@article{KicingerArciszewskiDeJong2004, author = {Kicinger, Rafal and Arciszewski, Tomasz and De Jong, Kenneth}, title = {Distributed Evolutionary Design: Island-Model-based Optimization of Steel Skeleton Structures in Tall Buildings}, doi = {10.25643/bauhaus-universitaet.219}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-2195}, year = {2004}, abstract = {This paper presents results of a study on distributed, or parallel, evolutionary computation in the topological design of steel structural systems in tall buildings. It describes results of extensive experimental research on various parallel evolutionary architectures applied to a complex structural design problem. The experiments were conducted using Inventor 2003, a networkbased evolutionary design support tool developed at George Mason University. First, a general introduction to evolutionary computation is provided with an emphasis on recent developments in parallel evolutionary architectures. Next, a discussion of conceptual design of steel structural systems in tall buildings is presented. Further, Inventor 2003 is briefly introduced as well as its design representation and evolutionary computation characteristics. Next, the results obtained from systematic design experiments conducted with Inventor 2003 are discussed. The objective of these experiments was to qualitatively and quantitatively investigate evolution of steel structural systems in tall buildings during a distributed evolutionary design process as well as to compare efficiency and effectiveness of various parallel evolutionary architectures with the traditional evolutionary design approaches. Two connectivity topologies (ring topology and fully-connected topology) have been investigated for four populations of structural designs evolving in parallel and using various migration strategies. Also, results of the initial sensitivity studies are reported in which two ways of initializing distributed evolutionary design processes were investigated, using either arbitrarily selected designs as initial parents or randomly generated ones. Finally, initial research conclusions are presented.}, subject = {Mehragentensystem}, language = {en} } @article{MilbradtSchierbaumSchwoeppe2004, author = {Milbradt, Peter and Schierbaum, Jochen and Schw{\"o}ppe, Axel}, title = {Finite Cell-Elements of Higher Order}, doi = {10.25643/bauhaus-universitaet.252}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-2524}, year = {2004}, abstract = {The method of the finite elements is an adaptable numerical procedure for interpolation as well as for the numerical approximation of solutions of partial differential equations. The basis of these procedure is the formulation of suitable finite elements and element decompositions of the solution space. Classical finite elements are based on triangles or quadrangles in the two-dimensional space and tetrahedron or hexahedron in the threedimensional space. The use of arbitrary-dimensional convex and non-convex polyhedrons as the geometrical basis of finite elements increases the flexibility of generating finite element decompositions substantially and is sometimes the only way to get a clear decomposition...}, subject = {Finite-Elemente-Methode}, language = {en} } @article{ElRayesHyari2004, author = {El-Rayes, Khaled and Hyari, Khalied}, title = {A Multi-objective Model for Optimizing Construction Planning of Repetitive Infrastructure Projects}, doi = {10.25643/bauhaus-universitaet.213}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-2135}, year = {2004}, abstract = {This paper presents the development of a model for optimizing resource utilization in repetitive infrastructure projects. The model provides the capability of simultaneous minimization of both project duration and work interruptions for construction crews. The model provides in a single run, a set of nondominated solutions that represent the tradeoff between these two objectives. The model incorporates a multiobjective genetic algorithm and scheduling algorithm. The model initially generates a randomly selected set of solutions that evolves to a near optimal set of tradeoff solutions in subsequent generations. Each solution represents a unique scheduling solution that is associated with certain project duration and a number of interruption days for utilized construction crews. As such, the model provides project planners with alternative schedules along with their expected duration and resource utilization efficiency.}, subject = {Mehragentensystem}, language = {en} } @article{KaklauskasCervenkaCervenka2004, author = {Kaklauskas, Gintaris and Cervenka, Vladimir and Cervenka, Jan}, title = {Deflection Calculation of RC Beams: Finite Element Software versus Design Code Methods}, doi = {10.25643/bauhaus-universitaet.249}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-2498}, year = {2004}, abstract = {The paper investigates accuracy of deflection predictions made by the finite element package ATENA and design code methods ACI and EC2. Deflections have been calculated for a large number of experimental reinforced concrete beams reported by three investigators. Statistical parameters have been established for each of the technique at different load levels, separately for the beams with small and moderate reinforcement ratio.}, subject = {Finite-Elemente-Methode}, language = {en} } @article{KatranuschkovGehreScherer2004, author = {Katranuschkov, Peter and Gehre, Alexander and Scherer, Raimar J.}, title = {User Requirements Capture in Distributed Project Environments: A Process-centred Approach}, doi = {10.25643/bauhaus-universitaet.202}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-2029}, year = {2004}, abstract = {Efforts to define standards for representing AEC/FM data have been fairly successful. However defining a standard reference process model has not met with the same success. Yet almost every conceptual modelling or software development project starts by defining the business processes to be supported and the related requirements to be satisfied. This paper describes a new process-centred methodology for user requirements capture developed in the ICCI project (IST-2001-33022). Its essence is in recognising user requirements and use cases in the context of the real construction process, identifying the actors and roles for each individual activity and associating these activities with information, communication and standardisation requirements on the basis of a formalised specification, named the Process Matrix. In the paper we outline the history of process matrix development, introduce the basic structure of the matrix and show how it can be further extended and refined. We present also a web-based software implementation of the developed approach, describe how it has been used in ICCI and outline further perspectives.