@inproceedings{BerkhahnKinkeldeySchleinkofer2004, author = {Berkhahn, Volker and Kinkeldey, Christoph and Schleinkofer, Matthias}, title = {Re-Engineering Based on Construction Drawings - From Ground Floor Plan to Product Model}, doi = {10.25643/bauhaus-universitaet.183}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-1832}, year = {2004}, abstract = {For the management or reorganisation of existing buildings, data concerning dimensions and construction are necessary. Often these data are given exclusively by paper-based drawings and no digital data such as a computer based product model or even a CAD-model are available. In order to perform mass calculation, damage mapping or a recalculation of the structure these drawings of the building under consideration have to be analysed manually by the engineer. This is a very time-consuming job. In order to close this gap between drawings of an existing building and a digital product model an approach is presented in this paper to digitise a drawing, to build up geometric and topologic models and to recognise construction parts of the building. Finally all recognised parts are transformed into a three-dimensional geometric model which provides all necessary geometric information for the product model. During this import process the semantics of a ground floor plan has to be converted into a 3D-model.}, subject = {Architektur}, language = {en} } @inproceedings{ContensinMaltret1997, author = {Contensin, M. and Maltret, J.-L.}, title = {Computer Aided Lighting for architects and designers}, doi = {10.25643/bauhaus-universitaet.448}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-4488}, year = {1997}, abstract = {Designing lightings in a 3D-scene is a general complex task for building conception as it is submitted to many constraints such as aesthetics or ergonomics. This is often achieved by experimental trials until reaching an acceptable result. Several rendering softwares (such as Radiance) allow an accurate computation of lighting for each point in a scene, but this is a long process and any modification requires the whole scene to be rendered again to get the result. The first guess is empirical, provided by experience of the operator and rarely submitted to scientific considerations. Our aim is to provide a tool for helping designers to achieve this work in the scope of global illumination. We consider the problem when some data are asked for : on one hand the mean lighting in some zones (for example on a desktop) and on the other hand some qualitative information about location of sources (spotlights on the ceiling, halogens on north wall,...). The system we are conceiving computes the number of light sources, their position and intensities, in order to obtain the lighting effects defined by the user. The algorithms that we use bind together radiosity computations with resolution of a system of constraints.}, subject = {Architektur}, language = {en} } @inproceedings{HauschildBorrmannHuebler2004, author = {Hauschild, Thomas and Borrmann, Andr{\´e} and H{\"u}bler, Reinhard}, title = {Integration of Constraints into Digital Building Models for Cooperative Planning Processes}, doi = {10.25643/bauhaus-universitaet.177}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-1775}, year = {2004}, abstract = {The uniqueness and the long life cycle of buildings imply a dynamically modifiable building model. The technological foundation for the management of digital building models, a dynamic model management system (MMS), developed by our research group, allows to explicitly access and to modify the object model of the stored planning data. In this paper, the integration of constraints in digital building models will be shown. Constraints are conditions, which apply to the instances of domain model classes, and are defined by the user at runtime of the information system. For the expression of constraints, the Constraint Modelling Language (CML) has been developed and will be described in this paper. CML is a powerful, intuitively usable object-oriented language, which allows the expression of constraints at a high semantic level. A constrained-enabled MMS can verify, whether an instance fulfils the applying constraints. To ensure flexibility, the evaluation of constraints is not implicitly performed by the systems, but explicitly initiated by the user. A classification of constraint types and example usage scenarios are given.