making it more cost-effective and efficient in the overall management of school building maintenance. VAS posts jobs on the Web in a multi-media format and classified all applications into four categories: the on-call maintenance contract, the term maintenance contract, the guaranty maintenance contract, and the regular maintenance contract. It then estimates their urgency level and passes the information to maintenance engineers who will decide whether on-site inspection is needed. Based on the engineers' feedback, VAS automatically implements the scheduling for inspection as well as sends out real-time or batch notifications to contractors. All these activities are recorded in a database to allow continuous research and data mining and the analysis and diagnosis of specific jobs for followup maintenance plans.}, subject = {Mehragentensystem}, language = {en} } @article{ZavadskasKaklauskasViteikiene2004, author = {Zavadskas, Edmundas Kazimieras and Kaklauskas, Arturas and Viteikiene, Milda}, title = {Database of Best Practices and Decision Support Web-based System for Construction Innovation}, doi = {10.25643/bauhaus-universitaet.217}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-2173}, year = {2004}, abstract = {Many construction and facilities management Web sites can be found on the Internet. The interested parties on construction and facilities management Web sites can find databases of best practices, calculators, analyzers, software, expert and decision support systems, neural networks, etc. Technological innovation mainly through changes in the availability of information and communication technology inclusive databases of best practices, calculators, analyzers, software, neural networks, decision support and expert systems that have been provided by a variety of new services developed by the construction and facilities management sectors. Most of all calculators, analyzers, software, decision support and expert systems, neural networks and on-line systems seek to find out how to make the most economic decisions and most of all these decisions are intended only for economic objectives. Alternatives under evaluation have to be evaluated not only from the economic position, but take into consideration qualitative, technical, technological and other characteristics as well. Based on the analysis of the existing calculators, analyzers, information, expert and decision support systems, neural networks and in order to determine most efficient versions of best practices a Decision Support Web-Based System for Construction Innovation (IDSS) was developed by Vilnius Gediminas Technical University.}, subject = {Mehragentensystem}, language = {en} } @article{MotawaAnumbaElHamalawi2004, author = {Motawa, Ibrahim and Anumba, Chimay and El-Hamalawi, A.}, title = {Development of a Fuzzy System for Change Prediction in Construction Projects}, doi = {10.25643/bauhaus-universitaet.218}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-2180}, year = {2004}, abstract = {Change management has been the focus of different IT systems. These IT systems were developed to represent design information, record design rationale, facilitate design coordination and changes. They are largely based on managing reactive changes, particularly design changes, in which changes are recorded and then propagated to the relevant project members. However, proactive changes are hardly dealt with in IT systems. Proactive changes require estimating the likelihood of occurrence of a change event as well as estimating the degree of change impacts on project parameters. Changes in construction projects often result from the uncertainty associated with the imprecise and vague knowledge of much project information at the early stages of projects. This is a major outcome of the case studies carried out as part of this research. Therefore, the proposed model considers that incomplete knowledge and certain project characteristics are always behind change causes. For proactive changes, predicting a change event is the main task for modelling. The prediction model should strive to integrate these main elements: 1) project characteristics that lead to change 2) causes of change, 3) the likelihood of change occurrence, and 4) the change consequences. It should also define the dependency relationships between these elements. However, limited data (documented) are only available from previous projects for change cases and many of the above elements can only be expressed in linguistic terms. This means that the model will simulate the uncertainty and subjectivity associated with these sets of elements. Therefore, a fuzzy model is proposed in this research to capture these elements. The model analyses the impact of each set of elements on the other by assigning fuzzy values for these elements that express the uncertainty and subjectivity of their impact. The main aim is to predict change events and evaluate change effects on project parameters. The fuzzy model described above was developed in an IT system for operational purposes and was designed as a Java package of components with their supporting classes, beans, and files. This paper describes the development and the architecture of the proposed IT system to achieve these requirements. The system is intended to help project teams in dealing with change causes and then the change consequences in construction projects.}, subject = {Mehragentensystem}, language = {en} } @article{KicingerArciszewskiDeJong2004, author = {Kicinger, Rafal and Arciszewski, Tomasz and De Jong, Kenneth}, title = {Distributed Evolutionary Design: Island-Model-based Optimization of Steel Skeleton Structures in Tall Buildings}, doi = {10.25643/bauhaus-universitaet.219}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-2195}, year = {2004}, abstract = {This paper presents results of a study on distributed, or parallel, evolutionary computation in the topological design of steel structural systems in tall buildings. It describes results of extensive experimental research on various parallel evolutionary architectures applied to a complex structural design problem. The experiments were conducted using Inventor 2003, a networkbased evolutionary design support tool developed at George Mason University. First, a general introduction to evolutionary computation is provided with an emphasis on recent developments in parallel evolutionary architectures. Next, a discussion of conceptual design of steel structural systems in tall buildings is presented. Further, Inventor 2003 is briefly introduced as well as its design representation and evolutionary computation characteristics. Next, the results obtained from systematic design experiments conducted with Inventor 2003 are discussed. The objective of these experiments was to qualitatively and quantitatively investigate evolution of steel structural systems in tall buildings during a distributed evolutionary design process as well as to compare efficiency and effectiveness of various parallel evolutionary architectures with the traditional evolutionary design approaches. Two connectivity topologies (ring topology and fully-connected topology) have been investigated for four populations of structural designs evolving in parallel and using various migration strategies. Also, results of the initial sensitivity studies are reported in which two ways of initializing distributed evolutionary design processes were investigated, using either arbitrarily selected designs as initial parents or randomly generated ones. Finally, initial research conclusions are presented.}, subject = {Mehragentensystem}, language = {en} } @article{Abdalla2004, author = {Abdalla, Jamal}, title = {Elements of an Agent-based Mediative Communication Protocol for Design Objects}, doi = {10.25643/bauhaus-universitaet.220}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-2207}, year = {2004}, abstract = {Integrated structural engineering system usually consists of large number of design objects that may be distributed across different platforms. These design objects need to communicate data and information among each other. For efficient communication among design objects a common communication protocol need to be defined. This paper presents the elements of a communication protocol that uses a mediator agent to facilitate communication among design objects. This protocol is termed the Mediative Communication Protocol (MCP). The protocol uses certain design communication performatives and the semantics of an Agent Communication language (ACL) mainly the Knowledge and Query Manipulation Language (KQML) to implement its steps. Details of a Mediator Agent, that will facilitate the communication among design objects, is presented. The Unified Modeling Language (UML) is used to present the Meditative protocol and show how the mediator agent can be use to execute the steps of the meditative communication protocol. An example from structural engineering application is presented to demonstrate and validate the protocol. It is concluded that the meditative protocol is a viable protocol to facilitate object-to-object communication and also has potential to facilitate communication among the different project participants at the higher level of integrated structural engineering systems.}, subject = {Mehragentensystem}, language = {en} }