}, subject = {Informationstechnik}, language = {en} } @article{MaQin2004, author = {Ma, Zhiliang and Qin, Liang}, title = {A Framework of Management Information System for Construction Projects}, doi = {10.25643/bauhaus-universitaet.212}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-2126}, year = {2004}, abstract = {A comprehensive framework of information management system for construction projects in China has been established through extensive literature survey and field investigation. It utilizes the potential information technologies and covers the practical management patterns as well as the major aspects of construction project management. It can be used to guide and evaluate the design of the information management systems for construction projects in order to make the system to be applicable to a wide variety of construction projects and survive the changes in project management.}, subject = {Mehragentensystem}, language = {en} } @article{KangMiranda2004, author = {Kang, Shihchung and Miranda, Eduardo}, title = {Automated Simulation of the Erection Activities in Virtual Construction}, doi = {10.25643/bauhaus-universitaet.231}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-2310}, year = {2004}, abstract = {The goal of the research is the development of a computer system to plan, simulate and visualize erection processes in construction. In the research construction cranes are treated as robots with predefined degrees of freedom and crane-specific motion planning techniques are developed to generate time-optimized and collision-free paths for each piece to be erected in the project. Using inverse kinematics and structural dynamics simulation, the computer system then computes the crane motions and velocities necessary to achieve the previously calculated paths. The main benefits of the research are the accurate planning and scheduling of crane operations leading to optimization of crane usage and project schedules, as well as improving overall crane safety in the project. This research is aimed at the development of systems that will allow computer-assisted erection of civil infrastructure and ultimately to achieve fully-automated erection processes using robotic cranes...}, subject = {Produktmodell}, language = {en} } @article{NeubergFankEkkerlein2004, author = {Neuberg, Frank and Fank, Ernst and Ekkerlein, Christian}, title = {Integrated Life Cycle Simulation and Assessment of Buildings}, doi = {10.25643/bauhaus-universitaet.235}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-2351}, year = {2004}, abstract = {Buildings require both for construction and, due to their comparatively long life cycle for maintenance, significant raw material and energy resources. So far available knowledge about resource consumption during an entire life cycle of a building is still quite rare, because various criteria affect each other and/or overlay mutually. In this contribution a model based software concept is presented using an integrated approach for life cycle simulation and assessment of buildings. The essential point of the development consists of connecting an IFC compliant product model of a building via the Internet with data bases for the resource and energy requirement of building materials. Furthermore, numerical simulations allow calculating and minimizing the energy consumption, the resource requirement, the waste streams and also the noxious emissions. In the context of this paper we present the first release of software programs for architects and engineers, which help them to evaluate their design decisions objectively in early planning steps. Additionally the usage of the software is demonstrated by a test case study for a real world building. By applying this software in practice a substantial contribution for saving energy and natural resources can be provided in the sense of sustainable and ecological building design.}, subject = {Produktmodell}, language = {en} } @article{SemenovAlekseevaTarlapan2004, author = {Semenov, Vitaly and Alekseeva, Elena and Tarlapan, Oleg}, title = {Virtual Construction using Map-based Approach}, doi = {10.25643/bauhaus-universitaet.244}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-2447}, year = {2004}, abstract = {The paper presents a general map-based approach to prototyping of products in virtual reality environments. Virtual prototyping of products is considered as a consistent simulation and visualization process mapping the source product model into its target visual representations. The approach enables to interrelate formally the product and visual information models with each other by defining mapping rules, to specify a prototyping scenario as a composition of map instances, and then to explore particular product models in virtual reality environments by interpreting the composed scenario. Having been realized, the proposed approach provides for the strongly formalized method and the common software framework to build virtual prototyping applications. As a result, the applications gain in expressiveness, reusability and reliability, as well as take on additional runtime flexibility...}, subject = {Produktmodell}, language = {en} } @article{KiviniemiFischer2004, author = {Kiviniemi, Arto and Fischer, Martin}, title = {Requirements Management Interface to Building Product Models}, doi = {10.25643/bauhaus-universitaet.242}, url = {http://nbn-resolving.de/urn:nbn:de:gbv:wim2-20111215-2427}, year = {2004}, abstract = {In current AEC practice client requirements are typically recorded in a building program, which, depending on the building type, covers various aspects from the overall goals, activities and spatial needs to very detailed material and condition requirements. This documentation is used as the starting point of the design process, but as the design progresses, it is usually left aside and changes are made incrementally based on the previous design solution. These incremental small changes can lead to a solution that may no longer meet the original requirements. In addition, design is by nature an iterative process and the proposed solutions often also cause evolution in the client requirements. However, the requirements documentation is usually not updated accordingly. Finding the latest updates and evolution of the requirements from the documentation is very difficult, if not impossible. This process can lead to an end result, which is significantly different from the documented requirements. Some important requirements may not be satisfied, and even if the design process was based on agreed-upon changes in the scope and requirements, differences in the requirements documents and in the completed building can lead to well-justified doubts about the quality of the design and construction process...}, subject = {Produktmodell}, language = {en} }