}, subject = {Architektur}, language = {en} } @inproceedings{HauschildHuebler1997, author = {Hauschild, Thomas and H{\"u}bler, Reinhard}, title = {Entwicklung eines verteilbaren und kooperativ nutzbaren objektorientierten CAAD-Produktmodellierkerns}, doi = {10.25643/bauhaus-universitaet.447}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-4475}, year = {1997}, abstract = {Der Fokus des Projektes liegt auf einer besseren Unterst{\"u}tzung der kooperativen Aspekte im Bauwerksentwurf und der Anwendung von ComponentWare-Techniken in der Architektur des Entwurfssystems. Es muß festgestellt werden, daß die Kooperation der Beteiligten im Entwurfsprozeß von Bauwerken durch die heute praktizierten Datenaustauschverfahren nicht oder nur unbefriedigend unterst{\"u}tzt wird und das keine L{\"o}sung dieses Problems durch die Weiterentwicklung von filebasierten Datenaustauschformaten zu erwarten ist. Im Rahmen des Projektes wird mit einer CORBA-Umgebung f{\"u}r Smalltalk-80 ein verteilbares Objektsystem realisiert. Als Architektur des Systems wurde eine hybride Herangehensweise gew{\"a}hlt, bei der allgemeine Informationen auf einem zentralen Server verwaltet werden und die eigentlichen Projektinformationen bei Bedarf repliziert werden. Wie allgemein in GroupWare - orientierten Systemen notwendig, m{\"u}ssen effektive Mechanismen der Nebenl{\"a}ufigkeitskontrolle und zur Sperrung bestimmter Modellbereiche realisiert werden. Wichtig ist f{\"u}r kooperative Entwurfssysteme die Systemunterst{\"u}tzung der Beseitigung der Folgen von kollidierenden Entwurfsintensionen durch die Bearbeiter. Dazu werden unter anderem Remote-Pointer-Mechanismen realisiert. In Abh{\"a}ngigkeit von der Rolle eines Bearbeiters werden diesem Sichten auf des Objektmodell (Partialmodelle) zugeordnet. Es werden Mechanismen zur Autorisierung des Zugriffs auf Partialmodelle implementiert, zu diesem Zweck erfolgt eine Nutzerauthentifizierung. Beziehungen zwischen Partialmodellen werden durch eine spezielle Relation im Objektsystem abgebildet. Die Konzeption des Objektsystems lehnt sich an die PREPLAN-Philosophie an. Das impliziert die Unterst{\"u}tzung von Entwurfshandlungen sowohl in Bottom-Up- als auch in Top-Down - Richtung. Benutzer k{\"o}nnen das Objektsystem um eigene Klassen erweitern bzw. existierende Klassen modifizieren und Attribute mit Defaultwerten belegen, um das System inkrementell mit Dom{\"a}nenwissen anreichern zu k{\"o}nnen. Von großer Bedeutung f{\"u}r kooperative Entwurfssysteme sind eine Versionsverwaltung und die Bereitstellung von Undo - und Redo - Mechanismen. Es ist m{\"o}glich, multimediale Daten im Objektmodell abzulegen und diese in Abh{\"a}ngigkeit von ihrem Format wiederzugeben bzw. zu bearbeiten. Das beschriebene System befindet sich derzeit in der Implementierung.}, subject = {Bauwerk}, language = {de} } @article{Hering1997, author = {Hering, F.}, title = {Penrose-Pflasterungen in der Architektur - die k{\"u}nstlerische Umsetzung eines mathematischen Modells im Gemeindeverwaltungs-Zentrum von B{\"u}tgenbach, Belgien}, doi = {10.25643/bauhaus-universitaet.524}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-5247}, year = {1997}, abstract = {Der englische Physiker und Mathematiker Roger Penrose hat eine mathematische Pflasterung entdeckt, deren Formenreichtum neue Impulse in der Architektur setzen kann. In der Gemeinde B{\"u}tgenbach im Hohen Venn, Belgien, wurde das Verwaltungszentrum durch den Essener Architekten Ernst Burghartz mit mehrereren Penrose-Pflasterungen versehen. Diese beruhen auf einem Computer-Programm, welches der Vortragende zusammen mit Dr. Frank Martini entwickelt hat. Herr Burghartz hat jedoch diesen Vorentwurf nach seinen k{\"u}nstlerischen Vorstellungen abgewandelt.}, subject = {Anwendung}, language = {de} } @inproceedings{JianpingDongpingZhiliang2004, author = {Jianping, Zhang and Dongping, Xiang and Zhiliang, Ma}, title = {A survey on application of information technologies in Chinese construction industry}, doi = {10.25643/bauhaus-universitaet.171}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-1717}, year = {2004}, abstract = {The construction industry is a supportive industry in China. IT (information technolgy), including computer technology and communication technology, as a whole is regarded as the most important means to upgrade the construction industry so that research projects were organized by Chinese government to further the application of IT in the construction industry. This study originated from one of the projects and is aimed at grasping the general situation on the application of IT in the construction industry. A questionnaire was designed for the survey, which used stratified proportional sampling method, and was carried out under the help of a government agency. This study can not only provide sound foundation for the government to make relative policies, but also reveal references for the firms in construction industry to apply IT in their business. This paper presents the preliminary result of the survey.