@phdthesis{Kulik, author = {Kulik, Alexander}, title = {User Interfaces for Cooperation}, doi = {10.25643/bauhaus-universitaet.2720}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20161202-27207}, school = {Bauhaus-Universit{\"a}t Weimar}, pages = {261}, abstract = {This thesis suggests cooperation as a design paradigm for human-computer interaction. The basic idea is that the synergistic co-operation of interfaces through concurrent user activities enables increased interaction fluency and expressiveness. This applies to bimanual interaction and multi-finger input, e.g., touch typing, as well as the collaboration of multiple users. Cooperative user interfaces offer more interaction flexibility and expressivity for single and multiple users. Part I of this thesis analyzes the state of the art in user interface design. It explores limitations of common approaches and reveals the crucial role of cooperative action in several established user interfaces and research prototypes. A review of related research in psychology and human-computer interaction offers insights to the cognitive, behavioral, and ergonomic foundations of cooperative user interfaces. Moreover, this thesis suggests a broad applicability of generic cooperation patterns and contributes three high-level design principles. Part II presents three experiments towards cooperative user interfaces in detail. A study on desktop-based 3D input devices, explores fundamental benefits of cooperative bimanual input and the impact of interface design on bimanual cooperative behavior. A novel interaction technique for multitouch devices is presented that follows the paradigm of cooperative user interfaces and demonstrates advantages over the status quo. Finally, this thesis introduces a fundamentally new display technology that provides up to six users with their individual perspectives of a shared 3D environment. The system creates new possibilities for the cooperative interaction of multiple users. Part III of this thesis builds on the research results described in Part II, in particular, the multi-user 3D display system. A series of case studies in the field of collaborative virtual reality provides exemplary evidence for the relevance and applicability of the suggested design principles.}, subject = {Human-Computer Interaction (HCI)}, language = {en} }