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  • Ferry Häntsch (3)
  • Oliver Bimber (3)
  • Anselm Grundhöfer (2)
  • Manja Seeger (2)
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  • Daniel Kurz (1)
  • Max Große (1)

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  • Association for Computing Machinery / Special Interest Group on Graphics  (3)
  • Augmented Reality  (3)
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Abstract anzeigen/verbergen Coded Projection and Illumination for Television Studios (2007)
Anselm Grundhöfer Manja Seeger Ferry Häntsch Oliver Bimber
We propose the application of temporally and spatially coded projection and illumination in modern television studios. In our vision, this supports ad-hoc re-illumination, automatic keying, unconstrained presentation of moderation information, camera-tracking, and scene acquisition. In this paper we show how a new adaptive imperceptible pattern projection that considers parameters of human visual perception, linked with real-time difference keying enables an in-shot optical tracking using a novel dynamic multi-resolution marker technique
Abstract anzeigen/verbergen Dynamic Adaptation of Projected Imperceptible Codes (2007)
Anselm Grundhöfer Manja Seeger Ferry Häntsch Oliver Bimber
In this paper we present a novel adaptive imperceptible pattern projection technique that considers parameters of human visual perception. A coded image that is invisible for human observers is temporally integrated into the projected image, but can be reconstructed by a synchronized camera. The embedded code is dynamically adjusted on the fly to guarantee its non-perceivability and to adapt it to the current camera pose. Linked with real-time flash keying, for instance, this enables in-shot optical tracking using a dynamic multi-resolution marker technique. A sample prototype is realized that demonstrates the application of our method in the context of augmentations in television studios.
Abstract anzeigen/verbergen Laser Pointer Tracking in Projector-Augmented Architectural Environments (2007)
Daniel Kurz Ferry Häntsch Max Große Alexander Schiewe Oliver Bimber
We present a system that applies a custom-built pan-tilt-zoom camera for laser-pointer tracking in arbitrary real environments. Once placed in a building environment, it carries out a fully automatic self-registration, registrations of projectors, and sampling of surface parameters, such as geometry and reflectivity. After these steps, it can be used for tracking a laser spot on the surface as well as an LED marker in 3D space, using inter-playing fisheye context and controllable detail cameras. The captured surface information can be used for masking out areas that are critical to laser-pointer tracking, and for guiding geometric and radiometric image correction techniques that enable a projector-based augmentation on arbitrary surfaces. We describe a distributed software framework that couples laser-pointer tracking for interaction, projector-based AR as well as video see-through AR for visualizations with the domain specific functionality of existing desktop tools for architectural planning, simulation and building surveying.

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