}, subject = {Architektur}, language = {en} } @inproceedings{KangLhoKim2004, author = {Kang, Julian and Lho, Byeong-Cheol and Kim, Jeong-Hoon}, title = {XML-based Vector Graphics: Application for Web-based Design Automation}, doi = {10.25643/bauhaus-universitaet.187}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-1872}, year = {2004}, abstract = {Most retaining walls and box culverts built for arterial road construction are simple, and the design process of these structures is often repetitive and labor-intensive because they are so similar in structural configuration. Although some integrated design automation systems developed for retaining walls and box culverts have expedited the design process of these structures, the process of collecting and distributing the resultant engineering documents has not been fully integrated with the computer applications. We have been developing a Web-based design automation system to manage the resultant documents as well as to speed up the repetitive design process. Manipulation of engineering drawings in the Web page is one of the critical functions needed for Web-based design automation. eXtensible Markup Language (XML) and XML-based vector graphics are expected to facilitate the representation of engineering drawings in the Web page. In this paper, we present how we used XML and Scalable Vector Graphics (SVG) to compose engineering drawings and represent them in the Web page. XML Data Island we designed to define drawing components turned out effective in manipulating the engineering drawings in the Web page.}, subject = {Architektur}, language = {en} } @inproceedings{KitagawaTanakaFuruta2004, author = {Kitagawa, Estuji and Tanaka, Shigenori and Furuta, Hitoshi}, title = {A research about the automatic construction of Web/3D model house from 2D digital pictures}, doi = {10.25643/bauhaus-universitaet.170}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-1702}, year = {2004}, abstract = {In recent years, the survey is performed for repair, such as a bridge and a building built in past, spending great expense. And it is anxious for the survey technique that doesn't need cost and time more. Then, we made an idea of the technique of precise 3D model creation by 2D pictures. However, the technique of performing the improvement in accuracy of convergent photographing and automatic acquisition of corresponding points was not established. Therefore, in this research, we try to obtain a semi-automation of corresponding points acquisition from initial corresponding points and the improvement in accuracy of convergent photographing. Moreover, we applied the research to the used house of Japanese real estate, and the applicable field was selected as the high needs of the residence of 3D model. And we developed the system that everyone could create Web / 3D model house by VRML easily without requiring expensive apparatuses or expertise.}, subject = {Architektur}, language = {en} } @article{KrebsBrueck1997, author = {Krebs, F. and Br{\"u}ck, E.}, title = {3D-Computergrafik und -animation als Instrument der Visualisierung im Bereich Entwurf und Denkmalpflege}, doi = {10.25643/bauhaus-universitaet.523}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-5235}, year = {1997}, abstract = {Seit mehreren Jahren wird im Fachbereich Gestaltung, Studiengang Innenarchitektur 3D-Computergrafik und -animation in Lehrveranstaltungen ausgebildet und in Projekt- und Diplomarbeiten als Darstellungsmedium angewandt. Eine besondere Herausforderung stellen dabei die 3D-Visualisierungen von historischen Geb{\"a}uden dar. Mit den beiden nachfolgenden Beispielen soll der Einsatz und die curricularen Verkn{\"u}pfung der CA-Technologie mit Studienarbeiten und Projekten zum Thema >Denkmalpflege< aufgezeigt werden. Rekonstruktion und Visualisierung des ehemaligen >Jagdschlosses Platte< bei Wiesbaden. Mit Unterst{\"u}tzung einer Kunsthistorikerin wurde in einer Studienarbeit das im Krieg zerst{\"o}rte ehemalige Jagdschloß im Computer nachgebildet. Neben der Darstellung des Geb{\"a}ude{\"a}ußeren und des zentralen Innenbereiches wurde eine Animation {\"u}ber die Triangulierung der klassizistischen Geometrie erstellt. Umnutzung historischer Bausubstanz am Beispiel der ehemaligen Klostersanlage >Schiffenberg< bei Gießen. Im Rahmen einer Projektarbeit wurden mehrer Konzepte entwickelt, Entw{\"u}rfe erstellt und mittels Computeranimationen {\"o}ffentlich pr{\"a}sentiert. In Kooperation mit dem Studiengang Fernsehtechnik (FH-Wiesbaden) wurde von zwei Studenten eine Videodokumentation {\"u}ber den gesamten Projektverlauf erstellt. Neben dem Aufzeigen der Arbeitsprozesse und dem Vorstellen des Lehrkonzeptes f{\"u}r die curriculare Einbindung der CA-Technologie werden aktuelle Studienergebnisse anhand von Videoprojektionen vorgestellt.}, subject = {Architektur}, language = {de} } @inproceedings{MilesTaylorAnumba2004, author = {Miles, John and Taylor, Mark and Anumba, Chimay}, title = {VRML Virtual Worlds - An Alternative to the Desktop Metaphor for GUI's?}, doi = {10.25643/bauhaus-universitaet.185}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-1855}, year = {2004}, abstract = {Metaphors are commonly used by software developers in the creation of GUI's. This paper looks at the use of multi-user VRML to create virtual metaphors, developing a conceptual design tool that can be used intuitively with little or no training.}, subject = {Architektur}, language = {en} }