Generating urban structures: A method for urban planning supported by multi-agent systems and cellular automata
This work is based on the concept that the structure of a city can be defined by six basic urban patterns. To enable more complex urban planning as a long-term objective I have developed a simulation method for generating these basic patterns and for combining them to form various structures. The generative process starts with the two-dimensional organisation of streets followed by the parceling of the remaining areas. An agent-based diffusion-contact model is the basis of these first two steps. Then, with the help of cellular automata, the sites for building on are defined and a three-dimensional building structure is derived. I illustrate the proposed method by showing how it can be applied to generate possible structures for an urban area in the city of Munich.
| Author: | Reinhard König |
|---|---|
| URN: | urn:nbn:de:gbv:wim2-20110414-15416 |
| URL: | http://infar.architektur.uni-weimar.de/service/drupal-cms/node/463 |
| Document Type: | Preprint |
| Language: | English |
| Date of Publication (online): | 14.04.2011 |
| Year of first Publication: | 2011 |
| Tag: | cellular automata ; diffusion limited aggregation ; diffusion-contact model ; generative design system ; multi-agent systems ; urban modeling |
| SWD-Keyword: | CAD |
| Institutes: | Professur Informatik in der Architektur |
| Dewey Decimal Classification: | 620 Ingenieurwissenschaften und zugeordnete Tätigkeiten |
| BKL-Classification: | 56.61 Architektonisches Zeichnen |
| Licence (German): | Veröffentlichungsvertrag für Publikationen ohne Print on Demand |





