TY - CHAP A1 - Bimber, Oliver T1 - Projector-Based Augmentation T2 - Emerging Technologies of Augmented Reality: Interfaces & Design N2 - Projector-based augmentation approaches hold the potential of combining the advantages of well-establishes spatial virtual reality and spatial augmented reality. Immersive, semi-immersive and augmented visualizations can be realized in everyday environments – without the need for special projection screens and dedicated display configurations. Limitations of mobile devices, such as low resolution and small field of view, focus constrains, and ergonomic issues can be overcome in many cases by the utilization of projection technology. Thus, applications that do not require mobility can benefit from efficient spatial augmentations. Examples range from edutainment in museums (such as storytelling projections onto natural stone walls in historical buildings) to architectural visualizations (such as augmentations of complex illumination simulations or modified surface materials in real building structures). This chapter describes projector-camera methods and multi-projector techniques that aim at correcting geometric aberrations, compensating local and global radiometric effects, and improving focus properties of images projected onto everyday surfaces. KW - Erweiterte Realität KW - Virtuelle Realität KW - Projektionsverfahren KW - CGI KW - Bildbasiertes Rendering KW - Rendering KW - Projektor-Kamera Systeme KW - Multi-Projektor Systeme KW - projector-camera systems KW - multi-projector systems KW - spatial augmented reality Y1 - 2006 UR - https://e-pub.uni-weimar.de/opus4/frontdoor/index/index/docId/735 UR - https://nbn-resolving.org/urn:nbn:de:gbv:wim2-20111215-7353 ER -