@article{KonichNikitinKlimenkoetal., author = {Konich, Kira and Nikitin, Igor and Klimenko, Stanislav and Malofeev, Valery and Tyul'bashev, Sergey}, title = {Radio Astronomical Monitoring in Virtual Environment}, series = {Procedia Computer Science}, journal = {Procedia Computer Science}, doi = {10.1016/j.procs.2015.11.067}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20170425-31431}, pages = {592 -- 601}, abstract = {We present StarWatch, our application for real-time analysis of radio astronomical data in Virtual Environment. Serving as an interface to radio astronomical databases or being applied to live data from the radio telescopes, the application supports various data filters measuring signal-to-noise ratio (SNR), Doppler's drift, degree of signal localization on celestial sphere and other useful tools for signal extraction and classification. Originally designed for the database of narrow band signals from SETI Institute (setilive.org), the application has been recently extended for the detection of wide band periodic signals, necessary for the search of pulsars. We will also address the detection of week signals possessing arbitrary waveforms and present several data filters suitable for this purpose.}, subject = {Virtuelle Realit{\"a}t}, language = {en} } @article{Zierold2003, author = {Zierold, Sabine}, title = {Das Virtuelle im Realen : der virtuelle Raum als Entgrenzung des physischen Raumes der Architektur}, doi = {10.25643/bauhaus-universitaet.1282}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20080318-13522}, year = {2003}, abstract = {Wissenschaftliches Kolloquium vom 24. bis 27. April 2003 in Weimar an der Bauhaus-Universit{\"a}t zum Thema: ‚MediumArchitektur - Zur Krise der Vermittlung'}, subject = {Raum}, language = {de} } @article{Goodbun2003, author = {Goodbun, Jon}, title = {Interspace - a proposal for a communicative prosthetic space}, doi = {10.25643/bauhaus-universitaet.1272}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20080304-13406}, year = {2003}, abstract = {Wissenschaftliches Kolloquium vom 24. bis 27. April 2003 in Weimar an der Bauhaus-Universit{\"a}t zum Thema: ‚MediumArchitektur - Zur Krise der Vermittlung'}, subject = {Virtuelle Realit{\"a}t}, language = {en} } @article{Hauptmann2003, author = {Hauptmann, Deborah}, title = {The virtual space of immersion - the third turn of modernity : on the collapse of the subject/object field}, doi = {10.25643/bauhaus-universitaet.1259}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20080304-13271}, year = {2003}, abstract = {Wissenschaftliches Kolloquium vom 24. bis 27. April 2003 in Weimar an der Bauhaus-Universit{\"a}t zum Thema: ‚MediumArchitektur - Zur Krise der Vermittlung'}, subject = {Architektur}, language = {en} } @article{Colomina2003, author = {Colomina, Beatriz}, title = {Skinless architecture}, doi = {10.25643/bauhaus-universitaet.1254}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20080304-13222}, year = {2003}, abstract = {Wissenschaftliches Kolloquium vom 24. bis 27. April 2003 in Weimar an der Bauhaus-Universit{\"a}t zum Thema: ‚MediumArchitektur - Zur Krise der Vermittlung'}, subject = {Architektur}, language = {en} } @article{Vidler2003, author = {Vidler, Anthony}, title = {Virtual spaces, virtual subjects : anxiety and modernity}, doi = {10.25643/bauhaus-universitaet.1242}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20080228-13174}, year = {2003}, abstract = {Wissenschaftliches Kolloquium vom 24. bis 27. April 2003 in Weimar an der Bauhaus-Universit{\"a}t zum Thema: ‚MediumArchitektur - Zur Krise der Vermittlung'}, subject = {Architekturtheorie}, language = {en} } @article{Picon2003, author = {Picon, Antoine}, title = {Architecture and the virtual : towards a new materiality?}, doi = {10.25643/bauhaus-universitaet.1236}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20080227-13031}, year = {2003}, abstract = {Wissenschaftliches Kolloquium vom 24. bis 27. April 2003 in Weimar an der Bauhaus-Universit{\"a}t zum Thema: ‚MediumArchitektur - Zur Krise der Vermittlung'}, subject = {Architektur}, language = {en} } @article{Donath1997, author = {Donath, Dirk}, title = {Virtuelle Architektur als reale Architektur : ... Techniken und Umfeld der Entwurfsunterst{\"u}tzung mittels VR}, doi = {10.25643/bauhaus-universitaet.1175}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-11756}, year = {1997}, abstract = {Wissenschaftliches Kolloquium vom 27. bis 30. Juni 1996 in Weimar an der Bauhaus-Universit{\"a}t zum Thema: ‚Techno-Fiction. Zur Kritik der technologischen Utopien'}, subject = {Architektur}, language = {de} } @article{Meurer1992, author = {Meurer, Bernd}, title = {Gebrauch und virtuelle Welten}, doi = {10.25643/bauhaus-universitaet.1119}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-11194}, year = {1992}, abstract = {Wissenschaftliches Kolloquium vom 18. bis 21. Juni 1992 in Weimar an der Hochschule f{\"u}r Architektur und Bauwesen zum Thema: ‚Architektur und Macht'}, subject = {Architektur}, language = {de} } @article{BargstaedtBlickling2005, author = {Bargst{\"a}dt, Hans-Joachim and Blickling, Arno}, title = {Determination of process durations on virtual construction sites}, doi = {10.25643/bauhaus-universitaet.620}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-6207}, year = {2005}, abstract = {The paper analyses the application of 3D gaming technologies in the simulation of processes associated with human resources and machinery on construction sites in order to determine process costs. It addresses the problem of detailing in process simulation. The authors outline special boundary conditions for the simulation of cost-relevant resource processes on virtual construction sites. The approach considers different needs for detailing in process simulation during the planning and building phase. For simulation of process costs on a construction site (contractors view) the level of detail has to be set to high. A prototype for determination of process durations (and hereby process costs) developed at the Bauhaus University Weimar is presented as a result of ongoing researches on detailing in process simulation. It shows the method of process cost determination on a high level of detail (game between excavator and truck) through interaction with the virtual environment of the site.}, subject = {Prozesssimulation}, language = {en} }