Generating urban structures: A method for urban planning supported by multi-agent systems and cellular automata

This work is based on the concept that the structure of a city can be defined by six basic urban patterns. To enable more complex urban planning as a long-term objective I have developed a simulation method for generating these basic patterns and for combining them to form various structures. The generative process starts with the two-dimensional organisation of streets followed by the parceling of the remaining areas. An agent-based diffusion-contact model is the basis of these first two steps. Then, with the help of cellular automata, the sites for building on are defined and a three-dimensional building structure is derived. I illustrate the proposed method by showing how it can be applied to generate possible structures for an urban area in the city of Munich.

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Metadaten
Author:Reinhard König
URN:urn:nbn:de:gbv:wim2-20110414-15416
URL:http://infar.architektur.uni-weimar.de/service/drupal-cms/node/463
Document Type:Preprint
Language:English
Date of Publication (online):14.04.2011
Year of first Publication:2011
Tag:cellular automata ; diffusion limited aggregation ; diffusion-contact model ; generative design system ; multi-agent systems ; urban modeling
SWD-Keyword:CAD
Institutes:Professur Informatik in der Architektur
Dewey Decimal Classification:620 Ingenieurwissenschaften und zugeordnete Tätigkeiten
BKL-Classification:56.61 Architektonisches Zeichnen
Licence (German):License LogoVeröffentlichungsvertrag für Publikationen ohne Print on Demand